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General Tabletop Discussion
*Pathfinder & Starfinder
Base modifiers to replace +x feats and items...
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<blockquote data-quote="Creamsteak" data-source="post: 4836860" data-attributes="member: 552"><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=40599&stc=1&d=1245638436" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>New chart. This would be for a system with static ability scores. That is to say, if you have an 18 at first level, you will always have an 18. Feat requirements would have to be changed, as well as those attacks that are given a +x bonus to compensate for not using a weapon (minotaur's goring charge is an example) but in that case you just remove the bonus. Here's what I've done:</p><p></p><p><strong>Attack Bonus:</strong> Your "Base Attack Bonus" is equal to your level. Weapon proficiency bonuses would all be reduced by 2 (so a +1 proficiency weapon would become a -1, a +3 proficiency weapon would be +1, etc.). This was done to keep the other math as simple as possible. This also makes "off-ability" attacks better than they would normally be by 3 points by level 30, but that seems like a good thing to me and not a bad thing.</p><p></p><p><strong>Damage:</strong> Meant to line up with base attack damage with a melee weapon with iron armbands of power and weapon focus. Obviously this makes any attack with a lower damage bonus better. Not sure if I have a better workaround for that yet.</p><p></p><p><strong>Skill:</strong> Basically normal, but giving a +2 bonus to skill checks with 2 different ability scores at levels 11 and 21. Not exactly a match with ability score increases, but allows you to emulate that (+4 str/cha skills, for example), but also allows someone to shore up weak skills or spread it around.</p><p></p><p><strong>Defense:</strong> 10+1 per level. Super simple. Maximum difference between two saves would be 5 before outside bonuses like class or an item, which I think is about what you would have if you were a monster.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 4836860, member: 552"] [img]http://www.enworld.org/forum/attachment.php?attachmentid=40599&stc=1&d=1245638436[/img] New chart. This would be for a system with static ability scores. That is to say, if you have an 18 at first level, you will always have an 18. Feat requirements would have to be changed, as well as those attacks that are given a +x bonus to compensate for not using a weapon (minotaur's goring charge is an example) but in that case you just remove the bonus. Here's what I've done: [B]Attack Bonus:[/B] Your "Base Attack Bonus" is equal to your level. Weapon proficiency bonuses would all be reduced by 2 (so a +1 proficiency weapon would become a -1, a +3 proficiency weapon would be +1, etc.). This was done to keep the other math as simple as possible. This also makes "off-ability" attacks better than they would normally be by 3 points by level 30, but that seems like a good thing to me and not a bad thing. [b]Damage:[/b] Meant to line up with base attack damage with a melee weapon with iron armbands of power and weapon focus. Obviously this makes any attack with a lower damage bonus better. Not sure if I have a better workaround for that yet. [b]Skill:[/b] Basically normal, but giving a +2 bonus to skill checks with 2 different ability scores at levels 11 and 21. Not exactly a match with ability score increases, but allows you to emulate that (+4 str/cha skills, for example), but also allows someone to shore up weak skills or spread it around. [b]Defense:[/b] 10+1 per level. Super simple. Maximum difference between two saves would be 5 before outside bonuses like class or an item, which I think is about what you would have if you were a monster. [/QUOTE]
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Base modifiers to replace +x feats and items...
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