BASHMAN
Basic Action Games
BASH! (Basic Action Super Heroes) Ultimate Edition is out of layout and undergoing final editing and indexing. After that, we'll send it to the printers. You can save $5 and pre-order yours today. You'll receive the first batch to come off the presses! Click the "Buy Now" button on the BASH! website to pre-order today. Those who pre-order will also receive a free pdf when it becomes ready while they wait for their hardcopy to arrive.
Introduction
What is Role-Playing?
What is Basic Action Super Heroes?
What’s Changed?
Key Terms
Chapter 1: Character Creation
Character Scale
Building a Hero Step 1: Stats
Character Option: Weakness
Building a Hero Step 2: Powers
Building a Hero Step 3: Skills
Building a Hero Step 4: Advantages & Disadvantages
Building a Hero Step 5: Hero Points & Setbacks
The Final Touch: Mental Malfunction
Chapter 2: Playing the Game
Dice Mechanics and Doubles
Basic Combat Rules
Hero Points & Setbacks
Hero Dice
Special Combat Rules
Weapons and Equipment
Beyond Combat
Special Hazards
Extended Checks
Super Vehicles
Vehicles in Combat
Headquarters
Chapter 3: Powers
Power Limitations
Power Enhancements
Reading Power Descriptions
Movement Powers
Combat Powers
Perception Powers
Mental Powers
Intense Training Powers
Mastery Powers
Bio Manipulation Powers
Chapter 4: Narrator’s Section
Running a Super Campaign
Focus of the Issue: Mysteries, Brawls, or Subplots?
Random Events
Villains
Minions
Minion Ratings
Chapter 5: Settings
What Are Settings?
Sample Setting: Modern Age
Pulp Heroes
Golden Age
Silver Age
Bronze Age
Iron Age
Super Teens
Science Fiction
Fantasy
Cosmic
Crossovers Between Scales and Settings
Appendix: Hero & Villain Archetypes by Scale
Mystery Men (20 Character Points)
Street-Level (25 Character Points)
World Class (40 Character Points)
Cosmic (60+ Character Points)
Appendix: Alternate Game Mechanics
Index
Introduction
What is Role-Playing?
What is Basic Action Super Heroes?
What’s Changed?
Key Terms
Chapter 1: Character Creation
Character Scale
Building a Hero Step 1: Stats
Character Option: Weakness
Building a Hero Step 2: Powers
Building a Hero Step 3: Skills
Building a Hero Step 4: Advantages & Disadvantages
Building a Hero Step 5: Hero Points & Setbacks
The Final Touch: Mental Malfunction
Chapter 2: Playing the Game
Dice Mechanics and Doubles
Basic Combat Rules
Hero Points & Setbacks
Hero Dice
Special Combat Rules
Weapons and Equipment
Beyond Combat
Special Hazards
Extended Checks
Super Vehicles
Vehicles in Combat
Headquarters
Chapter 3: Powers
Power Limitations
Power Enhancements
Reading Power Descriptions
Movement Powers
Combat Powers
Perception Powers
Mental Powers
Intense Training Powers
Mastery Powers
Bio Manipulation Powers
Chapter 4: Narrator’s Section
Running a Super Campaign
Focus of the Issue: Mysteries, Brawls, or Subplots?
Random Events
Villains
Minions
Minion Ratings
Chapter 5: Settings
What Are Settings?
Sample Setting: Modern Age
Pulp Heroes
Golden Age
Silver Age
Bronze Age
Iron Age
Super Teens
Science Fiction
Fantasy
Cosmic
Crossovers Between Scales and Settings
Appendix: Hero & Villain Archetypes by Scale
Mystery Men (20 Character Points)
Street-Level (25 Character Points)
World Class (40 Character Points)
Cosmic (60+ Character Points)
Appendix: Alternate Game Mechanics
Index