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Bashing Shield and Spikes?
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<blockquote data-quote="Volefisk" data-source="post: 242722" data-attributes="member: 4497"><p>When I think of a typical wielder of a spiked shield, I think of a heavily armoured combat-type fighting similarly outfitted foes. With this in mind, 2" spikes are not going to do much damage against someone in full armour... it's just not likely to penetrate through the layers of armour, cloth, and skin/hide to damage anything critical. Good, perhaps against unarmoured foes, but not against those the wielder would typically fight.</p><p></p><p>The long dagger-like spikes are more likely to penetrate armour and do sigificant damage.</p><p></p><p>I see where you're coming from with the many-small-spikes visualization, but it just doesn't seem as effective against fully armoured enemies. We'd need a game mechanic to discriminate between heavily armoured/lightly armoured/unarmoured targets for the purposes of determining damage... and 3e seems to invite handling combat in a more abtract way than these sorts of complications would allow.</p><p></p><p>Just one opinion, though.</p><p></p><p><volefisk></p></blockquote><p></p>
[QUOTE="Volefisk, post: 242722, member: 4497"] When I think of a typical wielder of a spiked shield, I think of a heavily armoured combat-type fighting similarly outfitted foes. With this in mind, 2" spikes are not going to do much damage against someone in full armour... it's just not likely to penetrate through the layers of armour, cloth, and skin/hide to damage anything critical. Good, perhaps against unarmoured foes, but not against those the wielder would typically fight. The long dagger-like spikes are more likely to penetrate armour and do sigificant damage. I see where you're coming from with the many-small-spikes visualization, but it just doesn't seem as effective against fully armoured enemies. We'd need a game mechanic to discriminate between heavily armoured/lightly armoured/unarmoured targets for the purposes of determining damage... and 3e seems to invite handling combat in a more abtract way than these sorts of complications would allow. Just one opinion, though. <volefisk> [/QUOTE]
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