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Basic 20: An OGL experiment
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<blockquote data-quote="Meatboy" data-source="post: 5833222" data-attributes="member: 40857"><p>Hey everyone! This is going to be a thread for me to post everything I work on for my OGL system that has the working title Basic 20 or B20. It is a design experiment meant to re-create the "DnD experience" in less than 50 pages. The ideas presented here are based off the SRD and everything I put here is OGL and up for grabs. I am not doing this to make money it is merely something I want to work on. Comments are always appreciated. </p><p></p><p><u>DESIGN GOALS</u></p><p></p><p>While putting this game together here are the goals I am trying to stick to. If you disagree with some of my ideas at least look over my design goals before commenting.</p><p></p><p>1. 50 pages or less. </p><p>I want this game to be completely playable using only the rules I can cram onto 50 pages.</p><p></p><p>2. One Shot/ Casual Game</p><p>This game is being designed for fast casual play and one shot adventures. I am not designing for continued massive campaigns.</p><p></p><p>3. Cool stuff up front</p><p>I don't often get to play RPGs face to face anymore and one of my friends biggest complaints when we do play is that he will think up a cool character concept that never reaches completion because everything is spread over a dozen levels or what have you. But I don't enjoy starting at mid levels because the prep time and character creation time are so intensive that very little actual gaming gets done. To that end I want almost any build, character wise, to be achievable at character creation.</p><p></p><p>Ok those are my goals now I am going to grab some lunch and when I come back I will start putting up stuff on the Classes.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 5833222, member: 40857"] Hey everyone! This is going to be a thread for me to post everything I work on for my OGL system that has the working title Basic 20 or B20. It is a design experiment meant to re-create the "DnD experience" in less than 50 pages. The ideas presented here are based off the SRD and everything I put here is OGL and up for grabs. I am not doing this to make money it is merely something I want to work on. Comments are always appreciated. [U]DESIGN GOALS[/U] While putting this game together here are the goals I am trying to stick to. If you disagree with some of my ideas at least look over my design goals before commenting. 1. 50 pages or less. I want this game to be completely playable using only the rules I can cram onto 50 pages. 2. One Shot/ Casual Game This game is being designed for fast casual play and one shot adventures. I am not designing for continued massive campaigns. 3. Cool stuff up front I don't often get to play RPGs face to face anymore and one of my friends biggest complaints when we do play is that he will think up a cool character concept that never reaches completion because everything is spread over a dozen levels or what have you. But I don't enjoy starting at mid levels because the prep time and character creation time are so intensive that very little actual gaming gets done. To that end I want almost any build, character wise, to be achievable at character creation. Ok those are my goals now I am going to grab some lunch and when I come back I will start putting up stuff on the Classes. [/QUOTE]
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