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Basic 20: An OGL experiment
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<blockquote data-quote="Meatboy" data-source="post: 5835520" data-attributes="member: 40857"><p>HA! I am already using small font. But I would like it to be readable and I'm not sure under 50 pages, plus using a magnifying glass counts.</p><p></p><p>Today's offering is the Thief. Where the fighter no only incorporates fightery stuff plus a good helping of warlord/barbarian things. The Thief takes a bit from the Ranger. I always thought of the ranger as a forest rogue anyway (for 3rd ed. at least).</p><p></p><p> [FONT=&quot][/FONT]<span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Thief</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Thieves are the ace up the sleeve of a party. They work behind the scenes to swing things to the party’s advantage. It takes a practiced player to be a thief. They lack the overt power of the other classes but can shine when they are in their element.</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]HP: 6</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Base Attack Bonus: +1</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Saves: Fortitude: 0 Reflex: +2 Will: 0</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Skill Points: 6 x Intelligence</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Weapon Proficiencies: All simple weapons plus the hand crossbow, rapier, short bow and short sword.</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Armor Proficiencies: Light armor but not shields</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Class Powers</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Hide in plain sight</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot] Even while being watched you can seemingly disappear.</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Benefit: While within 5 feet of shadow or cover you can make a stealth check even while being observed.</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Evasion</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Benefit: Anytime you would take half damage on a successful reflex save you instead take no damage.</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Sneak Attack</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Benefit: When you flank a target or anytime a target is denied their Dexterity bonus to their AC you deal an extra 1d6 damage. With ranged attacks, sneak attack only works within 30 feet.</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Special: You can take this feat multiple times each time increasing the damage dealt by 1d6.</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Sniper</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Benefit: You can make sneak attacks within 60 feet or at any range if the target is completely unaware of your presence.</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Crippling Attack</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Prerequisite: Sneak Attack</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Benefit: Anytime you could deal sneak attack damage you can choose to not deal extra damage but instead impose a -1 penalty to all actions and AC of the target, only on successful attacks. For every 1d6 of sneak attack damage you give up the penalty is increased by -1. Penalties from multiple crippling attacks do not stack only the highest penalty applies. This penalty lasts until the target is magically healed or has been healed with the profession skill DC = 15.</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Uncanny Dodge</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Benefit: You can react to danger before your senses would normally allow you to do so. You retain your dexterity modifier to AC even if caught flat-footed or stuck by an invisible attacker. However you still lose your bonus while immobilized.</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Dodge Roll</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Benefit: Once per round you can use your exceptional reflexes to avoid taking damage. You can make a special reflex save; DC equals 10 + the attack's to hit bonus, if successful you only take half damage from the attack. But if you fail you take damage as normal and fall prone. You don't gain the benefits of evasion while using this feat.</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Opportunist</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Benefit: Once per round you can make and attack of opportunity against an opponent that has just taken damage from an ally. This counts as the your attack of opportunity for the round.</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Pinpoint Strike</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]You really know how to take advantage of a distracted target.</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Benefit: You gain +2 to your attack rolls anytime you would deal sneak attack damage or when making attacks of opportunity.</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Combat Movement</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Benefit: You can move through areas of difficult terrain without penalty, but you still cannot run or charge over areas of difficult terrain. You can also move through occupied squares, but still take attacks of opportunity.</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Normal: Moving through a space of difficult terrain costs 2 squares (10 feet) of movement.</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Expert Focus.</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]You can make the most of your skills</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Benefit: Anytime you could take 10 you instead take 15.</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Ghost Run</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Benefit: You can move at your full base speed even when using stealth.</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Nimble </span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px"><strong>[FONT=&quot]Benefit: </strong></span></span><span style="font-size: 15px">[FONT=&quot]As long as you successfully make an athletics skill check (DC varies) you can move your full speed even while balancing, climbing and the like.[/FONT]</span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px"><strong>[FONT=&quot]Normal:</strong></span></span><span style="font-size: 15px">[FONT=&quot] You may only move half you movement while making such skill checks.[/FONT]</span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">Thief’s Mark</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">You are well versed in tracking and killing your chosen foes.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px"><strong>Benefit:</strong>First [FONT=&quot]choose a </span></span><span style="font-size: 15px">target of this ability by either directly studying them[FONT=&quot], this requires [/FONT]a full round action whereby you do nothing but observe them[FONT=&quot] during which [/FONT]you may [FONT=&quot]defend [/FONT]your[FONT=&quot]self, but may not undertake any other actions. [/FONT]</span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">Or you can mark a target by studying an area that the target has spent a significant amount of time in, such as a campsite, battlefield or their home. You must spend 30 minutes studying this area after which you make a perception check DC = varies but at least 15. If the check succeeds you learn enough about the target to make them a mark. You then gain significant bonuses against the quarry. You receive +2 bonus to all opposed skill rolls and damage rolls for that target. You can only have one target at a time.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px"><strong>Special: </strong>You may take this ability multiple times. Each time you do you increase your bonus by +1.</span></span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Improvised Tools</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]You have a knack for making due.</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px"><strong>[FONT=&quot]Benefit:</strong></span></span><span style="font-size: 15px">[FONT=&quot] You may use the mechanics skill without requiring a tool kit, but if you have a tool kit you gain +1 to your skill checks.[/FONT]</span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]First Strike</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px"><strong>[FONT=&quot]Prerequisite: </strong></span></span><span style="font-size: 15px">[FONT=&quot]At least one rank in sneak attack.[/FONT]</span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px"><strong>[FONT=&quot]Benefit: </strong></span></span><span style="font-size: 15px">[FONT=&quot]During the first round of combat you deal sneak attack damage to any foe how has lower initiative than you do.[/FONT]</span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Favoured Terrain</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]You have the edge when it comes to operating on familiar ground.</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px"><strong>[FONT=&quot]Benefit:</strong></span></span><span style="font-size: 15px">[FONT=&quot] Choose a terrain from the following list: Hills, Plains, Tundra, Forest, Swamp, Desert, Caves, Jungle or Urban. You gain a +2 bonus to all skill rolls while in your favoured terrain. (Subject to DMs approval.)[/FONT]</span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px"><strong>[FONT=&quot]Special: </strong></span></span><span style="font-size: 15px">[FONT=&quot]You may take this power multiple times. Its effects don’t stack instead you gain a new favoured terrain.[/FONT]</span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Dual Class Thieves</span></span>[/FONT]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]HP: 3</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Base Attack Bonus: 0</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Saves: Fortitude: 0 Reflex: 1 Will: 0</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Skill Points: 2 x Intelligence</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Weapon Proficiencies: All simple weapons plus the hand crossbow, rapier, short bow and short sword.</span></span>[/FONT]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 15px">[FONT=&quot]Armor Proficiencies: Light armor but not shields</span></span>[/FONT]</p></blockquote><p></p>
[QUOTE="Meatboy, post: 5835520, member: 40857"] HA! I am already using small font. But I would like it to be readable and I'm not sure under 50 pages, plus using a magnifying glass counts. Today's offering is the Thief. Where the fighter no only incorporates fightery stuff plus a good helping of warlord/barbarian things. The Thief takes a bit from the Ranger. I always thought of the ranger as a forest rogue anyway (for 3rd ed. at least). [FONT="][/FONT][FONT=Verdana][SIZE=4][FONT="]Thief[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Thieves are the ace up the sleeve of a party. They work behind the scenes to swing things to the party’s advantage. It takes a practiced player to be a thief. They lack the overt power of the other classes but can shine when they are in their element.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]HP: 6[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Base Attack Bonus: +1[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Saves: Fortitude: 0 Reflex: +2 Will: 0[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Skill Points: 6 x Intelligence[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Weapon Proficiencies: All simple weapons plus the hand crossbow, rapier, short bow and short sword.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Armor Proficiencies: Light armor but not shields[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Class Powers[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Hide in plain sight[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="] Even while being watched you can seemingly disappear.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Benefit: While within 5 feet of shadow or cover you can make a stealth check even while being observed.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Evasion[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Benefit: Anytime you would take half damage on a successful reflex save you instead take no damage.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Sneak Attack[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Benefit: When you flank a target or anytime a target is denied their Dexterity bonus to their AC you deal an extra 1d6 damage. With ranged attacks, sneak attack only works within 30 feet.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Special: You can take this feat multiple times each time increasing the damage dealt by 1d6.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Sniper[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Benefit: You can make sneak attacks within 60 feet or at any range if the target is completely unaware of your presence.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Crippling Attack[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Prerequisite: Sneak Attack[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Benefit: Anytime you could deal sneak attack damage you can choose to not deal extra damage but instead impose a -1 penalty to all actions and AC of the target, only on successful attacks. For every 1d6 of sneak attack damage you give up the penalty is increased by -1. Penalties from multiple crippling attacks do not stack only the highest penalty applies. This penalty lasts until the target is magically healed or has been healed with the profession skill DC = 15.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Uncanny Dodge[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Benefit: You can react to danger before your senses would normally allow you to do so. You retain your dexterity modifier to AC even if caught flat-footed or stuck by an invisible attacker. However you still lose your bonus while immobilized.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Dodge Roll[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Benefit: Once per round you can use your exceptional reflexes to avoid taking damage. You can make a special reflex save; DC equals 10 + the attack's to hit bonus, if successful you only take half damage from the attack. But if you fail you take damage as normal and fall prone. You don't gain the benefits of evasion while using this feat.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Opportunist[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Benefit: Once per round you can make and attack of opportunity against an opponent that has just taken damage from an ally. This counts as the your attack of opportunity for the round.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Pinpoint Strike[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]You really know how to take advantage of a distracted target.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Benefit: You gain +2 to your attack rolls anytime you would deal sneak attack damage or when making attacks of opportunity.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Combat Movement[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Benefit: You can move through areas of difficult terrain without penalty, but you still cannot run or charge over areas of difficult terrain. You can also move through occupied squares, but still take attacks of opportunity.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Normal: Moving through a space of difficult terrain costs 2 squares (10 feet) of movement.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Expert Focus.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]You can make the most of your skills[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Benefit: Anytime you could take 10 you instead take 15.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Ghost Run[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Benefit: You can move at your full base speed even when using stealth.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Nimble [/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][B][FONT="]Benefit: [/B][/SIZE][/FONT][SIZE=4][B][/B][FONT="]As long as you successfully make an athletics skill check (DC varies) you can move your full speed even while balancing, climbing and the like.[/FONT][/SIZE][/FONT] [FONT=Verdana][SIZE=4][B][FONT="]Normal:[/B][/SIZE][/FONT][SIZE=4][B][/B][FONT="] You may only move half you movement while making such skill checks.[/FONT][/SIZE][/FONT] [FONT=Verdana][SIZE=4]Thief’s Mark[/SIZE][/FONT] [FONT=Verdana][SIZE=4]You are well versed in tracking and killing your chosen foes.[/SIZE][/FONT] [FONT=Verdana][SIZE=4][B]Benefit:[/B]First [FONT="]choose a [/SIZE][/FONT][SIZE=4]target of this ability by either directly studying them[FONT="], this requires [/FONT]a full round action whereby you do nothing but observe them[FONT="] during which [/FONT]you may [FONT="]defend [/FONT]your[FONT="]self, but may not undertake any other actions. [/FONT][/SIZE][/FONT] [FONT=Verdana][SIZE=4]Or you can mark a target by studying an area that the target has spent a significant amount of time in, such as a campsite, battlefield or their home. You must spend 30 minutes studying this area after which you make a perception check DC = varies but at least 15. If the check succeeds you learn enough about the target to make them a mark. You then gain significant bonuses against the quarry. You receive +2 bonus to all opposed skill rolls and damage rolls for that target. You can only have one target at a time.[/SIZE][/FONT] [FONT=Verdana][SIZE=4][B]Special: [/B]You may take this ability multiple times. Each time you do you increase your bonus by +1.[/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Improvised Tools[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]You have a knack for making due.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][B][FONT="]Benefit:[/B][/SIZE][/FONT][SIZE=4][B][/B][FONT="] You may use the mechanics skill without requiring a tool kit, but if you have a tool kit you gain +1 to your skill checks.[/FONT][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]First Strike[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][B][FONT="]Prerequisite: [/B][/SIZE][/FONT][SIZE=4][B][/B][FONT="]At least one rank in sneak attack.[/FONT][/SIZE][/FONT] [FONT=Verdana][SIZE=4][B][FONT="]Benefit: [/B][/SIZE][/FONT][SIZE=4][B][/B][FONT="]During the first round of combat you deal sneak attack damage to any foe how has lower initiative than you do.[/FONT][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Favoured Terrain[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]You have the edge when it comes to operating on familiar ground.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][B][FONT="]Benefit:[/B][/SIZE][/FONT][SIZE=4][B][/B][FONT="] Choose a terrain from the following list: Hills, Plains, Tundra, Forest, Swamp, Desert, Caves, Jungle or Urban. You gain a +2 bonus to all skill rolls while in your favoured terrain. (Subject to DMs approval.)[/FONT][/SIZE][/FONT] [FONT=Verdana][SIZE=4][B][FONT="]Special: [/B][/SIZE][/FONT][SIZE=4][B][/B][FONT="]You may take this power multiple times. Its effects don’t stack instead you gain a new favoured terrain.[/FONT][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Dual Class Thieves[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]HP: 3[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Base Attack Bonus: 0[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Saves: Fortitude: 0 Reflex: 1 Will: 0[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Skill Points: 2 x Intelligence[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Weapon Proficiencies: All simple weapons plus the hand crossbow, rapier, short bow and short sword.[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [FONT=Verdana][SIZE=4][FONT="]Armor Proficiencies: Light armor but not shields[/SIZE][/FONT][SIZE=4][/SIZE][/FONT] [/QUOTE]
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