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Basic 4e style. Thoughts?
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<blockquote data-quote="Henry" data-source="post: 4534529" data-attributes="member: 158"><p>I think he's saying this because at level 4, you've attained enough abilities to make it interesting, without complicating things too much for a first-timer. </p><p></p><p>Level 1: your two basic at-wills, one encounter power, and one daily power.</p><p>Level 2: a feat, and a utility.</p><p>Level 3: one more encounter.</p><p>Level 4: another feat and an ability score boost.</p><p></p><p>Past that, it's a cycle of more dailies, encounters, utilities, etc. That could get a little daunting. You get a pretty full experience doing just those four levels.</p><p></p><p>Your four classes and the human only race would be more than fine. Those four cover the most iconic roles as they always have, of support, firepower, and skill. The big thing though is that "mass whoop-assery" is toned down on the wizard and the rogue is more of a "sniper" consistently than he used to be.</p><p></p><p>If you made the races into classes of their own, I think it would work if you took the four remaining classes, and decided which race fit that class.</p><p></p><p>Elf? I'd say warlock, but swap out some of the powers from ranger to give them that bow skill, and make them ranged only.</p><p></p><p>Halfling and Dwarf? I dunno -- in Basic D&D, the dwarf overlapped the fighter's role too much, to me, just with better poison and magic defenses. Same with Halflings and thieves.</p><p></p><p>I'd give the dwarf some of the warlord's schtick, and the halfling some of the rogue's schtick. Maybe take all the "trickstery" powers (like blinding barrage, etc.) away from the rogues and give them to the halfling - but we've going outside the scope of an easy fix, here. </p><p></p><p>The good news is that the powers seem to be roughly equivalent across classes and levels; you could make a custom 1st level encounter power list with powers from rogues, warlocks, and fighters, and the only real worry about them would be worrying about mixing roles too much (like you'd worry about mixing the ability to wear all armor with the ability to cast mage spells and heal in Basic D&D - you don't want to dilute what makes a class special.)</p></blockquote><p></p>
[QUOTE="Henry, post: 4534529, member: 158"] I think he's saying this because at level 4, you've attained enough abilities to make it interesting, without complicating things too much for a first-timer. Level 1: your two basic at-wills, one encounter power, and one daily power. Level 2: a feat, and a utility. Level 3: one more encounter. Level 4: another feat and an ability score boost. Past that, it's a cycle of more dailies, encounters, utilities, etc. That could get a little daunting. You get a pretty full experience doing just those four levels. Your four classes and the human only race would be more than fine. Those four cover the most iconic roles as they always have, of support, firepower, and skill. The big thing though is that "mass whoop-assery" is toned down on the wizard and the rogue is more of a "sniper" consistently than he used to be. If you made the races into classes of their own, I think it would work if you took the four remaining classes, and decided which race fit that class. Elf? I'd say warlock, but swap out some of the powers from ranger to give them that bow skill, and make them ranged only. Halfling and Dwarf? I dunno -- in Basic D&D, the dwarf overlapped the fighter's role too much, to me, just with better poison and magic defenses. Same with Halflings and thieves. I'd give the dwarf some of the warlord's schtick, and the halfling some of the rogue's schtick. Maybe take all the "trickstery" powers (like blinding barrage, etc.) away from the rogues and give them to the halfling - but we've going outside the scope of an easy fix, here. The good news is that the powers seem to be roughly equivalent across classes and levels; you could make a custom 1st level encounter power list with powers from rogues, warlocks, and fighters, and the only real worry about them would be worrying about mixing roles too much (like you'd worry about mixing the ability to wear all armor with the ability to cast mage spells and heal in Basic D&D - you don't want to dilute what makes a class special.) [/QUOTE]
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