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General Tabletop Discussion
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Basic 5E: Weapons and Armor as style choice...
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<blockquote data-quote="Ranganathan" data-source="post: 5861465" data-attributes="member: 6689455"><p>One of the things that's always bugged me about D&D and d20 games is the laundry list of weapons and armor. Some people really like them, I get that, but the way the lists are designed, there's clearly a "right" choice for each. The longsword with it's top dog damage and proficiency bonus in 4E, and plate + shield with it's top AC bonus and minor drawbacks.</p><p></p><p>What if in the basic core of 5E you have weapons and armor as a style choice instead of a laundry list of bad choices with one clear best choice? What about making damage and AC a class feature. Fighters get mid range damage and top tier AC, but the specific weapons and armor used is completely up to the player.</p><p></p><p>You want the loin cloth fighter, there you go. The AC bonus is explained as the character being able to maximized any armor he is wearing combined with a natural ability to avoid being hit. This works for clothie casters too, they're limited to their AC bonus (by class), even if they don "better" armor they're so bad at wearing it and so clumsy in the armor that they only get the same AC bonus as if the wore nothing.</p><p></p><p>A ranger with a pick? Either you instantly suck, you pick a half-dozen feats to compensate, or you have to make it a style choice. I think it should come down to style, personally. At the very least, it should be an option.</p></blockquote><p></p>
[QUOTE="Ranganathan, post: 5861465, member: 6689455"] One of the things that's always bugged me about D&D and d20 games is the laundry list of weapons and armor. Some people really like them, I get that, but the way the lists are designed, there's clearly a "right" choice for each. The longsword with it's top dog damage and proficiency bonus in 4E, and plate + shield with it's top AC bonus and minor drawbacks. What if in the basic core of 5E you have weapons and armor as a style choice instead of a laundry list of bad choices with one clear best choice? What about making damage and AC a class feature. Fighters get mid range damage and top tier AC, but the specific weapons and armor used is completely up to the player. You want the loin cloth fighter, there you go. The AC bonus is explained as the character being able to maximized any armor he is wearing combined with a natural ability to avoid being hit. This works for clothie casters too, they're limited to their AC bonus (by class), even if they don "better" armor they're so bad at wearing it and so clumsy in the armor that they only get the same AC bonus as if the wore nothing. A ranger with a pick? Either you instantly suck, you pick a half-dozen feats to compensate, or you have to make it a style choice. I think it should come down to style, personally. At the very least, it should be an option. [/QUOTE]
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