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General Tabletop Discussion
*Dungeons & Dragons
Basic 5E: Weapons and Armor as style choice...
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<blockquote data-quote="Mattachine" data-source="post: 5861484" data-attributes="member: 6678226"><p>I would like choices to be more meaningful, too. </p><p></p><p>For weapons, offer categories, with examples--longswords, greatswords, shortswords. Then give benefits for each. Yes, some weapons won't be as good as others, but make several interesting choices. AD&D was terrible in this regard, and 4e did an alright job of making some improvement.</p><p></p><p>For armor, there are two things that have bothered me for ages: armor penalties to skills/speed are minimal in most versions of the game, and shields are not nearly good enough in any version of the game. </p><p></p><p>Yes, I am aware of the people about to write, "But I have my own suit of full plate that I can wear, run at full speed, and go deep sea diving in." Not interested. Really heavy armor provides really good protection with significant penalties to speed and agility. </p><p></p><p>Shields should be very important to protecting a warrior from melee and ranged attack, probably more important than heavy armor. In D&D, unless that shield is magical, it has a fairly marginal utility.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5861484, member: 6678226"] I would like choices to be more meaningful, too. For weapons, offer categories, with examples--longswords, greatswords, shortswords. Then give benefits for each. Yes, some weapons won't be as good as others, but make several interesting choices. AD&D was terrible in this regard, and 4e did an alright job of making some improvement. For armor, there are two things that have bothered me for ages: armor penalties to skills/speed are minimal in most versions of the game, and shields are not nearly good enough in any version of the game. Yes, I am aware of the people about to write, "But I have my own suit of full plate that I can wear, run at full speed, and go deep sea diving in." Not interested. Really heavy armor provides really good protection with significant penalties to speed and agility. Shields should be very important to protecting a warrior from melee and ranged attack, probably more important than heavy armor. In D&D, unless that shield is magical, it has a fairly marginal utility. [/QUOTE]
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