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General Tabletop Discussion
*Dungeons & Dragons
Basic 5E: Weapons and Armor as style choice...
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<blockquote data-quote="KidSnide" data-source="post: 5861672" data-attributes="member: 54710"><p>I partially agree with you, in that I think there should be good choices for light, heavy and maybe medium armor. And, similarly, there should be several good weapons for PCs to choose. But I disagree with the assertion that 2nd rate weapons and armors are bad for the game. They serve two useful purposes.</p><p></p><p>First, bad weapons and armor give the PCs someone to shoot for in the early levels without having to find magic weapons and armor. Forcing the fighter to start with split allows equipment advancement into plate and full plate without having to provide +1 magic armor at 2nd level. Not everyone like counting copper pieces, but it's an important part of certain styles of low-level play.</p><p></p><p>Second, bad weapons and armor are useful indicators for NPCs. PCs can react to an orc in plate armor differently than an orc in hide or ratty chain. Similarly, it allows DMs to give crappy equipment to NPCs without worrying that the PCs will cart it back to town for an inadvertent humongous payday.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5861672, member: 54710"] I partially agree with you, in that I think there should be good choices for light, heavy and maybe medium armor. And, similarly, there should be several good weapons for PCs to choose. But I disagree with the assertion that 2nd rate weapons and armors are bad for the game. They serve two useful purposes. First, bad weapons and armor give the PCs someone to shoot for in the early levels without having to find magic weapons and armor. Forcing the fighter to start with split allows equipment advancement into plate and full plate without having to provide +1 magic armor at 2nd level. Not everyone like counting copper pieces, but it's an important part of certain styles of low-level play. Second, bad weapons and armor are useful indicators for NPCs. PCs can react to an orc in plate armor differently than an orc in hide or ratty chain. Similarly, it allows DMs to give crappy equipment to NPCs without worrying that the PCs will cart it back to town for an inadvertent humongous payday. -KS [/QUOTE]
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Basic 5E: Weapons and Armor as style choice...
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