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General Tabletop Discussion
*Dungeons & Dragons
Basic 5E: Weapons and Armor as style choice...
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<blockquote data-quote="Li Shenron" data-source="post: 5862048" data-attributes="member: 1465"><p>Most 3.0 weapons had their own reasons actually, there wasn't really a "winner weapon". Was the greatsword better than longsword? Depends if you want to have a free hand for something else. Weapon sizes & proficiencies made most weapons meaningful choices for a character, although there certainly were some weapons which overlapped. Then 3.5 accidentally caused some damage with the updated size rules which in fact rendered several smaller weapons useless.</p><p></p><p>I think the problem existed rather for armors. In the different armors categories there was in fact usually half of the armors that were just worse than the other half.</p><p></p><p>Anyway... weapons only as a style choice is practically OD&D/BD&D. I am not against it in a low-complexity game, but for a full game I would actually rather have <em>more</em> differences between weapons. I'm not sure I'd be in for trying weapon speeds, but at least I'd be interested in weapon vs armor tables and additional differentiation in critical hits.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5862048, member: 1465"] Most 3.0 weapons had their own reasons actually, there wasn't really a "winner weapon". Was the greatsword better than longsword? Depends if you want to have a free hand for something else. Weapon sizes & proficiencies made most weapons meaningful choices for a character, although there certainly were some weapons which overlapped. Then 3.5 accidentally caused some damage with the updated size rules which in fact rendered several smaller weapons useless. I think the problem existed rather for armors. In the different armors categories there was in fact usually half of the armors that were just worse than the other half. Anyway... weapons only as a style choice is practically OD&D/BD&D. I am not against it in a low-complexity game, but for a full game I would actually rather have [I]more[/I] differences between weapons. I'm not sure I'd be in for trying weapon speeds, but at least I'd be interested in weapon vs armor tables and additional differentiation in critical hits. [/QUOTE]
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