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General Tabletop Discussion
*Dungeons & Dragons
Basic 5E: Weapons and Armor as style choice...
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<blockquote data-quote="Ranganathan" data-source="post: 5863872" data-attributes="member: 6689455"><p>For me it comes down to what is being simulated: the genre or physics.</p><p></p><p>D&D has always been on the simulation of physics side of things, and there's nothing wrong with that per se. Except when you want to run a game that actually reflects the source material.</p><p></p><p>Yes, Conan often wears armor, but more often he wears whatever is available regardless of "AC benefits". Meaning if Conan were run in a D&D game, he's find a suit of armor with a better AC value, and keep it until he found a better one, and a better one after that. Once he found a suit of plate mail, he'd never leave it behind, ever. Because that's how it works in D&D.</p><p></p><p>But, that's explicitly *not* how it works in any of the fantasy fiction (unless it's specifically D&D novels or short stories). Gimli gets the chain shirt, but he leaves it behind, because it doesn't suit him, even though it's got a higher AC value. Conan leaves chain hauberks all over the place, only to show up in the next story with naught but a loin cloth betwixt him and death. And yet, both Conan and Gimli survive despite having "lesser" armor.</p><p></p><p>There's certainly a place for physics simulation in arms and armor lists, and D&D has had that for nigh on its entire existence. If 5E is going to swing back to supporting more simulation of genre tropes, exploration role-playing and combat, then it should include things that actually adhere to the source material instead of just what it's always done before.</p><p></p><p>Again, just as an option among many. Not the one and only way. But that's exactly what's going on. There's one and only way now, I for one would like that to loosen up a bit.</p><p></p><p>5E style choice over optimal builds.</p></blockquote><p></p>
[QUOTE="Ranganathan, post: 5863872, member: 6689455"] For me it comes down to what is being simulated: the genre or physics. D&D has always been on the simulation of physics side of things, and there's nothing wrong with that per se. Except when you want to run a game that actually reflects the source material. Yes, Conan often wears armor, but more often he wears whatever is available regardless of "AC benefits". Meaning if Conan were run in a D&D game, he's find a suit of armor with a better AC value, and keep it until he found a better one, and a better one after that. Once he found a suit of plate mail, he'd never leave it behind, ever. Because that's how it works in D&D. But, that's explicitly *not* how it works in any of the fantasy fiction (unless it's specifically D&D novels or short stories). Gimli gets the chain shirt, but he leaves it behind, because it doesn't suit him, even though it's got a higher AC value. Conan leaves chain hauberks all over the place, only to show up in the next story with naught but a loin cloth betwixt him and death. And yet, both Conan and Gimli survive despite having "lesser" armor. There's certainly a place for physics simulation in arms and armor lists, and D&D has had that for nigh on its entire existence. If 5E is going to swing back to supporting more simulation of genre tropes, exploration role-playing and combat, then it should include things that actually adhere to the source material instead of just what it's always done before. Again, just as an option among many. Not the one and only way. But that's exactly what's going on. There's one and only way now, I for one would like that to loosen up a bit. 5E style choice over optimal builds. [/QUOTE]
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