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General Tabletop Discussion
*Dungeons & Dragons
Basic 5E: Weapons and Armor as style choice...
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<blockquote data-quote="Eldritch_Lord" data-source="post: 5864659" data-attributes="member: 52073"><p>Proposal: Why not separate style of armor from heaviness of armor? You can choose to wear light vs. medium vs. or heavy armor, and you can choose to wear plate vs. chain vs. scale vs. leather vs. whatever, and the intersection of those choices gives you your armor type. Light plate is breastplate, medium plate is half plate, heavy plate is full plate; light leather is leather, medium leather is studded leather, heavy leather is hide; light chain is a hauberk, medium chain is chain mail, heavy chain is banded; and so forth.</p><p></p><p>You derive movement penalties, fatigue, max Dex, and similar attributes from the heaviness of the armor, while the type of armor chosen gives you some special qualities. For instance, heavy armor might give a base of +8 AC and 3/4 movement, and plate might give DR 3/bludgeoning and reduce speed penalties by 5 due to being well-fitted, while leather might give DR 3/piercing and fire and acid resistance 5, so hide armor would be a legitimate choice next to full plate rather than being strictly inferior, and you can be "a fighter who wears chain" and still have a choice between light, medium, and heavy armors.</p><p></p><p>A side benefit of that system would be partially-donned armor giving some protection. You're attacked in the middle of the night and only have time to put on part of your chain mail, or you've taken off the heavier bits to jump and climb more easily? Your heavy chain is now medium or light, depending on how much you have on, rather than armor being an all-or-nothing affair.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5864659, member: 52073"] Proposal: Why not separate style of armor from heaviness of armor? You can choose to wear light vs. medium vs. or heavy armor, and you can choose to wear plate vs. chain vs. scale vs. leather vs. whatever, and the intersection of those choices gives you your armor type. Light plate is breastplate, medium plate is half plate, heavy plate is full plate; light leather is leather, medium leather is studded leather, heavy leather is hide; light chain is a hauberk, medium chain is chain mail, heavy chain is banded; and so forth. You derive movement penalties, fatigue, max Dex, and similar attributes from the heaviness of the armor, while the type of armor chosen gives you some special qualities. For instance, heavy armor might give a base of +8 AC and 3/4 movement, and plate might give DR 3/bludgeoning and reduce speed penalties by 5 due to being well-fitted, while leather might give DR 3/piercing and fire and acid resistance 5, so hide armor would be a legitimate choice next to full plate rather than being strictly inferior, and you can be "a fighter who wears chain" and still have a choice between light, medium, and heavy armors. A side benefit of that system would be partially-donned armor giving some protection. You're attacked in the middle of the night and only have time to put on part of your chain mail, or you've taken off the heavier bits to jump and climb more easily? Your heavy chain is now medium or light, depending on how much you have on, rather than armor being an all-or-nothing affair. [/QUOTE]
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Basic 5E: Weapons and Armor as style choice...
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