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Basic 5E: Weapons and Armor as style choice...
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<blockquote data-quote="GM Dave" data-source="post: 5867918" data-attributes="member: 6687992"><p>DnD is a fantasy game with 'fantasy logic'.</p><p></p><p>Why is leather for leather armour made from cow leather?</p><p></p><p>There are plenty of monsters with great hides to choose to make armour from that would be better like Ogre hide, Hill Giant hide, Dinosaur hide, or a dozen of other choices.</p><p></p><p>Steel?? Why would this be the standard metal for armour when a level 1 enchantment (3e) can produce magical material that is better for slicing then the best steel?</p><p></p><p>When I looked at PF rules and realized that the level 0 spell Create Water produced 2 gal of water every 6 s then I realized that you could fire projectiles like a gun with just this spell (no need for gun powder when you create this much water in a confined space).</p><p></p><p>If you want to play Dark Ages armour with a slight touch of fantasy then the lists of armour and weapons in prior DnD have some meaning.</p><p></p><p>If you play with the standard view that there is at least one mage of level 5 per village that can teach young heroes and a city with some college of mages (with similar level distribution for clerics and rogues) then the weapons people are likely using and the battles they are fighting is going to be extremely different.</p><p></p><p>A rogue with slight training should be using wands for doing assassinations in most cases not a blade. Let's face it a necklace of strangulation is far superior to a garrote for killing someone and likely equivalent in cost to a rare poison (and much easier to use by only needing to drop it around a neck).</p><p></p><p>Bags of holding are fairly cheap to acquire and once you drop it over a head that person is trapped in a space that you can either keep closed for a slow suffocation or wait till you have a good moment to dump out (like at the top of high cliff or over some lava). If you don't care on the contents and ruining the bag then toss in some caltrops (pierced bags loose the contents forever in PF).</p><p></p><p>This is why I like 4e Gamma World's loose categories for weapons. The weapons have some details of quality but the specific description of material and appearance are left to the player.</p><p></p><p>What of the fighter and their thousand feats of style usage?</p><p></p><p>Actually, this will be an aid as they won't need a golf bag of weapons to make use of those feats or worry that they pick up a weapon and their feats won't apply. The rules will just refer to the more generic category rather than a specific item.</p><p></p><p>A heavy club could be the bone from a Tarasque or a field post. It still hits the same unless the player further enchants it or uses abilities with it.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5867918, member: 6687992"] DnD is a fantasy game with 'fantasy logic'. Why is leather for leather armour made from cow leather? There are plenty of monsters with great hides to choose to make armour from that would be better like Ogre hide, Hill Giant hide, Dinosaur hide, or a dozen of other choices. Steel?? Why would this be the standard metal for armour when a level 1 enchantment (3e) can produce magical material that is better for slicing then the best steel? When I looked at PF rules and realized that the level 0 spell Create Water produced 2 gal of water every 6 s then I realized that you could fire projectiles like a gun with just this spell (no need for gun powder when you create this much water in a confined space). If you want to play Dark Ages armour with a slight touch of fantasy then the lists of armour and weapons in prior DnD have some meaning. If you play with the standard view that there is at least one mage of level 5 per village that can teach young heroes and a city with some college of mages (with similar level distribution for clerics and rogues) then the weapons people are likely using and the battles they are fighting is going to be extremely different. A rogue with slight training should be using wands for doing assassinations in most cases not a blade. Let's face it a necklace of strangulation is far superior to a garrote for killing someone and likely equivalent in cost to a rare poison (and much easier to use by only needing to drop it around a neck). Bags of holding are fairly cheap to acquire and once you drop it over a head that person is trapped in a space that you can either keep closed for a slow suffocation or wait till you have a good moment to dump out (like at the top of high cliff or over some lava). If you don't care on the contents and ruining the bag then toss in some caltrops (pierced bags loose the contents forever in PF). This is why I like 4e Gamma World's loose categories for weapons. The weapons have some details of quality but the specific description of material and appearance are left to the player. What of the fighter and their thousand feats of style usage? Actually, this will be an aid as they won't need a golf bag of weapons to make use of those feats or worry that they pick up a weapon and their feats won't apply. The rules will just refer to the more generic category rather than a specific item. A heavy club could be the bone from a Tarasque or a field post. It still hits the same unless the player further enchants it or uses abilities with it. [/QUOTE]
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