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<blockquote data-quote="Fardiz" data-source="post: 6702480" data-attributes="member: 6761896"><p>[h=1]Themes[/h]<span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">I made a note of every theme that mentions basic attacks because there are not that many. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Themes]Starting Power </span></span><strong>Chaosmade</strong><span style="color: #333333"><span style="font-family: 'Open Sans'"> (Drag408) - A decent AP boost (which can be given 2/enc after level 10) but as far actually granting a basic attack, there is only a 1/6 chance of that happening. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">Starting Power </span></span><strong>Disgraced Noble</strong><span style="color: #333333"><span style="font-family: 'Open Sans'"> (BoVD) - Similar to a Warlord power, you knock the target prone and then an ally can make an MBA against it. Not bad, but there are better enabling powers for most leaders. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">D5 </span></span><strong>Dune Trader</strong><span style="color: #333333"><span style="font-family: 'Open Sans'"> (DSCS) - Again, similar to a Warlod power, you hit one target and two allies can make an MBA against differnt targets. Lots of attacks but no chance to focus fire. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">D5 </span></span><span style="color: #0000FF"><span style="font-family: 'Open Sans'"><strong>Elemental Priest</strong></span></span><span style="color: #333333"><span style="font-family: 'Open Sans'"> (DSCS) - A standard action that sets up the ability to grant MBAs as a minor action. Not bad at all. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">Starting Power </span></span><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><strong>Guardian </strong><span style="color: #000000">(Drag399) - A top quality theme power. One the easy trigger of an ally within 2 squares being hit, you get to take the attack and then make a basic attack against the enemy. Sweet.</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">F10 <strong><span style="color: #0000FF">Iron Wolf Warrior</span></strong> (Drag400) - Not a bad feature on top a pretty decent theme. You get to attack just before you get knocked down. Unfortunately the feature is badly worded but I would say that it is a reaction to the attack, so even if you kill the monster that hit you, you still go down.</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">F10 <span style="color: #0000FF"><strong>Melee-Magthere Champion</strong> </span>(CoS) - This features makes the starting power decent if not stellar (would be better as an interupt so the defence bonuses kick in for the attack). You effectively get a set of strikebacks. </span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">Starting Power <span style="color: #0000FF"><strong>Outlaw</strong> </span>(Drag399) - Adding a daze when you hit with a basic attack with CA. Not bad at all. </span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">Starting Power <span style="color: #0000FF"><strong>Purple Dragon</strong></span> (Drag407) - There are some classes for which this is pretty much +1 to hit - at will stance for +1 to hit with MBAs, or various options. Not bad.</span></span></span></p><p> <span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">E3, E13, E23 <span style="color: #00CCFF"><strong>Sohei</strong> </span>(Drag404) - The quintessential theme for strikers because of its minor action attack theme power. The powerswaps at the aforementioned levels are powers that allow you to charge and then use the minor action attack after charging. The E23 is especially nice as it is a multi-target charge. </span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">U2<span style="color: #FF00FF"><strong> Treasure Hunter</strong></span> (ItU: DSH) - Shift two after hitting with an MBA. Would be a decent option for chargers if there weren't much better themes out there.</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">Starting Power <span style="color: #00CCFF"><strong>Ironwrought</strong> <span style="color: #000000">(HotEC) - You have a top quality enabling power that requires you to hit? How does rolling to hit twice once per encounter sound? This is especially useful for Warlords wanting to land<span style="color: #FF9900"><strong> Death from Two Sides</strong></span> or <span style="color: #FF9900"><strong>Hail of Steel</strong></span>.</span> </span>[/sblock]</span></span></span><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p>[h=1]Epic Destinies[/h]</p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"><span style="color: #00CCFF">[sblock=Epic Destinies] <span style="color: #000000">U26</span><strong>Dispossessed Champion </strong>[/sblock]</span>[sblock=Epic Destinies] (EPG) - A minor attack to set off a stance to give a decent chunk of resist to allies near you and you get a minor action <span style="color: #00CCFF"><strong>Direct the Strike</strong></span> for the rest of the encounter. A nice ED for Artificers. </span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">F21 <span style="color: #00CCFF"><strong>Invincible Vanguard</strong></span> [Any Martial Class] (MP2) - Making your basic attacks on the charge invigorating is meh (especially because it doesn't include powers that can be used in place of MBAs), however the ability to use powers after a charge is awesome. It means that you charge into something and then unload two minor action attacks into it in the same turn.</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">F24 <strong>Invincible Vanguard</strong> [Any Martial Class] (MP2) - Not the best res feature but it's a free charge once per day.</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">U26 <strong>Invincible Vanguard</strong> [Any Martial Class] (MP2) - The bonus to speed is rarely needed but extra damage on a crit never hurts (except the target of the attack of course).</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">F30 <strong><span style="color: #0000FF">Invincible Vanguard</span></strong> [Any Martial Class] (MP2) - You can finally get rid of that neck-slot you've worn for 28 levels! Also generates you a load of free-action charges, shame about the free-action attack nerf.</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">F21 <strong><span style="color: #FF0000">Star-Favored Champion</span></strong> [Any Martial Class] (MP2) - Never optimise to miss, especially at epic.</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">F30 <span style="color: #0000FF"><strong>Martial Archetype</strong></span> [Any Martial class, Paragon Multiclassing in a Martial Class] (MP) - You will have picked multitaps form a martial class and if your base class is avenger (who are the only one who have a reason to PMC ranger) then you will crit enough to explode against all enemies adjacent to you. But then again you only want one person adjacent to you so this might not be as good as it first appears.</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">U26 <strong>Mythic Spirit</strong> [Any Primal Class] (PP) - Saves an allies from being knocked to 0 once per day, giving them a decent heal a free basic attack. Serviceable. </span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">F24 <span style="color: #FF00FF"><strong>Sovereign Beast</strong></span> [Druid, Wild Shape Power] (PP) - You can charge with a druid encounter power once per encounter and knock the target prone. Not that great, as there aren't many druid double-taps.</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">F21 <span style="color: #00CCFF"><strong>Legendary Sovereign</strong></span> [Fighter, Paladin, Ranger, or Warlord] (MP2) - A great feature, an enlarged <span style="color: #FF9900"><strong>Hale of Steel</strong></span> whenever you crit.</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">U26 <span style="color: #0000FF"><strong>Legendary Sovereign</strong> </span>[Fighter, Paladin, Ranger, or Warlord] (MP2) - A big chunk of temps but the power bonus will not be that useful because most people don't use basic attacks or at-wills that much at epic.</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">F30 <span style="color: #FF0000"><strong>Grandmaster of Flowers</strong></span> [Monk] (PsP) - You can fly when you charge. Meh. There are much better charging EDs.</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000"></span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">F24 <span style="color: #0000FF"><strong>Raven Knight</strong></span> [Must Worship the Raven Queen] (Drag380) - Insubstantial and phasing when you charge. If you charge every turn, you take half damage all the time, which is pretty sweet.</span></span></span></p><p><span style="color: #00CCFF"><span style="font-family: 'Open Sans'"><span style="color: #000000">[/sblock]</span></span></span></p></blockquote><p></p>
[QUOTE="Fardiz, post: 6702480, member: 6761896"] [h=1]Themes[/h][COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans]I made a note of every theme that mentions basic attacks because there are not that many. [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][sblock=Themes]Starting Power [/FONT][/COLOR][B]Chaosmade[/B][COLOR=#333333][FONT=Open Sans] (Drag408) - A decent AP boost (which can be given 2/enc after level 10) but as far actually granting a basic attack, there is only a 1/6 chance of that happening. [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans]Starting Power [/FONT][/COLOR][B]Disgraced Noble[/B][COLOR=#333333][FONT=Open Sans] (BoVD) - Similar to a Warlord power, you knock the target prone and then an ally can make an MBA against it. Not bad, but there are better enabling powers for most leaders. [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans]D5 [/FONT][/COLOR][B]Dune Trader[/B][COLOR=#333333][FONT=Open Sans] (DSCS) - Again, similar to a Warlod power, you hit one target and two allies can make an MBA against differnt targets. Lots of attacks but no chance to focus fire. [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans]D5 [/FONT][/COLOR][COLOR=#0000FF][FONT=Open Sans][B]Elemental Priest[/B][/FONT][/COLOR][COLOR=#333333][FONT=Open Sans] (DSCS) - A standard action that sets up the ability to grant MBAs as a minor action. Not bad at all. [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans]Starting Power [/FONT][/COLOR][COLOR=#00CCFF][FONT=Open Sans][B]Guardian [/B][COLOR=#000000](Drag399) - A top quality theme power. One the easy trigger of an ally within 2 squares being hit, you get to take the attack and then make a basic attack against the enemy. Sweet. F10 [B][COLOR=#0000FF]Iron Wolf Warrior[/COLOR][/B] (Drag400) - Not a bad feature on top a pretty decent theme. You get to attack just before you get knocked down. Unfortunately the feature is badly worded but I would say that it is a reaction to the attack, so even if you kill the monster that hit you, you still go down. F10 [COLOR=#0000FF][B]Melee-Magthere Champion[/B] [/COLOR](CoS) - This features makes the starting power decent if not stellar (would be better as an interupt so the defence bonuses kick in for the attack). You effectively get a set of strikebacks. Starting Power [COLOR=#0000FF][B]Outlaw[/B] [/COLOR](Drag399) - Adding a daze when you hit with a basic attack with CA. Not bad at all. Starting Power [COLOR=#0000FF][B]Purple Dragon[/B][/COLOR] (Drag407) - There are some classes for which this is pretty much +1 to hit - at will stance for +1 to hit with MBAs, or various options. Not bad. E3, E13, E23 [COLOR=#00CCFF][B]Sohei[/B] [/COLOR](Drag404) - The quintessential theme for strikers because of its minor action attack theme power. The powerswaps at the aforementioned levels are powers that allow you to charge and then use the minor action attack after charging. The E23 is especially nice as it is a multi-target charge. U2[COLOR=#FF00FF][B] Treasure Hunter[/B][/COLOR] (ItU: DSH) - Shift two after hitting with an MBA. Would be a decent option for chargers if there weren't much better themes out there. Starting Power [COLOR=#00CCFF][B]Ironwrought[/B] [COLOR=#000000](HotEC) - You have a top quality enabling power that requires you to hit? How does rolling to hit twice once per encounter sound? This is especially useful for Warlords wanting to land[COLOR=#FF9900][B] Death from Two Sides[/B][/COLOR] or [COLOR=#FF9900][B]Hail of Steel[/B][/COLOR].[/COLOR] [/COLOR][/sblock][/COLOR][/FONT][/COLOR][COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [h=1]Epic Destinies[/h] [COLOR=#00CCFF][FONT=Open Sans][COLOR=#000000][COLOR=#00CCFF][sblock=Epic Destinies] [COLOR=#000000]U26[/COLOR][B]Dispossessed Champion [/B][/sblock][/COLOR][sblock=Epic Destinies] (EPG) - A minor attack to set off a stance to give a decent chunk of resist to allies near you and you get a minor action [COLOR=#00CCFF][B]Direct the Strike[/B][/COLOR] for the rest of the encounter. A nice ED for Artificers. F21 [COLOR=#00CCFF][B]Invincible Vanguard[/B][/COLOR] [Any Martial Class] (MP2) - Making your basic attacks on the charge invigorating is meh (especially because it doesn't include powers that can be used in place of MBAs), however the ability to use powers after a charge is awesome. It means that you charge into something and then unload two minor action attacks into it in the same turn. F24 [B]Invincible Vanguard[/B] [Any Martial Class] (MP2) - Not the best res feature but it's a free charge once per day. U26 [B]Invincible Vanguard[/B] [Any Martial Class] (MP2) - The bonus to speed is rarely needed but extra damage on a crit never hurts (except the target of the attack of course). F30 [B][COLOR=#0000FF]Invincible Vanguard[/COLOR][/B] [Any Martial Class] (MP2) - You can finally get rid of that neck-slot you've worn for 28 levels! Also generates you a load of free-action charges, shame about the free-action attack nerf. F21 [B][COLOR=#FF0000]Star-Favored Champion[/COLOR][/B] [Any Martial Class] (MP2) - Never optimise to miss, especially at epic. F30 [COLOR=#0000FF][B]Martial Archetype[/B][/COLOR] [Any Martial class, Paragon Multiclassing in a Martial Class] (MP) - You will have picked multitaps form a martial class and if your base class is avenger (who are the only one who have a reason to PMC ranger) then you will crit enough to explode against all enemies adjacent to you. But then again you only want one person adjacent to you so this might not be as good as it first appears. U26 [B]Mythic Spirit[/B] [Any Primal Class] (PP) - Saves an allies from being knocked to 0 once per day, giving them a decent heal a free basic attack. Serviceable. F24 [COLOR=#FF00FF][B]Sovereign Beast[/B][/COLOR] [Druid, Wild Shape Power] (PP) - You can charge with a druid encounter power once per encounter and knock the target prone. Not that great, as there aren't many druid double-taps. F21 [COLOR=#00CCFF][B]Legendary Sovereign[/B][/COLOR] [Fighter, Paladin, Ranger, or Warlord] (MP2) - A great feature, an enlarged [COLOR=#FF9900][B]Hale of Steel[/B][/COLOR] whenever you crit. U26 [COLOR=#0000FF][B]Legendary Sovereign[/B] [/COLOR][Fighter, Paladin, Ranger, or Warlord] (MP2) - A big chunk of temps but the power bonus will not be that useful because most people don't use basic attacks or at-wills that much at epic. F30 [COLOR=#FF0000][B]Grandmaster of Flowers[/B][/COLOR] [Monk] (PsP) - You can fly when you charge. Meh. There are much better charging EDs. F24 [COLOR=#0000FF][B]Raven Knight[/B][/COLOR] [Must Worship the Raven Queen] (Drag380) - Insubstantial and phasing when you charge. If you charge every turn, you take half damage all the time, which is pretty sweet. [/sblock][/COLOR][/FONT][/COLOR] [/QUOTE]
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