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<blockquote data-quote="Fardiz" data-source="post: 6702486" data-attributes="member: 6761896"><p>[h=1]Heroic Tier Feats[/h]<span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">Feats are sorted by power source, then class (by alphabetical order), then race (by alphabetical order) then overall alphabetical order.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Arcane] </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Charging Admixture</strong></span> [Minotaur, artificer, curative admixture power] (Drag387) – Minotaurs are rarely artificers and even if you take this option, this feat is not good.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Reaper's Touch </strong></span>[Shadar-Kai; invoker, sorcerer, warlock, or wizard class] (Drag372) – Keyed to various decent RBAs, making them into MBAs. Very useful to aid the enabling leader.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Eladrin Swordmage Advance</strong></span> [Eladrin, swordmage] (AP) – A feat that pretty much every Eladrin Swordmage (and a good reason for Eladrin to MC Swordmage). A free action MBA whenever you use your racial teleport.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Elemental Assault </strong></span>[Genasi, swordmage with aegis of assault] (FRPG) - +3 damage to your mark punishment will be pretty low of your list of priorities.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF00FF">Escalating Assault</span> </strong>[swordmage with aegis of assault] (FRPG) – By the time you are level 7 you will have at least two interrupts aside from aegis of assault. You really won’t get much millage out of this feat unless you have long, dragging combats and your DM violates your mark a lot.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Intelligent Blademaster</strong></span> [Swordmage] (FRPG) – Pre-errata Melee Training (sb) for the Swordmage. As a melee defender, you want this.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Golden Lion of Urik [Greater Pact] </strong></span>[Warlock, Sorcerer-King Pact class feature, Yellow Cloak of Urik feat] (Drag390) – Using your fell might to grant a basic attack with extra damage is a good use of it.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Spirit Master of Lalali-Puy [Greater Pact] </strong></span>[Warlock, Sorcerer-King Pact class feature, Spirit Talker of Lalali-Puy feat] (Drag390) – Same as above but affecting a different set of powers. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Divine] </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF9900"><strong>Power of Skill </strong></span>[Any divine class, must worship a deity of the skill domain] (DP) – This feat defines many character options (especially Avengers with <span style="color: #FF9900"><strong>Overwhelming Strike</strong></span>). Turning a top quality at-will power into a basic attack is extremely good.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Bane's Tactics [Divinity]</strong></span> [Channel Divinity class feature, must worship Bane] (Drag372) – It is not worth a feat to use a melee attack as an OA 1/enc when you could just take heavy blade opportunity (sb).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Gruumsh’s Battle Fury [Divinity] </strong></span>[Channel Divinity class feature, must worship Gruumsh] (BoVD) – Again, it is unlikely that you will worship an evil god but this is a pretty nice CD, allowing an ally to make an MBA or charge as a free action.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Vecna's Final Command [Divinity] </strong></span>[Any channel divinity power, must worship Vecna] (Drag395) – The chance of you worshipping Vecna is a normal campaign is not high but if you do, this is a really good channel divinity. You can use it either to grant ally an basic attack or force an enemy to make one.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Dodgy Charge</strong></span> [Half-orc, avenger, oath of enmity power] (Drag386) – Feats are precious on an Avenger and unless you really need a specific neckslot, take the Badge of the Berserker (g) instead. Half-orc is not a primary Avenger race but if you have chosen this combination then the feat may be <strong>worth a look</strong>.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Invigorating Pursuit</strong> [Avenger, Censure of Pursuit class feature, oath of enmity power] (PHB2) b – Persuit avengers might want this before Powerful Charge (b).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Reaper's Touch </strong>[Shadar-Kai; invoker, sorcerer, warlock, or wizard class] (Drag372) b – Keyed to various decent RBAs, making them into MBAs. Very useful to aid the enabling leader.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Nature’s Doom </strong></span>[Wilden, invoker, Covenant of Malediction class feature] (Drag387) – Changing an MBA into an RBA once per encounter (even an RBA as good as <span style="color: #FF9900"><strong>Divine Bolts</strong></span>) is not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Wrath of the Crimson Legion </strong></span>[Tiefling, paladin] (Drag381) – There is no reason not to take this as a tiefling paladin. It both saves you an at-will (no need for Virtuous Strike) and gives you a better version of<span style="color: #00CCFF"><strong> Call of Challenge</strong></span> for a feat. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Martial][sblock=Any Martial Class]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Flail Strike</strong></span> [Power strike power] (MME) – Not bad for a flail-using essentials character, forcing the targeted enemy to remain prone or eat an OA.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Heavy Blade Strike </strong>[Power strike power] (MME) – Turn your striker feature into a fully-fledged second attack. Much <span style="color: #0000FF"><strong>better</strong></span> if you have a way to move after killing an enemy. <span style="color: #00CCFF"><strong>Really quite good</strong></span> if you have a Reaper’s Kopesh (shift 1 square and then put two MBAs into a second enemy).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Light Blade Strike </strong></span>[Power strike power] – You definitely won’t want this power in paragon (Deft Blade (sb) is better and doesn’t lose you damage) but perhaps it has its accuracy niche in heroic.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Mace Strike </strong>[Power strike power] r – Even worse than the above feat, as fortitude is usually the highest NAD.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Deft Hurler [Arena Fighting] </strong></span>[Dex 13 or halfling race, any martial class] (Drag368) – Not a bad choice for fighters using a Farbond Spellblade. An RBA to anyone within 10 rather than just str mod damage to someone else adjacent.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Warborn Fury Style [Arena Fighting] </strong></span>[Con 13 or warforged race, any martial class] – Additional chessmastering can be useful, and this feat is at least keyed to an at-will that you will use occasionally.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Spirited Rider [Arena Fighting] </strong></span>[Wis 13, Mounted Combat, any martial class] (DMA) – Ok for Fighters to cleave on the charge. Still not worth the feat, but it’s even <strong><span style="color: #FF0000">worse</span> </strong>for Warlords.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Barreling Charge</span> </strong>[Any martial class] (MP2) – A trap feat. The rules have been changed so you don’t have to stop as soon as you get into reach.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Battle-Scarred Veteran [Arena Fighting]</strong></span> [Con 13, any martial class] (Drag368) – Conditional +stat to damage on a not particularly good at-will is not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Daring Performer [Arena Fighting]</strong></span> [Cha 13, any martial class] (Drag368) – A Warlord is unlikely to have expanded crit-range and Brash Assault is already a poor power.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Deft Footwork</strong></span> [Dex 13, any martial class] (Drag368) – It is almost never worth shifting instead of attacking for an OA.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Formation Fighting</strong></span> [Any martial class] (MP2) – Again far too conditional. A bonus to OAs equal to the number of allies adjacent to the target is not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Hunting Wolf Style </strong></span>[Any martial class] (Drag373) – Having an invigorating charge over a standard MBA, is really not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Overrun Critical </strong></span>[Any martial class] (MP2) – You’ve just crit someone on the charge? It’s either dead or as near dead as no matter. By the time you have feats spare to consider this, you don’t want it.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Precision Ambush Style</strong></span> [Any martial] (Drag373) – Surprise rounds are extremely rare and so you shouldn’t waste feats for little gain.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Precision Throw </strong></span>[Any martial class] (MP2 – Heavy thrown weapons are generally a poor choice. It is not worth the feat to be able to throw them with dex.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>True Arrow Style [Arena Fighting] </strong></span>[Dex 13, any martial class] (Drag368) r – If as a ranger you are missing with Careful Attack, something is dreadfully wrong.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Untamed Berserker Style [Arena Fighting] </strong></span>[Con 13, any martial class] r – Warlords have no reason to boost con. This would be yet another waste of a feat. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Fighter]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #00CCFF">Battle Awareness [Multiclass Fighter]</span> </strong>[Str 13, Wis 13] (MP) – The most commonly taken MC feat in the game. Gives you an MBA similar to that of the Fighter’s combat challenge and also allows you to tap into the myriad of Fighter support.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Devoted Challenge </strong></span>[Dwarf, fighter, Combat Challenge class feature] (MP) – By far the best of the combat challenge-enhancing feats. You get your secondary stat to attack and damage, making you extremely sticky.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Keeper of Storm</strong></span> [Genasi, fighter, Combat Challenge class feature] (MP) – If you are a stormsoul genasi fighter, you should have a way of making all your attacks do lightning damage. A feat to make one attack do lightning is garbage.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Opportunistic Accuracy</strong></span> [Wis 13, elf, fighter] (MP) – Far too conditional to be worth it.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #000000"><strong>Warforged Superiority</strong> </span>[Warforged, fighter, Combat Superiority class feature] (MP2) – Your OAs already stop movement but prone is a nice bonus to have, especially if you make a lot of OAs.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Arkhosian Fang Mauler [Greater Style]</span> </strong>[Fighter, Arkhosian Fang Student feat] (MP2) – It’s not worth taking an of the encounter powers alongside this feat to use them instead of your combat challenge.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Black Hood Butcher [Greater Style] </strong></span>[Fighter, Black Hood Student feat] (MP2) – Same as above.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Desert Moon Swordmaster [Greater Style] </strong></span>[Fighter, Desert Moon Student feat] (MP2) – Same again.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Forceful Opportunist</strong> [Fighter, Fighter Weapon Talent class feature] (Drag379) – Much better than the above feat as it give you both a push and mobility. Remember that as a fighter your OAs will stop movement.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Hewing Charge </strong></span>[Fighter, Fighter Weapon Talent class feature] (Drag379) – One of the reasons a standard charger fighter can out-do a slayer. It slightly screws over your NADs but if you go str-con, then this feat seriously adds to your damage.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Hunting Spear Warder [Greater Style]</strong></span> [Fighter, Hunting Spear Student feat] (MP2) – The charging Fighter does not want any of these powers.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Ironstar Crusher [Greater Style] </strong></span>[Fighter, Ironstar Student feat] (MP2) – It’s not worth taking an of the encounter powers alongside this feat to use them instead of your combat challenge.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Kulkor Battlearm Warrior [Greater Style] </strong></span>[Fighter, Kulkor Battlearm Student feat] – Fighters don’t mind giving allies bonuses to AC, as this increases their Catch22. However they probably won’t use any of the powers to charge with.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Longhand Guardian [Greater Style] </strong></span>[Fighter, Longhand Student feat] (MP2) – A polearm fighter may consider this feat as it is basically a +1 to AC as long as you keep hitting. However none of the powers it is keyed to are anything to write home about.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Mobile Challenge</strong> [Fighter, Combat Challenge class feature] (Drag378) – Fighters get lots of feat options and this isn’t that stellar. After you make your combat challenge you get to shift.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Moradin's Forge Champion [Greater Style]</strong></span> [Fighter, Moradin’s Forge Student feat] (MP2) – The only kind of fighter using such a two-handed weapon would be a charger and they would appreciate not being immobilised, slowed or restrained. Still not really worth the feat, given that it needs an entry feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Nerathan High Blade Soldier [Greater Style]</strong></span> [Fighter, Nerathan High Blade Student feat] (MP2) – Yup you guessed it. Take <span style="color: #0000FF"><strong>Uncanny Dodge</strong></span> instead.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Ninth Legion Shield [Greater Style]</strong></span> [Fighter, Ninth Legion Student feat] (MP2) - You wouldn’t want to take any of these encounter powers for your combat challenge, and the feat itself isn’t good enough to justify the entry feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Ninth Legion Student [Lesser Style]</strong> [Fighter or warlord; proficiency with any one-handed pick or one-handed spear] (MP2) – The Fighter should ignore this but the Warlord may want to use Direct the Strike (sb) as his OA. An ally’s basic attack will almost always be better than the Warlord’s.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #00CCFF">Ogremight Bruiser [Greater Style]</span> </strong>[Fighter, Ogremight Student feat] (MP2) – A top quality charger-fighter feat, granting you expanded crit-range and the ability to use Anvil of Doom (sb) on the charge. This feat can be enough excuse to use a mordencrad rather than a gouge and it means you can choose a PP apart from Draven Marauder (sb).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Partisan Polearm Infantry [Greater Style]</strong></span> [Fighter, Partisan Polearm Student feat] (MP2) – The polearm Fighter does not intend to hit the same creature more than once in a row (see Polearm Gamble (sb)). He should also not be built to charge.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Reaving Axe Brute [Greater Style]</strong> [Fighter, Reaving Axe Student feat] (MP2) – The wording is slightly dodgy (it is not clear whether the creature provokes just from you or from everyone adjacent) but it is still a decent feat. However you won’t want to use any of the powers.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Red Cloak Tough</strong> </span>[Fighter, Red Cloak Student feat] (MP2) – You don’t want any of those powers for OAs either.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Savage Axe</strong></span> [Fighter] (Drag378) – Adding your tertiary stat to OA damage isn’t usually worth a feat, however if you have a way to force a lot of OAs (e.g. Fighter MC Cleric/Tactical Warpriest) then you might want to <strong>consider</strong> it.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Swift Spear </strong></span>[Fighter] (Drag378) – This is so not worth a feat. The spear build wants to push the enemy as far away as possible so you can prone them with Polearm Momentum.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Surprising Charge</strong> </span>[Dex 17, fighter or rogue] (MP) – Probably the largest single damage increase that you can get from a feat (remember that both a gouge and a lance are spears). It is not hard to have CA on every attack and so you should always get this bonus.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Unbalancing Shield Shove</strong></span> [Fighter] (Drag385) – Similar to <strong>Forceful Opportunist </strong>but CA is not as good as a push. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Ranger]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF00FF">Constricting Serpent</span> </strong>[Ranger, Beast Mastery class feature (serpent)] (MP2) – The only MBA your beast companion is likely to make is an OA, and these immobilising is not the worst thing in the world.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Goring Boar</span> </strong>[Ranger, Beast Mastery class feature (boar)] (MP2) – A push two for your boar is not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Harrying Raptor </strong></span>[Ranger, Beast Mastery class feature (raptor)] (MP2) – While adding immobilisation to your creature’s MBA might be useful, making it grant CA is just never going to be worth it.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Mauling Bear</strong></span> [Ranger, Beast Mastery class feature (bear)] (MP2) – Same as above but with grabbing instead of immobilising.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Pouncing Cat </strong></span>[Ranger, Beast Mastery class feature (cat)] (MP2) – A second attack still won’t make the beast companion do anywhere near enough damage to make it worth choosing beastmaster powers.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Snapping Lizard </strong></span>[Ranger, Beast Mastery class feature (lizard)] (MP2) – Same as before, +5 damage is not enough for your beast companion to be the least bit threatening, except at very low levels.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Savage Wolf</strong> </span>[Ranger, Beast Mastery class feature (wolf)] (MP2) – Same as above, your companion’s MBA stopping movement could be quite useful.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Venomous Spider </strong></span>[Ranger, Beast Mastery class feature (spider)] (MP2) – This doesn’t quite stop movement but slow sometimes will.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Adamant Arrow Hunter [Greater Style] </strong></span>[Ranger, Adamant Arrow Student feat] (MP2) – Allows you to use various ranger encounter powers as RBAs but none of the particularly good ones.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Arkhosian Fang Duelist [Greater Style]</strong></span> [Ranger, Arkhosian Fang Student feat] (MP2) – This isn’t a great feat until level 27, when charging with Death Rend becomes awesome! (sb)</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Beast Protector</strong></span> [Ranger, Beast Mastery class feature] (MP) – Now that it has been confirmed that this feat doesn’t work with Sharpshooter, there is not much reason to take this feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Coordinated Opportunity</strong> </span>[Ranger, Beast Mastery class feature] (MP) – A conditional +2 damage to OAs is not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Furious Charge </strong>[Half-orc, ranger, Hunter’s Quarry class feature] (MP2) – You shouldn’t miss on the charge every encounter but if you do, having a reroll could be handy.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Hunting Spear Skirmisher [Greater Style]</strong> </span>[Ranger, Hunting Spear Student feat] (MP2) - It is not worth taking any of those powers to charge with.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Ironstar Marauder [Greater Style]</strong></span> [Ranger, Ironstar Student feat] (MP2) – A ranger should never use a mace or a flail. And those powers suck anyway.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Kulkor Battlearm Hunter [Greater Style] </strong></span>[Ranger, Kulkor Battlearm Student feat] (MP2) – You will not want to choose any of these powers. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Rogue]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Kulkor Battlearm Rattler [Greater Style]</span> </strong>[Rogue, Kulkor Battlearm Student feat, Ruthless Ruffian class feature] (MP2) – The RR is a joke of a Rogue, and this feat does not help it.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Opportunity Knocks</strong></span> [Rogue] (MP2) – CA is trivially easy to get in much more reliable ways.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Red Cloak Rake [Greater Style]</strong> </span>[Rogue, Red Cloak Student feat] (MP2) – Just like the much unused F16 of Daggermaster (g). If you, as striker, crit something, it shouldn’t live until your next turn most of the time. You also won’t use any of the powers.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Surprising Charge</strong></span> [Dex 17, fighter or rogue] (MP) – Probably the largest single damage increase that you can get from a feat (remember that both a gouge and a lance are spears). It is not hard to have CA on every attack and so you should always get this bonus.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Two-Fisted Shooter </strong></span>[Rogue] (MP) – Even after the free action nerf, this is still an incredibly good feat. It gives you an RBA whenever you crit and also allows you to use the hand xbow as an offhand weapon. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Warlord]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Arkhosian Fang Commander [Greater Style] </strong>[Warlord, Arkhosian Fang Student feat] (MP2) – If your DM provokes a lot of OAs (or you have an ally who can force them) then using <strong><span style="color: #FF9900">Death From Two Sides</span> </strong>as an OA could get pretty silly. Otherwise the feat isn’t that great.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Black Hood Executioner [Greater Style] </strong></span>[Warlord, Black Hood Student feat] (MP2) – It is not worth taking any of those powers to use for OAs.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Covered Retreat</strong></span> [Warlord, Resourceful Presence class feature] (Drag381) – There are many good Warlord feats but this is not one of them. Why would you take a feat to let an ally shift with your OA when you could take a feat to use <span style="color: #00CCFF"><strong>Direct the Strike</strong></span> instead?</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Desert Moon Zephyr [Greater Style] </strong></span>[Warlord, Desert Moon Student feat] (MP2) – Same as above.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Guide the Shot </strong></span>[Warlord] (MP2) – Unless you have a ranged-heavy party you want to concentrate on giving out melee bonuses. Rangers often have their own way of dealing with cover and concealment (e.g. Crossbow Expertise).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Hunting Spear Chieftain [Greater Style] </strong></span>[Warlord, Hunting Spear Student feat] – You might actually want to one of these powers on the charge if you are a BraveLord. Most Warlords should avoid however.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Ironstar Bravo [Greater Style] </strong></span>[Warlord, Ironstar Student feat] – There are decent powers here but they require you to use a mace or a flail and you don’t want to use that sort of weapon when you are charging.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Kulkor Battlearm Captain [Greater Style]</strong></span> [Warlord, Kulkor Battlearm Student feat] – A Warlord is unlikely to want to use a +2 proficiency weapon but if he does, this isn’t a bad feat. Allies rarely have feat bonuses to AC and there are some decent powers keyed to it.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Lend Strength</strong></span> [Warlord] (MP2) – Considering you will often be enabling against adjacent enemies, this a pretty decent damage boost for your granted attacks.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Moradin's Forge Marshal [Greater Style] </strong></span>[Warlord, Moradin’s Forge Student feat] (MP2) – Using <span style="color: #FF9900"><strong>Hail of Steel</strong> </span>as an OA could be very amusing but chances are that if won’t come off very often.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Nerathan High Blade Captain [Greater Style]</strong></span> [Warlord, Nerathan High Blade Student feat] (MP2) – Obsoleted by <span style="color: #0000FF"><strong>Uncanny Dodge</strong><span style="color: #000000">.</span></span></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Ninth Legion Commander [Greater Style] </strong></span>[Warlord, Ninth Legion Student feat] (MP2) – There are some decent powers there to use as OAs, however the main benefit of the feat is not enough to justify the entry feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #000000"><strong>Ninth Legion Student [Lesser Style]</strong></span> [Fighter or warlord; proficiency with any one-handed pick or one-handed spear] (MP2) – The Fighter should ignore this but the Warlord may want to use <span style="color: #00CCFF"><strong>Direct the Strike</strong> </span>(sb) as his OA. An ally’s basic attack will almost always be better than the Warlord’s.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Ogremight Ravager [Greater Style] </strong>[Warlord, Ogremight Student feat] (MP2) p – This is a lot less use to you can it is to the Fighter. The Warlord rarely wants to charge himself, he’d rather get someone else to do it for him.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Rending Chains Warmaster [Greater Style] </strong></span>[Warlord, Rending Chains Student feat] (MP2) – Terrible for many reasons – a Warlord won’t use a flail, won’t have boosted wisdom and rarely needs to make basic attacks.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Risky Charge </strong>[Warlord, Bravura Presence class feature] (Drag381) – Warlords should generally not be concentrating on their own damage. However if you are making a charging BraveLord, it is not an awful feat. Barbarians need to wait until epic for their charges to knock prone.[/sblock][/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Primal]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #0000FF">Reckless Charge</span> </strong>[Any primal class] (PP) – Untyped accuracy bonuses are hard to come by and this one might well be worth taking for a primal charger even though it gimps your AC.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Stone Step Spirits</strong></span> [Dwarf, any primal class] (PP) – Charge range is not normally a problem, even for dwarves.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Eager Charger</span> </strong>[Mul, barbarian, swift charge power] (Drag391) – You will almost never be out of charge range. A tertiary stat to damage once per encounter is not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Fearsome Charge</strong> </span>[Barbarian, Rageblood Vigor class feature] (PP) – A push on swift charge is not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Ruthless Rampage </strong></span>[Barbarian, Rampage class feature] (Drag384) – Far too conditional for a tiny bonus. Avoid.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Thaneborn Fury</span> </strong>[Barbarian, Thaneborn Triumph class feature] – Inflicting -2 to attack rolls with one attack per encounter is not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Cheetah's Speed</strong></span> [Druid, wild shape power] (Drag383) – It is so rare to be out of charge range that it is not worth spending a feat for a conditional bonus to speed.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Enraged Boar Form</strong></span> [Druid, wild shape power] (PHB2) – A better version of powerful charge for the druid. The charging druid could take this very early on in his career.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Predator's Burst</strong></span> [Druid, Primal Predator class feature, wild shape power] (PP) – Considerably worse than the above but it is another untyped damaged bonus to charging.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Stampede</strong> </span>[Druid, wild shape power] (Drag383) – Unless you kill the target, you will eat an OA every time you use the benefit. However if you have a defence bonus against OAs, then this feat might still be useful for setting up charges.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Improved Inevitable Shot </strong></span>[Seeker, inevitable shot power] (PHB3) – Ignoring cover and concealment on one attack per encounter is not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Inescapable Shot</span> </strong>[Seeker, inevitable shot power] (PHB3) – You are unlikely to be shooting at a target that has no enemies within 5 squares of it.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Bloodthirsty Spirit </strong></span>[Shaman, Watcher Spirit class feature] (Drag387) – A very conditional small bonus. You don’t want this.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Sudden Roots </strong></span>[Warden] (PHB2) – Wardens are zone defenders, so any feat that keep enemies close to you is a good one to have. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Psionic]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Psionic Celerity [Augment]</strong></span> [Psionic Augmentation class feature] (PP) – Worse than <span style="color: #FF0000"><strong>Fast Runner</strong></span>. Avoid.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Psionic Reflexes [Augment]</span> </strong>[Psionic Augmentation class feature] (PsP) – You would be very unlikely to want to waste your power points in making your OA more accurate.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Internalize the Basic Kata </strong></span>[Monk, Flurry of Blows class feature, Unarmed Combatant class feature] (Drag404) – Full melee-training for the Monk and the side bonus making OAs trigger your flurry of blows.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Psionic Ferocity </strong></span>[Minotaur, Ferocity racial trait, any psionic class] (Drag389) – You don’t want to waste a feat and a power point/encounter on 4-6 damage per encounter.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Rampaging Thought</strong></span> [Minotaur, any psionic class] (Drag 389) r – Obsolete with the <span style="color: #FF9900"><strong>Badge of the Berserker</strong></span>.[/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Shadow] </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Shadow Overflow</strong></span> [Born of Shadow feat] (HoS) – Considering the entry-feat isn’t that great, this feat usually won’t be worth it. Especially as necrotic damage is commonly resisted.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Horns of the Shadow Reaper</strong></span> [Minotaur, assassin, assassin’s shroud power] (Drag382) – Nowhere near enough benefit for all those prerequisites.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Horned Nightmare</span> </strong>[Minotaur, assassin, shade form power] (Drag385) – Phasing on the charge some of the time is not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Merciless Nature</strong></span> [Wilden, assassin, wrath of the destroyer power] (Drag385) – No, just no. Combat advantage for one attack given a condition, not a chance. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Unsourced]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF00FF">Effortless Dilettante</span> </strong>[Half-elf, you must have chosen a melee attack power for your Dilettante racial trait] (Drag385) – If you need an MBA so much, take melee training instead. The only tiny niche is using twin-strike on the charge 1/enc.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Gorebrute Charge</strong></span> [Longtooth shifter] (PHB2) – Considering most shifters use a blood fury weapon to control their bloodied status, this could be a decent damage bonus.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Bloodied Ferocity </strong>[Minotaur] (PHB3) – A free attack when bloodied is not a bad option.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Brutal Ferocity</strong></span> [Minotaur, Ferocity racial trait] (PHB3) - +2 to hit and damage less than once per encounter is not a good feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF00FF">Ferocious Frenzy</span> </strong>[Minotaur, Ferocity racial trait] (Drag385) – That could generate quite a few attacks, but as you usually cannot control when you are reduced to 0hp, this is not a great feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Goring Shove </strong></span>[Str 15, minotaur, goring charge racial power] (PHB3) – A push 1/enc is not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Honor's Path</strong></span> [Minotaur] (Drag385) – If this stacked with your OA, then it still wouldn’t be a great feat but as it is, don’t even look at it.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Minotaur Soul</strong></span> [Minotaur, revenant] (Drag376) – As a revenant you never plan to be unconscious, and you have much better past-life choices than minotaur.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Opportunity Gore</strong> [Minotaur, goring charge racial power] (Drag369) – You get to use your racial for every OA you make, meaning that your OAs prone, even if the damage is piddling.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Springing Charge</strong></span> [Minotaur] (PHB3) – Finally a good minotaur feat! A free action charge when you crit with a charge is a great use of a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #00CCFF">Streak of Light</span> </strong>[Pixie] (HotFW) – Combine this with Surprising Charge (sb) on your Pixe Execution|Warlock/Fighter and never look back.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Surge of Thunder</strong></span> [Wilden, Nature’s Aspect racial trait] (Drag393) – It is not worth a feat to boost your OAs for a small fraction of the combat, however if you are in the aspect of elements, this does make you quite sticky so might be useful for Wilden defender.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Alchemical Opportunist</strong></span> [none] (Drag373) – Alchemical items are not worth using. Ever.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF00FF">Blade Opportunist</span> </strong>[Str 13, Dex 13] (PHB) – Pretty much the only build that will want this is the Polearm Gamble glaive-wielding Fighter, who ought to have the stats anyway. For that is build it is pretty good (b).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Child of Wind </strong></span>[Born of the Elements feat] (HotEC) – This would be a decent feat if it wasn’t for the godawful entry feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Combat Intuition </strong></span>[none] (PHB3) – Far too conditional for the benefit.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Combat Reflexes </strong></span>[Dex 13] (PHB) – Same as <strong><span style="color: #FF00FF">Blade Opportunist</span></strong>. That build is the only one that can be sure to make an awful lot of OAs, so it is worth making the accuracy on them insane.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Fast Runner</span> </strong>[Con 13] (PHB) – You are almost never out of move+charge range.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Hammering Iron</strong></span> [none] (PHB3) – Combined with bludgeon expertise this gives you a push 2 on your OAs. Yes, there is a reason there is no polehammer in 4e.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Last Legion Defender</strong></span> [none] (Drag396) – Very conditional but untyped bonuses to AC are hard to find.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Mark of Sentinel [Dragonmark]</strong></span> [None] (EPG) p – The upgrade of <strong><span style="color: #FF0000">Deft Footwork</span></strong>, however beware that Dragonmarks are not allowed in many campaigns.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Melee Training</strong> </span>(PHB2) – If you are a non-strength melee class and you don’t have a feat that is similar to the pre-errata version (e.g. Intelligent Blade Master (sb)), then you almost certainly want this feat at some point, just to give you an opportunity attack, or to be something for the Warlord to wield.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Opportunistic Shove</strong></span> [None] (PHB3) – You pretty much never want to exchange damage for a push.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #0000FF">Powerful Charge</span> </strong>[Str 13] (PHB) b – Another typed bonus to charging damage rolls. You will probably want this eventually if you are a charge build.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Righteous Fury </strong></span>[Trained in Intimidate] (Drag377) – Like power attack, you would only want this if your accuracy is insane. However it might be worth a look for avengers.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Shining Purpose (Multiclass Bahamut) </strong></span>[10th level, Noble Indoctrination] (Drag378) p – Not really worth the feat to swap your daily for this. When you hit, you allow one ally to spend a surge and make an MBA.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Serene Archery </strong>[Wis 13, must worship Sehanine] (Drag385) – One of only two variants of Melee Training (sb) for RBAs. However there are not often you would want this, unless your leader is a Shaman.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF9900"><strong>Spear Expertise </strong></span>[None] (HotFW) – See <span style="color: #FF9900"><strong>Two-Handed Weapon Expertise</strong></span>. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Student of the Plague [Multiclass Spellscarred]</strong></span> [You have a spellscar] (FRPG) – See Zathris’s guide to Spellscars but a feat for a minor action to gain +2 to charge speed is not worth it.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF9900"><strong>Two-Handed Weapon Expertise </strong></span>[None] (HotFW) – If you are a charger you want this and a gouge. Unless you are a using a lance, in which case you want <span style="color: #FF9900"><strong>Spear Expertise</strong></span>.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Whip Expert [Multiclass]</strong></span> [Whip Training, 8th level] (Drag368) – The whip is no longer a flail so will never be used by anyone ever (except possibly a lazylord with commander’s strike who also wants to use a shield). [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p>[h=1]Paragon Feats[/h]<span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Divine]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Inexorable Pursuit</span> </strong>[avenger, Censure of Pursuit class feature, oath of enmity power] (PHB2) – Avengers are notoriously feat-starved and so you don’t want use a feat to make charging your Oath slightly easy, as there is rarely an issue in this area.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Wrath of Defeat</strong> </span>[runepriest, Wrathful Hammer class feature] (PHB3) – Generally not worth it except for a revenant. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Martial]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF9900"><strong>Deft Blade</strong> </span>[any martial class] (MP2) – Untyped accuracy bonuses like this (reflex is general two points lower than AC) are what make using a light blade so amazing.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Hammer Shock </strong>[any martial class, trained in Intimidate] (MP2) – Causing your MBAs to give out -2 to hit is not the worst used of a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF9900"><strong>Impaling Spear</strong></span> [any martial class] (MP2) g – Alongside <span style="color: #00CCFF"><strong>Surprising Charge</strong></span>, this is the feat that makes the gouge the epitome of the charger’s weaponry.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Lashing Flail </strong></span>[any martial class] (MP2) – Combined with <strong>Flail Expertise</strong> (g), this is means that your MBAs prone on a hit. This is very nice for defenders whose mark punishment is an MBA.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Piercing Pick</strong> [any martial class] (MP2) – The pick does not get much other support and fort tends to be the highest of the NADs. However if you are using a pick anyway, you might want to consider this.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Wicked Blade </strong></span>[any martial class] (MP2) – Best case scenario, that you are a fighter with a 10% crit chance and using a bastard sword (if you were using a fullblade you won’t even look at this feat). You would do 2d10 = 11 damage on 10% of your MBAs, so this feat is worth significantly less than a feat that gave you +1 damage. Avoid.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF00FF">Stonefoot Reprisal</span> </strong>[dwarf, fighter] (MP) – Keeping your location is important for a fighter but a lot of pushes and slides come from ranged, for which this feat is useless.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Fey Charge</strong></span> [eladrin, fighter] (MP) – Despite the errata to prevent this from combining with Eladrin Swordmage Advance (sb), this is a still a top quality feat to allow you to tele-charge all encounter (until you miss).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Opportunistic Archer </strong></span>[elf, fighter, Combat Challenge class feature] (MP) – There is no reason for a fighter to use a bow. Ever.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Avalanche Reaver </strong>[goliath, any martial class] (MP2) – Given a push enhancer (e.g. Rushing Cleats) this could be useful for setting up a second charge on an AP against the same target.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #00CCFF">Tail Trip</span> </strong>[tiefling, fighter, Combat Challenge class feature] (PHR: T) – A tielfing fight could make good use of this. Both your OAs and your combat challenge proning make you incredibly sticky.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Clobbering Brawler</strong> </span>[fighter, Brawler Style class feature] (MP2) – The brawler is not the type of fighter you want to optimising MBAs on, and crits dazing on MBAs is not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Combat Opening</strong></span> [half-elf, fighter, Combat Challenge class feature] (MP) – As a fighter, you should have a top-quality MBA so it is not worth wasting a feat to let someone else be your mark punishment.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Plunging Blade</span> </strong>[fighter] (Drag378) – Fighters are one of the few classes that don’t tend to use light blades and expanded crit range on a small fraction of your attacks is not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Pinning Challenge </strong></span>[fighter, Fighter Weapon Talent class feature] (Drag379) – This feat makes the two-handed weapon user damn sticky – both your OAs and your combat challenge now immobilise.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Reckless Attacker</strong></span> [fighter] (MP) – Extra attacks are always nice, even if this comes with a slight caveat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Staggering Challenge</strong> </span>[fighter, Combat Challenge class feature] (Drag378) – A fighter can knock prone on his MBA and still do damage by using a flail.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Striking Resurgence</strong></span> [fighter] (MP2) – Self-healing without losing out on offence is a good deal (except for dwarves who will never second wind as a standard).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Tactical Superiority</strong></span> [fighter, Combat Superiority class feature] (MP2) – Your OAs stop movement already, so no need for them to slow.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Bestial Death Strike </strong></span>[ranger, Beast Mastery class feature (boar or lizard)] (MP2) – Your companion won’t go down every fight and even if it did, it’s MBA will be shockingly poor by this level.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Gliding Beast</strong> </span>[ranger, Beast Mastery class feature (cat or raptor)] (MP2) – Your companion will rarely hit with its MBA and thus this is not worth wasting a feat on.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Poisonous Beast</strong></span> [ranger, Beast Mastery class feature (serpent or spider)] (MP2) – The only thing that your companion’s MBA is useful for is OAs that stop movement. Ongoing 5 just doesn’t cut it.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Rampaging Beast</strong> </span>[ranger, Beast Mastery class feature (bear or wolf)] (MP2) – See above.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Opportunistic Sneak Attack</strong></span> [rogue, Sneak Attack class feature] (MP) – The invisible cunning sneak rogue might make enough opportunity attacks to make this feat worthwhile but all others should avoid.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Roundabout Charge </strong></span>[rogue, trained in Acrobatics] (MP) – Mostly obsoleted by Badge of the Berserker (g). However it could still be useful for charging around blocking or hazardous terrain.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Impetuous Charger</strong></span> [Cha 15, warlord] (MP) – Causing the target of your charge to grant CA to all your allies is a good use of a feat. Not to mention the fact that the MC warlord feats are top-notch too. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Primal]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Charging Rampage</strong></span> [barbarian, Rampage class feature] (PHB2) – The main way for the barbarian to stay competitive in the damage market is to charge, so to charge again when you crit is a good thing. You should choose rages that can be used on the charge so that you don’t need to waste a standard action getting into a rage. Minotaur barbarians should take <span style="color: #00CCFF"><strong>Springing Charge</strong></span>.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Rageblood Recovery</strong></span> [barbarian, Rageblood Vigor class feature] (PHB2) – You would only consider this if you have no leader in your party. The ability to possibly spend a surge each encounter shouldn’t be a good use of a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Thirsty Blade</strong></span> [barbarian] (PP) – There is only really one build that would make good use of this feat this feat and that would really prefer to be using a hammer (Fighter/Rampaging Brute). However if you are short of damage-increasing feats, this might be worth a look and adjust your tactics.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Font of Vengeance</strong></span> [warden, Font of Life class feature] (Drag379) – Far too conditional for just str mod of damage. Certainly not worth a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Wildblood Retribution</strong></span> [warden, Wildblood class feature] (PP) – Makes you extra sticky for a round when you second wind by granting you a free-action MBA on your turn if someone breaches your mark. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Psionic]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Simple Precision </strong></span>[monk] (PHB3) – Untyped bonuses to hit are few and far between. Take every one you can. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Unsourced]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Opportunity Breath </strong></span>[dragonborn, dragon breath racial power] – The rebreather may want this but nobody else does.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Web Spinner</strong> </span>[drow] (Drag379) – Crit targets don’t tend to survive long enough for immobilisation to become important.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Fierce Charge</strong></span> [gnoll, ferocious charge racial power] (Drag367) – Using at at-will on the charge once per encounter is not worth a feat (with the possible except of a gnoll ranger charging with twin-strike).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Bloodborn Recovery</strong></span> [minotaur, Ferocity racial trait] (PHB3) – You would be lucky ever to see this in your entire adventuring career – being knocked unconscious and then scoring a crit with the MBA you are granted. Certainly not worth a feat to spend a surge if that unlikely event happens.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Bloody Gore</strong></span> [minotaur, goring charge racial power] (PHB3) – Goring charge isn’t a great racial power and so it’s not worth a feat to conditionally recharge it.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF00FF">Agile</span> <span style="color: #00CCFF">Opportunist</span></strong> [none] (PHB2) - If you otherwise have little use for your immediate actions and have someone who can slide you around every encounter, then this is a good feat. Otherwise I would choose something else.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Grazing Shot</strong> </span>[none] (PHB3) – Never plan to miss. The main class that works around RBAs (the seeker) already has ways to get out of missing.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Heavy Blade Opportunity</strong></span> [Str 15, Dex 15] (PHB) – The feat that is required on battleminds to make them into semi-viable defender. Using any weapon at-will for OAs is a good use of a feat (e.g. Brutal Barrage or Twin-Strike).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Opportunity Sidestep </strong></span>[none] (PHB3) – It is not worth a feat to shift after you OA.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Polearm <span style="color: #00CCFF">Gamble</span></strong> [Str 15, Wis 15] (PHB) – One of the most hotly debated feats, on whether it is triggered by forced movements on teleports. This can be a very nice feat (OAs are optimisable to the point where you should never miss with it) but become less so as more and more monsters have reach.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Repel Charge</strong> [none] (PHB3) – Can be nice but depends on your DM. If you are charged a lot then go for it, extra attacks as opportunity actions are not to be sneezed at.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Two-Weapon Opening </strong></span>[Two-Weapon Fighting feat] (PHB2) – Free action MBA against a target you just crit. <strong><span style="color: #00CCFF">Especially nice</span> f</strong>or characters with expanded crit ranges, e.g. Daggermaster Rouges or Draeven Marauder Avengers. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p>[h=1]Epic Feats[/h]<span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Arcane]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Ruthless <span style="color: #00CCFF">Spellfury</span> </strong>[sorcerer] (AP) – By this level the regular sorc won’t be using at-wills very often and thus this won’t trigger particularly often. However for the elementalist (who lives off his at-will RBA) this is a top quality feat for a class that doesn’t get much in the in the way of free action attacks.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Charging Aegis</strong></span> [swordmage, Swordmage Aegis class feature] (AP) – In generally Swordmages at this level have better things to do with their standard action that charge but if you often find yourself short of minor actions to make with, this might be worth a look.[/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Divine] </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Halo of Warding </strong></span>[avenger, oath of enmity power] (Drag382) – A nice way to make sure you always get the benefit of your Oath of Enmity or at least get an OA when an enemy moves adjacent to you.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Preserver's Command </strong></span>[invoker, preserver’s rebuke power] (Drag387) – Granting a basic attack at the cost of a huge bonus to your attack rolls is not the greatest use of a feat.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Rune of Battle [Rune]</strong> </span>[runepriest] (PHB3) – The runepriest is not known for his attack-granting capabilities but this feat is definitely worth taking (as you, unlike the archer warlord, probably will have expanded crit-range) to grant an MBA to an adjacent ally whenever you crit.[/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Martial] </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Allied Opportunity</strong></span> [fighter, Combat Challenge class feature] (MP2) – This increases your stickiness even further (especially at epic when you can use combat challenge 2/round) because if an enemy violates your mark, they have to eat 2 MBAs.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Inevitable Challenge</span> </strong>[fighter, Combat Challenge class feature] (Drag379) – You are an epic fighter, you shouldn’t be missing.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Knock-Back Swing </strong></span>[Con 17, fighter] (MP) – Your OAs immobilise anyway and most creatures at epic have reach, so a push won’t normally be that useful.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Unstoppable Charge </strong></span>[Str 21, Con 17, fighter] (MP) – A very nice feat that allows you to combine the twin damage sources of charging and multi-attacking. Shame about the high con requirement but you generally need that for your expanded crit range too.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Quick Beast Command</strong></span> [Wis 17, ranger, Beast Mastery class feature] (MP) – You’re a ranger, you ought to have decent minor-action attacks. The beast’s damage scales awfully.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Artful Provocation</strong></span> [Cha 17, rogue, Artful Dodger class feature] (MP) – There are much easier ways to get CA by this level.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Enabling Shot</strong></span> [warlord] (MP2) – You’re a leader so you probably won’t even have expanded crit-range. Generally not worth a feat but you will be shooting at targets adjacent to your allies so the benefit might come up every so often.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Fate Favors the Bold</span> </strong>[warlord, Bravura Presence class feature] (MP2) r – This isn’t worth an epic feat; a stat bonus to damage to the basic attack granted by your Bravura Presence. Even for a Bravelord, it is not worth pushing charisma, as all the best warlord powers are either int-based or require a different presence.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Learn by Doing</strong></span> [warlord] (MP2) – At epic with a warlord in the party, your allies shouldn’t be missing with granted attacks very often or you are doing your job wrong.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Tactical Action </strong></span>[warlord, Int 19, Tactical Presence class feature] (Drag368) – You’ve just given the ally a huge bonus to hit with his attack, they really oughtn’t to be missing. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Primal]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Overpowering Charge </strong></span>[barbarian] (PP) – Proning on every charge is pretty nice.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Sweeping Blade </strong></span>[barbarian] (PP) – This won’t come off every encounter. Avoid this feat unless you have a way to constantly generate OAs (e.g. Tactical Warpriest).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Triumphant Spirit</strong></span> [shaman, Stalker Spirit class feature] (PP) – You have better uses for your epic feats as your allies should not be dropping all that often. <span style="color: #0000FF"><strong>More</strong> </span><strong><span style="color: #0000FF">use</span></strong> if you have a party full of revenants.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Earthstrength Might </strong></span>[warden, Earthstrength class feature] (PP) – A way to keep damaging the enemy even when you need to self-heal? Awesome. <strong><span style="color: #00CCFF">Crazy good</span> </strong>for dwarf wardens, who now get a minor action MBA 1/encounter. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Psionic]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong><span style="color: #FF0000">Dragon's Grasp</span> </strong>[monk] (PsP) – No one uses the grab action in epic. Even the brawler (who occasionally does want to MC monk) uses other powers which allow him to grab targets. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">[sblock=Unsourced]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Fist of Night </strong></span>[drow] (Drag382) – At epic you should never build around missing, especially in this situation of guaranteed CA.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #00CCFF"><strong>Brutal Charge</strong></span> [gnoll, ferocious charge racial power, Fierce Charge] (Drag367) – The main reason people use Reincarnate Champion (Gnoll). Hurricane of Blades on the charge anyone?</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Vicious Stomp</strong> </span>[minotaur, goring charge racial power] (PHB3) – Finally something that makes goring charge worth using! Combining this with <span style="color: #0000FF"><strong>Opportunity Gore</strong></span> gives you an OA that prones with a small amount of damage and then gives you a full-bloodied mba against the target on the floor. Very nice for a minotaur fighter or warden.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Cleaving Axe</strong> [None] (PHB3) – Normally this would require you to be adjacent to two enemies when you drop the first but this is much better if you have a way to move when you kill something. This gets <span style="color: #00CCFF"><strong>downright dirty</strong></span> when you have a belt of breaching and a reaper’s axe. You kill a minion, teleport 5 squares, shift one square and then unload two MBAs into a standard (one free action, one no action).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><strong>Deft Aim </strong>[none] (PHB3) – The RBA is not as trick-outable as the MBA but this is a <span style="color: #FF9900"><strong>jolly nice</strong></span> feat for those classes that specialise in them (hunters/seekers).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: #FF00FF"><strong>Two-Weapon Flurry</strong> </span>[Dex 19, Two-Weapon Fighting] (PHB) – Generally you won’t make enough OAs to make this worthwhile but an invisible melee cunning sneak rogue might consider it and would have the accuracy to hit even with the -5. [/sblock]</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p></blockquote><p></p>
[QUOTE="Fardiz, post: 6702486, member: 6761896"] [h=1]Heroic Tier Feats[/h][COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] Feats are sorted by power source, then class (by alphabetical order), then race (by alphabetical order) then overall alphabetical order. [sblock=Arcane] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Charging Admixture[/B][/COLOR] [Minotaur, artificer, curative admixture power] (Drag387) – Minotaurs are rarely artificers and even if you take this option, this feat is not good.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Reaper's Touch [/B][/COLOR][Shadar-Kai; invoker, sorcerer, warlock, or wizard class] (Drag372) – Keyed to various decent RBAs, making them into MBAs. Very useful to aid the enabling leader.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Eladrin Swordmage Advance[/B][/COLOR] [Eladrin, swordmage] (AP) – A feat that pretty much every Eladrin Swordmage (and a good reason for Eladrin to MC Swordmage). A free action MBA whenever you use your racial teleport.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Elemental Assault [/B][/COLOR][Genasi, swordmage with aegis of assault] (FRPG) - +3 damage to your mark punishment will be pretty low of your list of priorities.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF00FF]Escalating Assault[/COLOR] [/B][swordmage with aegis of assault] (FRPG) – By the time you are level 7 you will have at least two interrupts aside from aegis of assault. You really won’t get much millage out of this feat unless you have long, dragging combats and your DM violates your mark a lot.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Intelligent Blademaster[/B][/COLOR] [Swordmage] (FRPG) – Pre-errata Melee Training (sb) for the Swordmage. As a melee defender, you want this.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Golden Lion of Urik [Greater Pact] [/B][/COLOR][Warlock, Sorcerer-King Pact class feature, Yellow Cloak of Urik feat] (Drag390) – Using your fell might to grant a basic attack with extra damage is a good use of it.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Spirit Master of Lalali-Puy [Greater Pact] [/B][/COLOR][Warlock, Sorcerer-King Pact class feature, Spirit Talker of Lalali-Puy feat] (Drag390) – Same as above but affecting a different set of powers. [/sblock] [sblock=Divine] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF9900][B]Power of Skill [/B][/COLOR][Any divine class, must worship a deity of the skill domain] (DP) – This feat defines many character options (especially Avengers with [COLOR=#FF9900][B]Overwhelming Strike[/B][/COLOR]). Turning a top quality at-will power into a basic attack is extremely good.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Bane's Tactics [Divinity][/B][/COLOR] [Channel Divinity class feature, must worship Bane] (Drag372) – It is not worth a feat to use a melee attack as an OA 1/enc when you could just take heavy blade opportunity (sb).[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Gruumsh’s Battle Fury [Divinity] [/B][/COLOR][Channel Divinity class feature, must worship Gruumsh] (BoVD) – Again, it is unlikely that you will worship an evil god but this is a pretty nice CD, allowing an ally to make an MBA or charge as a free action.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Vecna's Final Command [Divinity] [/B][/COLOR][Any channel divinity power, must worship Vecna] (Drag395) – The chance of you worshipping Vecna is a normal campaign is not high but if you do, this is a really good channel divinity. You can use it either to grant ally an basic attack or force an enemy to make one.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Dodgy Charge[/B][/COLOR] [Half-orc, avenger, oath of enmity power] (Drag386) – Feats are precious on an Avenger and unless you really need a specific neckslot, take the Badge of the Berserker (g) instead. Half-orc is not a primary Avenger race but if you have chosen this combination then the feat may be [B]worth a look[/B].[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Invigorating Pursuit[/B] [Avenger, Censure of Pursuit class feature, oath of enmity power] (PHB2) b – Persuit avengers might want this before Powerful Charge (b).[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Reaper's Touch [/B][Shadar-Kai; invoker, sorcerer, warlock, or wizard class] (Drag372) b – Keyed to various decent RBAs, making them into MBAs. Very useful to aid the enabling leader.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Nature’s Doom [/B][/COLOR][Wilden, invoker, Covenant of Malediction class feature] (Drag387) – Changing an MBA into an RBA once per encounter (even an RBA as good as [COLOR=#FF9900][B]Divine Bolts[/B][/COLOR]) is not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Wrath of the Crimson Legion [/B][/COLOR][Tiefling, paladin] (Drag381) – There is no reason not to take this as a tiefling paladin. It both saves you an at-will (no need for Virtuous Strike) and gives you a better version of[COLOR=#00CCFF][B] Call of Challenge[/B][/COLOR] for a feat. [/sblock] [sblock=Martial][sblock=Any Martial Class][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Flail Strike[/B][/COLOR] [Power strike power] (MME) – Not bad for a flail-using essentials character, forcing the targeted enemy to remain prone or eat an OA.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Heavy Blade Strike [/B][Power strike power] (MME) – Turn your striker feature into a fully-fledged second attack. Much [COLOR=#0000FF][B]better[/B][/COLOR] if you have a way to move after killing an enemy. [COLOR=#00CCFF][B]Really quite good[/B][/COLOR] if you have a Reaper’s Kopesh (shift 1 square and then put two MBAs into a second enemy).[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Light Blade Strike [/B][/COLOR][Power strike power] – You definitely won’t want this power in paragon (Deft Blade (sb) is better and doesn’t lose you damage) but perhaps it has its accuracy niche in heroic.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Mace Strike [/B][Power strike power] r – Even worse than the above feat, as fortitude is usually the highest NAD.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Deft Hurler [Arena Fighting] [/B][/COLOR][Dex 13 or halfling race, any martial class] (Drag368) – Not a bad choice for fighters using a Farbond Spellblade. An RBA to anyone within 10 rather than just str mod damage to someone else adjacent.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Warborn Fury Style [Arena Fighting] [/B][/COLOR][Con 13 or warforged race, any martial class] – Additional chessmastering can be useful, and this feat is at least keyed to an at-will that you will use occasionally.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Spirited Rider [Arena Fighting] [/B][/COLOR][Wis 13, Mounted Combat, any martial class] (DMA) – Ok for Fighters to cleave on the charge. Still not worth the feat, but it’s even [B][COLOR=#FF0000]worse[/COLOR] [/B]for Warlords.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Barreling Charge[/COLOR] [/B][Any martial class] (MP2) – A trap feat. The rules have been changed so you don’t have to stop as soon as you get into reach.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Battle-Scarred Veteran [Arena Fighting][/B][/COLOR] [Con 13, any martial class] (Drag368) – Conditional +stat to damage on a not particularly good at-will is not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Daring Performer [Arena Fighting][/B][/COLOR] [Cha 13, any martial class] (Drag368) – A Warlord is unlikely to have expanded crit-range and Brash Assault is already a poor power.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Deft Footwork[/B][/COLOR] [Dex 13, any martial class] (Drag368) – It is almost never worth shifting instead of attacking for an OA.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Formation Fighting[/B][/COLOR] [Any martial class] (MP2) – Again far too conditional. A bonus to OAs equal to the number of allies adjacent to the target is not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Hunting Wolf Style [/B][/COLOR][Any martial class] (Drag373) – Having an invigorating charge over a standard MBA, is really not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Overrun Critical [/B][/COLOR][Any martial class] (MP2) – You’ve just crit someone on the charge? It’s either dead or as near dead as no matter. By the time you have feats spare to consider this, you don’t want it.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Precision Ambush Style[/B][/COLOR] [Any martial] (Drag373) – Surprise rounds are extremely rare and so you shouldn’t waste feats for little gain.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Precision Throw [/B][/COLOR][Any martial class] (MP2 – Heavy thrown weapons are generally a poor choice. It is not worth the feat to be able to throw them with dex.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]True Arrow Style [Arena Fighting] [/B][/COLOR][Dex 13, any martial class] (Drag368) r – If as a ranger you are missing with Careful Attack, something is dreadfully wrong.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Untamed Berserker Style [Arena Fighting] [/B][/COLOR][Con 13, any martial class] r – Warlords have no reason to boost con. This would be yet another waste of a feat. [/sblock][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][sblock=Fighter] [B][COLOR=#00CCFF]Battle Awareness [Multiclass Fighter][/COLOR] [/B][Str 13, Wis 13] (MP) – The most commonly taken MC feat in the game. Gives you an MBA similar to that of the Fighter’s combat challenge and also allows you to tap into the myriad of Fighter support.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Devoted Challenge [/B][/COLOR][Dwarf, fighter, Combat Challenge class feature] (MP) – By far the best of the combat challenge-enhancing feats. You get your secondary stat to attack and damage, making you extremely sticky.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Keeper of Storm[/B][/COLOR] [Genasi, fighter, Combat Challenge class feature] (MP) – If you are a stormsoul genasi fighter, you should have a way of making all your attacks do lightning damage. A feat to make one attack do lightning is garbage.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Opportunistic Accuracy[/B][/COLOR] [Wis 13, elf, fighter] (MP) – Far too conditional to be worth it.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#000000][B]Warforged Superiority[/B] [/COLOR][Warforged, fighter, Combat Superiority class feature] (MP2) – Your OAs already stop movement but prone is a nice bonus to have, especially if you make a lot of OAs.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Arkhosian Fang Mauler [Greater Style][/COLOR] [/B][Fighter, Arkhosian Fang Student feat] (MP2) – It’s not worth taking an of the encounter powers alongside this feat to use them instead of your combat challenge.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Black Hood Butcher [Greater Style] [/B][/COLOR][Fighter, Black Hood Student feat] (MP2) – Same as above.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Desert Moon Swordmaster [Greater Style] [/B][/COLOR][Fighter, Desert Moon Student feat] (MP2) – Same again.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Forceful Opportunist[/B] [Fighter, Fighter Weapon Talent class feature] (Drag379) – Much better than the above feat as it give you both a push and mobility. Remember that as a fighter your OAs will stop movement.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Hewing Charge [/B][/COLOR][Fighter, Fighter Weapon Talent class feature] (Drag379) – One of the reasons a standard charger fighter can out-do a slayer. It slightly screws over your NADs but if you go str-con, then this feat seriously adds to your damage.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Hunting Spear Warder [Greater Style][/B][/COLOR] [Fighter, Hunting Spear Student feat] (MP2) – The charging Fighter does not want any of these powers.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Ironstar Crusher [Greater Style] [/B][/COLOR][Fighter, Ironstar Student feat] (MP2) – It’s not worth taking an of the encounter powers alongside this feat to use them instead of your combat challenge.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Kulkor Battlearm Warrior [Greater Style] [/B][/COLOR][Fighter, Kulkor Battlearm Student feat] – Fighters don’t mind giving allies bonuses to AC, as this increases their Catch22. However they probably won’t use any of the powers to charge with.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Longhand Guardian [Greater Style] [/B][/COLOR][Fighter, Longhand Student feat] (MP2) – A polearm fighter may consider this feat as it is basically a +1 to AC as long as you keep hitting. However none of the powers it is keyed to are anything to write home about.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Mobile Challenge[/B] [Fighter, Combat Challenge class feature] (Drag378) – Fighters get lots of feat options and this isn’t that stellar. After you make your combat challenge you get to shift.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Moradin's Forge Champion [Greater Style][/B][/COLOR] [Fighter, Moradin’s Forge Student feat] (MP2) – The only kind of fighter using such a two-handed weapon would be a charger and they would appreciate not being immobilised, slowed or restrained. Still not really worth the feat, given that it needs an entry feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Nerathan High Blade Soldier [Greater Style][/B][/COLOR] [Fighter, Nerathan High Blade Student feat] (MP2) – Yup you guessed it. Take [COLOR=#0000FF][B]Uncanny Dodge[/B][/COLOR] instead.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Ninth Legion Shield [Greater Style][/B][/COLOR] [Fighter, Ninth Legion Student feat] (MP2) - You wouldn’t want to take any of these encounter powers for your combat challenge, and the feat itself isn’t good enough to justify the entry feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Ninth Legion Student [Lesser Style][/B] [Fighter or warlord; proficiency with any one-handed pick or one-handed spear] (MP2) – The Fighter should ignore this but the Warlord may want to use Direct the Strike (sb) as his OA. An ally’s basic attack will almost always be better than the Warlord’s.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#00CCFF]Ogremight Bruiser [Greater Style][/COLOR] [/B][Fighter, Ogremight Student feat] (MP2) – A top quality charger-fighter feat, granting you expanded crit-range and the ability to use Anvil of Doom (sb) on the charge. This feat can be enough excuse to use a mordencrad rather than a gouge and it means you can choose a PP apart from Draven Marauder (sb).[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Partisan Polearm Infantry [Greater Style][/B][/COLOR] [Fighter, Partisan Polearm Student feat] (MP2) – The polearm Fighter does not intend to hit the same creature more than once in a row (see Polearm Gamble (sb)). He should also not be built to charge.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Reaving Axe Brute [Greater Style][/B] [Fighter, Reaving Axe Student feat] (MP2) – The wording is slightly dodgy (it is not clear whether the creature provokes just from you or from everyone adjacent) but it is still a decent feat. However you won’t want to use any of the powers.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Red Cloak Tough[/B] [/COLOR][Fighter, Red Cloak Student feat] (MP2) – You don’t want any of those powers for OAs either.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Savage Axe[/B][/COLOR] [Fighter] (Drag378) – Adding your tertiary stat to OA damage isn’t usually worth a feat, however if you have a way to force a lot of OAs (e.g. Fighter MC Cleric/Tactical Warpriest) then you might want to [B]consider[/B] it.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Swift Spear [/B][/COLOR][Fighter] (Drag378) – This is so not worth a feat. The spear build wants to push the enemy as far away as possible so you can prone them with Polearm Momentum.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Surprising Charge[/B] [/COLOR][Dex 17, fighter or rogue] (MP) – Probably the largest single damage increase that you can get from a feat (remember that both a gouge and a lance are spears). It is not hard to have CA on every attack and so you should always get this bonus.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Unbalancing Shield Shove[/B][/COLOR] [Fighter] (Drag385) – Similar to [B]Forceful Opportunist [/B]but CA is not as good as a push. [/sblock][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][sblock=Ranger][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF00FF]Constricting Serpent[/COLOR] [/B][Ranger, Beast Mastery class feature (serpent)] (MP2) – The only MBA your beast companion is likely to make is an OA, and these immobilising is not the worst thing in the world.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Goring Boar[/COLOR] [/B][Ranger, Beast Mastery class feature (boar)] (MP2) – A push two for your boar is not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Harrying Raptor [/B][/COLOR][Ranger, Beast Mastery class feature (raptor)] (MP2) – While adding immobilisation to your creature’s MBA might be useful, making it grant CA is just never going to be worth it.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Mauling Bear[/B][/COLOR] [Ranger, Beast Mastery class feature (bear)] (MP2) – Same as above but with grabbing instead of immobilising.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Pouncing Cat [/B][/COLOR][Ranger, Beast Mastery class feature (cat)] (MP2) – A second attack still won’t make the beast companion do anywhere near enough damage to make it worth choosing beastmaster powers.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Snapping Lizard [/B][/COLOR][Ranger, Beast Mastery class feature (lizard)] (MP2) – Same as before, +5 damage is not enough for your beast companion to be the least bit threatening, except at very low levels.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Savage Wolf[/B] [/COLOR][Ranger, Beast Mastery class feature (wolf)] (MP2) – Same as above, your companion’s MBA stopping movement could be quite useful.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Venomous Spider [/B][/COLOR][Ranger, Beast Mastery class feature (spider)] (MP2) – This doesn’t quite stop movement but slow sometimes will.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Adamant Arrow Hunter [Greater Style] [/B][/COLOR][Ranger, Adamant Arrow Student feat] (MP2) – Allows you to use various ranger encounter powers as RBAs but none of the particularly good ones.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Arkhosian Fang Duelist [Greater Style][/B][/COLOR] [Ranger, Arkhosian Fang Student feat] (MP2) – This isn’t a great feat until level 27, when charging with Death Rend becomes awesome! (sb)[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Beast Protector[/B][/COLOR] [Ranger, Beast Mastery class feature] (MP) – Now that it has been confirmed that this feat doesn’t work with Sharpshooter, there is not much reason to take this feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Coordinated Opportunity[/B] [/COLOR][Ranger, Beast Mastery class feature] (MP) – A conditional +2 damage to OAs is not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Furious Charge [/B][Half-orc, ranger, Hunter’s Quarry class feature] (MP2) – You shouldn’t miss on the charge every encounter but if you do, having a reroll could be handy.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Hunting Spear Skirmisher [Greater Style][/B] [/COLOR][Ranger, Hunting Spear Student feat] (MP2) - It is not worth taking any of those powers to charge with.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Ironstar Marauder [Greater Style][/B][/COLOR] [Ranger, Ironstar Student feat] (MP2) – A ranger should never use a mace or a flail. And those powers suck anyway.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Kulkor Battlearm Hunter [Greater Style] [/B][/COLOR][Ranger, Kulkor Battlearm Student feat] (MP2) – You will not want to choose any of these powers. [/sblock][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][sblock=Rogue][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Kulkor Battlearm Rattler [Greater Style][/COLOR] [/B][Rogue, Kulkor Battlearm Student feat, Ruthless Ruffian class feature] (MP2) – The RR is a joke of a Rogue, and this feat does not help it.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Opportunity Knocks[/B][/COLOR] [Rogue] (MP2) – CA is trivially easy to get in much more reliable ways.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Red Cloak Rake [Greater Style][/B] [/COLOR][Rogue, Red Cloak Student feat] (MP2) – Just like the much unused F16 of Daggermaster (g). If you, as striker, crit something, it shouldn’t live until your next turn most of the time. You also won’t use any of the powers.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Surprising Charge[/B][/COLOR] [Dex 17, fighter or rogue] (MP) – Probably the largest single damage increase that you can get from a feat (remember that both a gouge and a lance are spears). It is not hard to have CA on every attack and so you should always get this bonus.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Two-Fisted Shooter [/B][/COLOR][Rogue] (MP) – Even after the free action nerf, this is still an incredibly good feat. It gives you an RBA whenever you crit and also allows you to use the hand xbow as an offhand weapon. [/sblock] [sblock=Warlord][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Arkhosian Fang Commander [Greater Style] [/B][Warlord, Arkhosian Fang Student feat] (MP2) – If your DM provokes a lot of OAs (or you have an ally who can force them) then using [B][COLOR=#FF9900]Death From Two Sides[/COLOR] [/B]as an OA could get pretty silly. Otherwise the feat isn’t that great.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Black Hood Executioner [Greater Style] [/B][/COLOR][Warlord, Black Hood Student feat] (MP2) – It is not worth taking any of those powers to use for OAs.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Covered Retreat[/B][/COLOR] [Warlord, Resourceful Presence class feature] (Drag381) – There are many good Warlord feats but this is not one of them. Why would you take a feat to let an ally shift with your OA when you could take a feat to use [COLOR=#00CCFF][B]Direct the Strike[/B][/COLOR] instead?[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Desert Moon Zephyr [Greater Style] [/B][/COLOR][Warlord, Desert Moon Student feat] (MP2) – Same as above.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Guide the Shot [/B][/COLOR][Warlord] (MP2) – Unless you have a ranged-heavy party you want to concentrate on giving out melee bonuses. Rangers often have their own way of dealing with cover and concealment (e.g. Crossbow Expertise).[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Hunting Spear Chieftain [Greater Style] [/B][/COLOR][Warlord, Hunting Spear Student feat] – You might actually want to one of these powers on the charge if you are a BraveLord. Most Warlords should avoid however.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Ironstar Bravo [Greater Style] [/B][/COLOR][Warlord, Ironstar Student feat] – There are decent powers here but they require you to use a mace or a flail and you don’t want to use that sort of weapon when you are charging.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Kulkor Battlearm Captain [Greater Style][/B][/COLOR] [Warlord, Kulkor Battlearm Student feat] – A Warlord is unlikely to want to use a +2 proficiency weapon but if he does, this isn’t a bad feat. Allies rarely have feat bonuses to AC and there are some decent powers keyed to it.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Lend Strength[/B][/COLOR] [Warlord] (MP2) – Considering you will often be enabling against adjacent enemies, this a pretty decent damage boost for your granted attacks.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Moradin's Forge Marshal [Greater Style] [/B][/COLOR][Warlord, Moradin’s Forge Student feat] (MP2) – Using [COLOR=#FF9900][B]Hail of Steel[/B] [/COLOR]as an OA could be very amusing but chances are that if won’t come off very often.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Nerathan High Blade Captain [Greater Style][/B][/COLOR] [Warlord, Nerathan High Blade Student feat] (MP2) – Obsoleted by [COLOR=#0000FF][B]Uncanny Dodge[/B][COLOR=#000000].[/COLOR][/COLOR][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Ninth Legion Commander [Greater Style] [/B][/COLOR][Warlord, Ninth Legion Student feat] (MP2) – There are some decent powers there to use as OAs, however the main benefit of the feat is not enough to justify the entry feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#000000][B]Ninth Legion Student [Lesser Style][/B][/COLOR] [Fighter or warlord; proficiency with any one-handed pick or one-handed spear] (MP2) – The Fighter should ignore this but the Warlord may want to use [COLOR=#00CCFF][B]Direct the Strike[/B] [/COLOR](sb) as his OA. An ally’s basic attack will almost always be better than the Warlord’s.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Ogremight Ravager [Greater Style] [/B][Warlord, Ogremight Student feat] (MP2) p – This is a lot less use to you can it is to the Fighter. The Warlord rarely wants to charge himself, he’d rather get someone else to do it for him.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Rending Chains Warmaster [Greater Style] [/B][/COLOR][Warlord, Rending Chains Student feat] (MP2) – Terrible for many reasons – a Warlord won’t use a flail, won’t have boosted wisdom and rarely needs to make basic attacks.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Risky Charge [/B][Warlord, Bravura Presence class feature] (Drag381) – Warlords should generally not be concentrating on their own damage. However if you are making a charging BraveLord, it is not an awful feat. Barbarians need to wait until epic for their charges to knock prone.[/sblock][/sblock][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][sblock=Primal][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#0000FF]Reckless Charge[/COLOR] [/B][Any primal class] (PP) – Untyped accuracy bonuses are hard to come by and this one might well be worth taking for a primal charger even though it gimps your AC.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Stone Step Spirits[/B][/COLOR] [Dwarf, any primal class] (PP) – Charge range is not normally a problem, even for dwarves.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Eager Charger[/COLOR] [/B][Mul, barbarian, swift charge power] (Drag391) – You will almost never be out of charge range. A tertiary stat to damage once per encounter is not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Fearsome Charge[/B] [/COLOR][Barbarian, Rageblood Vigor class feature] (PP) – A push on swift charge is not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Ruthless Rampage [/B][/COLOR][Barbarian, Rampage class feature] (Drag384) – Far too conditional for a tiny bonus. Avoid.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Thaneborn Fury[/COLOR] [/B][Barbarian, Thaneborn Triumph class feature] – Inflicting -2 to attack rolls with one attack per encounter is not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Cheetah's Speed[/B][/COLOR] [Druid, wild shape power] (Drag383) – It is so rare to be out of charge range that it is not worth spending a feat for a conditional bonus to speed.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Enraged Boar Form[/B][/COLOR] [Druid, wild shape power] (PHB2) – A better version of powerful charge for the druid. The charging druid could take this very early on in his career.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Predator's Burst[/B][/COLOR] [Druid, Primal Predator class feature, wild shape power] (PP) – Considerably worse than the above but it is another untyped damaged bonus to charging.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Stampede[/B] [/COLOR][Druid, wild shape power] (Drag383) – Unless you kill the target, you will eat an OA every time you use the benefit. However if you have a defence bonus against OAs, then this feat might still be useful for setting up charges.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Improved Inevitable Shot [/B][/COLOR][Seeker, inevitable shot power] (PHB3) – Ignoring cover and concealment on one attack per encounter is not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Inescapable Shot[/COLOR] [/B][Seeker, inevitable shot power] (PHB3) – You are unlikely to be shooting at a target that has no enemies within 5 squares of it.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Bloodthirsty Spirit [/B][/COLOR][Shaman, Watcher Spirit class feature] (Drag387) – A very conditional small bonus. You don’t want this.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Sudden Roots [/B][/COLOR][Warden] (PHB2) – Wardens are zone defenders, so any feat that keep enemies close to you is a good one to have. [/sblock][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][sblock=Psionic][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Psionic Celerity [Augment][/B][/COLOR] [Psionic Augmentation class feature] (PP) – Worse than [COLOR=#FF0000][B]Fast Runner[/B][/COLOR]. Avoid.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Psionic Reflexes [Augment][/COLOR] [/B][Psionic Augmentation class feature] (PsP) – You would be very unlikely to want to waste your power points in making your OA more accurate.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Internalize the Basic Kata [/B][/COLOR][Monk, Flurry of Blows class feature, Unarmed Combatant class feature] (Drag404) – Full melee-training for the Monk and the side bonus making OAs trigger your flurry of blows.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Psionic Ferocity [/B][/COLOR][Minotaur, Ferocity racial trait, any psionic class] (Drag389) – You don’t want to waste a feat and a power point/encounter on 4-6 damage per encounter.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Rampaging Thought[/B][/COLOR] [Minotaur, any psionic class] (Drag 389) r – Obsolete with the [COLOR=#FF9900][B]Badge of the Berserker[/B][/COLOR].[/sblock] [sblock=Shadow] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Shadow Overflow[/B][/COLOR] [Born of Shadow feat] (HoS) – Considering the entry-feat isn’t that great, this feat usually won’t be worth it. Especially as necrotic damage is commonly resisted.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Horns of the Shadow Reaper[/B][/COLOR] [Minotaur, assassin, assassin’s shroud power] (Drag382) – Nowhere near enough benefit for all those prerequisites.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Horned Nightmare[/COLOR] [/B][Minotaur, assassin, shade form power] (Drag385) – Phasing on the charge some of the time is not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Merciless Nature[/B][/COLOR] [Wilden, assassin, wrath of the destroyer power] (Drag385) – No, just no. Combat advantage for one attack given a condition, not a chance. [/sblock][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][sblock=Unsourced][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF00FF]Effortless Dilettante[/COLOR] [/B][Half-elf, you must have chosen a melee attack power for your Dilettante racial trait] (Drag385) – If you need an MBA so much, take melee training instead. The only tiny niche is using twin-strike on the charge 1/enc.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Gorebrute Charge[/B][/COLOR] [Longtooth shifter] (PHB2) – Considering most shifters use a blood fury weapon to control their bloodied status, this could be a decent damage bonus.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Bloodied Ferocity [/B][Minotaur] (PHB3) – A free attack when bloodied is not a bad option.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Brutal Ferocity[/B][/COLOR] [Minotaur, Ferocity racial trait] (PHB3) - +2 to hit and damage less than once per encounter is not a good feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF00FF]Ferocious Frenzy[/COLOR] [/B][Minotaur, Ferocity racial trait] (Drag385) – That could generate quite a few attacks, but as you usually cannot control when you are reduced to 0hp, this is not a great feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Goring Shove [/B][/COLOR][Str 15, minotaur, goring charge racial power] (PHB3) – A push 1/enc is not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Honor's Path[/B][/COLOR] [Minotaur] (Drag385) – If this stacked with your OA, then it still wouldn’t be a great feat but as it is, don’t even look at it.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Minotaur Soul[/B][/COLOR] [Minotaur, revenant] (Drag376) – As a revenant you never plan to be unconscious, and you have much better past-life choices than minotaur.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Opportunity Gore[/B] [Minotaur, goring charge racial power] (Drag369) – You get to use your racial for every OA you make, meaning that your OAs prone, even if the damage is piddling.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Springing Charge[/B][/COLOR] [Minotaur] (PHB3) – Finally a good minotaur feat! A free action charge when you crit with a charge is a great use of a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#00CCFF]Streak of Light[/COLOR] [/B][Pixie] (HotFW) – Combine this with Surprising Charge (sb) on your Pixe Execution|Warlock/Fighter and never look back.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Surge of Thunder[/B][/COLOR] [Wilden, Nature’s Aspect racial trait] (Drag393) – It is not worth a feat to boost your OAs for a small fraction of the combat, however if you are in the aspect of elements, this does make you quite sticky so might be useful for Wilden defender.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Alchemical Opportunist[/B][/COLOR] [none] (Drag373) – Alchemical items are not worth using. Ever.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF00FF]Blade Opportunist[/COLOR] [/B][Str 13, Dex 13] (PHB) – Pretty much the only build that will want this is the Polearm Gamble glaive-wielding Fighter, who ought to have the stats anyway. For that is build it is pretty good (b).[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Child of Wind [/B][/COLOR][Born of the Elements feat] (HotEC) – This would be a decent feat if it wasn’t for the godawful entry feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Combat Intuition [/B][/COLOR][none] (PHB3) – Far too conditional for the benefit.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Combat Reflexes [/B][/COLOR][Dex 13] (PHB) – Same as [B][COLOR=#FF00FF]Blade Opportunist[/COLOR][/B]. That build is the only one that can be sure to make an awful lot of OAs, so it is worth making the accuracy on them insane.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Fast Runner[/COLOR] [/B][Con 13] (PHB) – You are almost never out of move+charge range.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Hammering Iron[/B][/COLOR] [none] (PHB3) – Combined with bludgeon expertise this gives you a push 2 on your OAs. Yes, there is a reason there is no polehammer in 4e.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Last Legion Defender[/B][/COLOR] [none] (Drag396) – Very conditional but untyped bonuses to AC are hard to find.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Mark of Sentinel [Dragonmark][/B][/COLOR] [None] (EPG) p – The upgrade of [B][COLOR=#FF0000]Deft Footwork[/COLOR][/B], however beware that Dragonmarks are not allowed in many campaigns.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Melee Training[/B] [/COLOR](PHB2) – If you are a non-strength melee class and you don’t have a feat that is similar to the pre-errata version (e.g. Intelligent Blade Master (sb)), then you almost certainly want this feat at some point, just to give you an opportunity attack, or to be something for the Warlord to wield.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Opportunistic Shove[/B][/COLOR] [None] (PHB3) – You pretty much never want to exchange damage for a push.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#0000FF]Powerful Charge[/COLOR] [/B][Str 13] (PHB) b – Another typed bonus to charging damage rolls. You will probably want this eventually if you are a charge build.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Righteous Fury [/B][/COLOR][Trained in Intimidate] (Drag377) – Like power attack, you would only want this if your accuracy is insane. However it might be worth a look for avengers.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Shining Purpose (Multiclass Bahamut) [/B][/COLOR][10th level, Noble Indoctrination] (Drag378) p – Not really worth the feat to swap your daily for this. When you hit, you allow one ally to spend a surge and make an MBA.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Serene Archery [/B][Wis 13, must worship Sehanine] (Drag385) – One of only two variants of Melee Training (sb) for RBAs. However there are not often you would want this, unless your leader is a Shaman. [COLOR=#FF9900][B]Spear Expertise [/B][/COLOR][None] (HotFW) – See [COLOR=#FF9900][B]Two-Handed Weapon Expertise[/B][/COLOR]. [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Student of the Plague [Multiclass Spellscarred][/B][/COLOR] [You have a spellscar] (FRPG) – See Zathris’s guide to Spellscars but a feat for a minor action to gain +2 to charge speed is not worth it.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF9900][B]Two-Handed Weapon Expertise [/B][/COLOR][None] (HotFW) – If you are a charger you want this and a gouge. Unless you are a using a lance, in which case you want [COLOR=#FF9900][B]Spear Expertise[/B][/COLOR].[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Whip Expert [Multiclass][/B][/COLOR] [Whip Training, 8th level] (Drag368) – The whip is no longer a flail so will never be used by anyone ever (except possibly a lazylord with commander’s strike who also wants to use a shield). [/sblock] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [h=1]Paragon Feats[/h][COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [sblock=Divine][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Inexorable Pursuit[/COLOR] [/B][avenger, Censure of Pursuit class feature, oath of enmity power] (PHB2) – Avengers are notoriously feat-starved and so you don’t want use a feat to make charging your Oath slightly easy, as there is rarely an issue in this area.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Wrath of Defeat[/B] [/COLOR][runepriest, Wrathful Hammer class feature] (PHB3) – Generally not worth it except for a revenant. [/sblock] [sblock=Martial][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF9900][B]Deft Blade[/B] [/COLOR][any martial class] (MP2) – Untyped accuracy bonuses like this (reflex is general two points lower than AC) are what make using a light blade so amazing.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Hammer Shock [/B][any martial class, trained in Intimidate] (MP2) – Causing your MBAs to give out -2 to hit is not the worst used of a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF9900][B]Impaling Spear[/B][/COLOR] [any martial class] (MP2) g – Alongside [COLOR=#00CCFF][B]Surprising Charge[/B][/COLOR], this is the feat that makes the gouge the epitome of the charger’s weaponry.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Lashing Flail [/B][/COLOR][any martial class] (MP2) – Combined with [B]Flail Expertise[/B] (g), this is means that your MBAs prone on a hit. This is very nice for defenders whose mark punishment is an MBA.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Piercing Pick[/B] [any martial class] (MP2) – The pick does not get much other support and fort tends to be the highest of the NADs. However if you are using a pick anyway, you might want to consider this.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Wicked Blade [/B][/COLOR][any martial class] (MP2) – Best case scenario, that you are a fighter with a 10% crit chance and using a bastard sword (if you were using a fullblade you won’t even look at this feat). You would do 2d10 = 11 damage on 10% of your MBAs, so this feat is worth significantly less than a feat that gave you +1 damage. Avoid.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF00FF]Stonefoot Reprisal[/COLOR] [/B][dwarf, fighter] (MP) – Keeping your location is important for a fighter but a lot of pushes and slides come from ranged, for which this feat is useless.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Fey Charge[/B][/COLOR] [eladrin, fighter] (MP) – Despite the errata to prevent this from combining with Eladrin Swordmage Advance (sb), this is a still a top quality feat to allow you to tele-charge all encounter (until you miss).[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Opportunistic Archer [/B][/COLOR][elf, fighter, Combat Challenge class feature] (MP) – There is no reason for a fighter to use a bow. Ever.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Avalanche Reaver [/B][goliath, any martial class] (MP2) – Given a push enhancer (e.g. Rushing Cleats) this could be useful for setting up a second charge on an AP against the same target.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#00CCFF]Tail Trip[/COLOR] [/B][tiefling, fighter, Combat Challenge class feature] (PHR: T) – A tielfing fight could make good use of this. Both your OAs and your combat challenge proning make you incredibly sticky.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Clobbering Brawler[/B] [/COLOR][fighter, Brawler Style class feature] (MP2) – The brawler is not the type of fighter you want to optimising MBAs on, and crits dazing on MBAs is not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Combat Opening[/B][/COLOR] [half-elf, fighter, Combat Challenge class feature] (MP) – As a fighter, you should have a top-quality MBA so it is not worth wasting a feat to let someone else be your mark punishment.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Plunging Blade[/COLOR] [/B][fighter] (Drag378) – Fighters are one of the few classes that don’t tend to use light blades and expanded crit range on a small fraction of your attacks is not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Pinning Challenge [/B][/COLOR][fighter, Fighter Weapon Talent class feature] (Drag379) – This feat makes the two-handed weapon user damn sticky – both your OAs and your combat challenge now immobilise.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Reckless Attacker[/B][/COLOR] [fighter] (MP) – Extra attacks are always nice, even if this comes with a slight caveat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Staggering Challenge[/B] [/COLOR][fighter, Combat Challenge class feature] (Drag378) – A fighter can knock prone on his MBA and still do damage by using a flail.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Striking Resurgence[/B][/COLOR] [fighter] (MP2) – Self-healing without losing out on offence is a good deal (except for dwarves who will never second wind as a standard).[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Tactical Superiority[/B][/COLOR] [fighter, Combat Superiority class feature] (MP2) – Your OAs stop movement already, so no need for them to slow.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Bestial Death Strike [/B][/COLOR][ranger, Beast Mastery class feature (boar or lizard)] (MP2) – Your companion won’t go down every fight and even if it did, it’s MBA will be shockingly poor by this level.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Gliding Beast[/B] [/COLOR][ranger, Beast Mastery class feature (cat or raptor)] (MP2) – Your companion will rarely hit with its MBA and thus this is not worth wasting a feat on.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Poisonous Beast[/B][/COLOR] [ranger, Beast Mastery class feature (serpent or spider)] (MP2) – The only thing that your companion’s MBA is useful for is OAs that stop movement. Ongoing 5 just doesn’t cut it.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Rampaging Beast[/B] [/COLOR][ranger, Beast Mastery class feature (bear or wolf)] (MP2) – See above.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Opportunistic Sneak Attack[/B][/COLOR] [rogue, Sneak Attack class feature] (MP) – The invisible cunning sneak rogue might make enough opportunity attacks to make this feat worthwhile but all others should avoid.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Roundabout Charge [/B][/COLOR][rogue, trained in Acrobatics] (MP) – Mostly obsoleted by Badge of the Berserker (g). However it could still be useful for charging around blocking or hazardous terrain.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Impetuous Charger[/B][/COLOR] [Cha 15, warlord] (MP) – Causing the target of your charge to grant CA to all your allies is a good use of a feat. Not to mention the fact that the MC warlord feats are top-notch too. [/sblock][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][sblock=Primal][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Charging Rampage[/B][/COLOR] [barbarian, Rampage class feature] (PHB2) – The main way for the barbarian to stay competitive in the damage market is to charge, so to charge again when you crit is a good thing. You should choose rages that can be used on the charge so that you don’t need to waste a standard action getting into a rage. Minotaur barbarians should take [COLOR=#00CCFF][B]Springing Charge[/B][/COLOR].[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Rageblood Recovery[/B][/COLOR] [barbarian, Rageblood Vigor class feature] (PHB2) – You would only consider this if you have no leader in your party. The ability to possibly spend a surge each encounter shouldn’t be a good use of a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Thirsty Blade[/B][/COLOR] [barbarian] (PP) – There is only really one build that would make good use of this feat this feat and that would really prefer to be using a hammer (Fighter/Rampaging Brute). However if you are short of damage-increasing feats, this might be worth a look and adjust your tactics.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Font of Vengeance[/B][/COLOR] [warden, Font of Life class feature] (Drag379) – Far too conditional for just str mod of damage. Certainly not worth a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Wildblood Retribution[/B][/COLOR] [warden, Wildblood class feature] (PP) – Makes you extra sticky for a round when you second wind by granting you a free-action MBA on your turn if someone breaches your mark. [/sblock] [sblock=Psionic][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Simple Precision [/B][/COLOR][monk] (PHB3) – Untyped bonuses to hit are few and far between. Take every one you can. [/sblock] [sblock=Unsourced][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Opportunity Breath [/B][/COLOR][dragonborn, dragon breath racial power] – The rebreather may want this but nobody else does.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Web Spinner[/B] [/COLOR][drow] (Drag379) – Crit targets don’t tend to survive long enough for immobilisation to become important.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Fierce Charge[/B][/COLOR] [gnoll, ferocious charge racial power] (Drag367) – Using at at-will on the charge once per encounter is not worth a feat (with the possible except of a gnoll ranger charging with twin-strike).[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Bloodborn Recovery[/B][/COLOR] [minotaur, Ferocity racial trait] (PHB3) – You would be lucky ever to see this in your entire adventuring career – being knocked unconscious and then scoring a crit with the MBA you are granted. Certainly not worth a feat to spend a surge if that unlikely event happens.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Bloody Gore[/B][/COLOR] [minotaur, goring charge racial power] (PHB3) – Goring charge isn’t a great racial power and so it’s not worth a feat to conditionally recharge it.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF00FF]Agile[/COLOR] [COLOR=#00CCFF]Opportunist[/COLOR][/B] [none] (PHB2) - If you otherwise have little use for your immediate actions and have someone who can slide you around every encounter, then this is a good feat. Otherwise I would choose something else.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Grazing Shot[/B] [/COLOR][none] (PHB3) – Never plan to miss. The main class that works around RBAs (the seeker) already has ways to get out of missing.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Heavy Blade Opportunity[/B][/COLOR] [Str 15, Dex 15] (PHB) – The feat that is required on battleminds to make them into semi-viable defender. Using any weapon at-will for OAs is a good use of a feat (e.g. Brutal Barrage or Twin-Strike).[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Opportunity Sidestep [/B][/COLOR][none] (PHB3) – It is not worth a feat to shift after you OA.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Polearm [COLOR=#00CCFF]Gamble[/COLOR][/B] [Str 15, Wis 15] (PHB) – One of the most hotly debated feats, on whether it is triggered by forced movements on teleports. This can be a very nice feat (OAs are optimisable to the point where you should never miss with it) but become less so as more and more monsters have reach.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Repel Charge[/B] [none] (PHB3) – Can be nice but depends on your DM. If you are charged a lot then go for it, extra attacks as opportunity actions are not to be sneezed at.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Two-Weapon Opening [/B][/COLOR][Two-Weapon Fighting feat] (PHB2) – Free action MBA against a target you just crit. [B][COLOR=#00CCFF]Especially nice[/COLOR] f[/B]or characters with expanded crit ranges, e.g. Daggermaster Rouges or Draeven Marauder Avengers. [/sblock] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [h=1]Epic Feats[/h][COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [sblock=Arcane][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Ruthless [COLOR=#00CCFF]Spellfury[/COLOR] [/B][sorcerer] (AP) – By this level the regular sorc won’t be using at-wills very often and thus this won’t trigger particularly often. However for the elementalist (who lives off his at-will RBA) this is a top quality feat for a class that doesn’t get much in the in the way of free action attacks.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Charging Aegis[/B][/COLOR] [swordmage, Swordmage Aegis class feature] (AP) – In generally Swordmages at this level have better things to do with their standard action that charge but if you often find yourself short of minor actions to make with, this might be worth a look.[/sblock] [sblock=Divine] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Halo of Warding [/B][/COLOR][avenger, oath of enmity power] (Drag382) – A nice way to make sure you always get the benefit of your Oath of Enmity or at least get an OA when an enemy moves adjacent to you.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Preserver's Command [/B][/COLOR][invoker, preserver’s rebuke power] (Drag387) – Granting a basic attack at the cost of a huge bonus to your attack rolls is not the greatest use of a feat.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Rune of Battle [Rune][/B] [/COLOR][runepriest] (PHB3) – The runepriest is not known for his attack-granting capabilities but this feat is definitely worth taking (as you, unlike the archer warlord, probably will have expanded crit-range) to grant an MBA to an adjacent ally whenever you crit.[/sblock] [sblock=Martial] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Allied Opportunity[/B][/COLOR] [fighter, Combat Challenge class feature] (MP2) – This increases your stickiness even further (especially at epic when you can use combat challenge 2/round) because if an enemy violates your mark, they have to eat 2 MBAs.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Inevitable Challenge[/COLOR] [/B][fighter, Combat Challenge class feature] (Drag379) – You are an epic fighter, you shouldn’t be missing.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Knock-Back Swing [/B][/COLOR][Con 17, fighter] (MP) – Your OAs immobilise anyway and most creatures at epic have reach, so a push won’t normally be that useful.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Unstoppable Charge [/B][/COLOR][Str 21, Con 17, fighter] (MP) – A very nice feat that allows you to combine the twin damage sources of charging and multi-attacking. Shame about the high con requirement but you generally need that for your expanded crit range too.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Quick Beast Command[/B][/COLOR] [Wis 17, ranger, Beast Mastery class feature] (MP) – You’re a ranger, you ought to have decent minor-action attacks. The beast’s damage scales awfully.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Artful Provocation[/B][/COLOR] [Cha 17, rogue, Artful Dodger class feature] (MP) – There are much easier ways to get CA by this level.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Enabling Shot[/B][/COLOR] [warlord] (MP2) – You’re a leader so you probably won’t even have expanded crit-range. Generally not worth a feat but you will be shooting at targets adjacent to your allies so the benefit might come up every so often.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Fate Favors the Bold[/COLOR] [/B][warlord, Bravura Presence class feature] (MP2) r – This isn’t worth an epic feat; a stat bonus to damage to the basic attack granted by your Bravura Presence. Even for a Bravelord, it is not worth pushing charisma, as all the best warlord powers are either int-based or require a different presence.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Learn by Doing[/B][/COLOR] [warlord] (MP2) – At epic with a warlord in the party, your allies shouldn’t be missing with granted attacks very often or you are doing your job wrong.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Tactical Action [/B][/COLOR][warlord, Int 19, Tactical Presence class feature] (Drag368) – You’ve just given the ally a huge bonus to hit with his attack, they really oughtn’t to be missing. [/sblock][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][sblock=Primal][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Overpowering Charge [/B][/COLOR][barbarian] (PP) – Proning on every charge is pretty nice.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Sweeping Blade [/B][/COLOR][barbarian] (PP) – This won’t come off every encounter. Avoid this feat unless you have a way to constantly generate OAs (e.g. Tactical Warpriest).[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Triumphant Spirit[/B][/COLOR] [shaman, Stalker Spirit class feature] (PP) – You have better uses for your epic feats as your allies should not be dropping all that often. [COLOR=#0000FF][B]More[/B] [/COLOR][B][COLOR=#0000FF]use[/COLOR][/B] if you have a party full of revenants.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Earthstrength Might [/B][/COLOR][warden, Earthstrength class feature] (PP) – A way to keep damaging the enemy even when you need to self-heal? Awesome. [B][COLOR=#00CCFF]Crazy good[/COLOR] [/B]for dwarf wardens, who now get a minor action MBA 1/encounter. [/sblock] [sblock=Psionic][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B][COLOR=#FF0000]Dragon's Grasp[/COLOR] [/B][monk] (PsP) – No one uses the grab action in epic. Even the brawler (who occasionally does want to MC monk) uses other powers which allow him to grab targets. [/sblock] [sblock=Unsourced][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF0000][B]Fist of Night [/B][/COLOR][drow] (Drag382) – At epic you should never build around missing, especially in this situation of guaranteed CA.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#00CCFF][B]Brutal Charge[/B][/COLOR] [gnoll, ferocious charge racial power, Fierce Charge] (Drag367) – The main reason people use Reincarnate Champion (Gnoll). Hurricane of Blades on the charge anyone?[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#0000FF][B]Vicious Stomp[/B] [/COLOR][minotaur, goring charge racial power] (PHB3) – Finally something that makes goring charge worth using! Combining this with [COLOR=#0000FF][B]Opportunity Gore[/B][/COLOR] gives you an OA that prones with a small amount of damage and then gives you a full-bloodied mba against the target on the floor. Very nice for a minotaur fighter or warden.[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Cleaving Axe[/B] [None] (PHB3) – Normally this would require you to be adjacent to two enemies when you drop the first but this is much better if you have a way to move when you kill something. This gets [COLOR=#00CCFF][B]downright dirty[/B][/COLOR] when you have a belt of breaching and a reaper’s axe. You kill a minion, teleport 5 squares, shift one square and then unload two MBAs into a standard (one free action, one no action).[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][B]Deft Aim [/B][none] (PHB3) – The RBA is not as trick-outable as the MBA but this is a [COLOR=#FF9900][B]jolly nice[/B][/COLOR] feat for those classes that specialise in them (hunters/seekers).[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans][COLOR=#FF00FF][B]Two-Weapon Flurry[/B] [/COLOR][Dex 19, Two-Weapon Fighting] (PHB) – Generally you won’t make enough OAs to make this worthwhile but an invisible melee cunning sneak rogue might consider it and would have the accuracy to hit even with the -5. [/sblock][/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [/QUOTE]
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