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General Tabletop Discussion
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Basic battle tactics
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<blockquote data-quote="Dash Dannigan" data-source="post: 575609" data-attributes="member: 6306"><p>battles, battles, and more battles mate! experience is the best teacher (and watching players that have alive characters can be beneficial as well).</p><p></p><p>That being said, it's very difficult to come up with a general battle treatise for group tactics because so many of the situations that arise between a variable party and opposition compositions are nigh unpredictable but a few basics are doable.</p><p></p><p>I'd stick to simplicity as a DM. Hit the PCs where they are weak with your NPC groups strengths. If the PCs have multiple casters, and the NPC group has burly fighters get those fighters in as fast as you can to pulveerize those casters. An ambush would be best here if the NPCs are aware, a good surpirse round charge or ranged sneak attack does wonders against a caster, hehe. Include readied actions with ranged weapons against those caster as well so they have to make concentration checks, etc.</p><p></p><p>To keep a good mage alive, just keep him away from melee, invisibility or improved invisibility is great, fly is good, things that keep the caster out of range or harder to pinpoint. Seriously go for defensive spells to keep them alive, including dispel magic, and readying counterspells against other mages. This can be very important. A ring of counter spells, etc. are also advised.</p><p></p><p>Goodluck!</p><p></p><p>Edit- The WotC guidebooks (ex. tome&blood) have some basic tactics and suggestions for effective *magic-user* or what-have-you. good stuff there.</p></blockquote><p></p>
[QUOTE="Dash Dannigan, post: 575609, member: 6306"] battles, battles, and more battles mate! experience is the best teacher (and watching players that have alive characters can be beneficial as well). That being said, it's very difficult to come up with a general battle treatise for group tactics because so many of the situations that arise between a variable party and opposition compositions are nigh unpredictable but a few basics are doable. I'd stick to simplicity as a DM. Hit the PCs where they are weak with your NPC groups strengths. If the PCs have multiple casters, and the NPC group has burly fighters get those fighters in as fast as you can to pulveerize those casters. An ambush would be best here if the NPCs are aware, a good surpirse round charge or ranged sneak attack does wonders against a caster, hehe. Include readied actions with ranged weapons against those caster as well so they have to make concentration checks, etc. To keep a good mage alive, just keep him away from melee, invisibility or improved invisibility is great, fly is good, things that keep the caster out of range or harder to pinpoint. Seriously go for defensive spells to keep them alive, including dispel magic, and readying counterspells against other mages. This can be very important. A ring of counter spells, etc. are also advised. Goodluck! Edit- The WotC guidebooks (ex. tome&blood) have some basic tactics and suggestions for effective *magic-user* or what-have-you. good stuff there. [/QUOTE]
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