Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Basic battle tactics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 576399" data-attributes="member: 704"><p><strong>More Tactics</strong></p><p></p><p>Note and Use Terrain:</p><p>It helps alot to plan your battles out in advance. To that end, take a look at where your players are going to be having this fight. The most helpful thing to do is to take a look at the situational modifiers for combat. Things like cover, bonus to hit from high ground, movement penalties for water, climb DC's for surfaces that must be climbed. Pick a few to exploit, and then have your NPC's use them. Once you know where your fighting, you will have a better idea of what to do.</p><p></p><p>Outdoors:</p><p>If your in open terrain, open with missile fire. Use grass, bushes and the like to hide. In battle, use Tree's, Rocks, and changes in elevation to gain cover and concealment.</p><p></p><p>Indoors: </p><p>Make note of what doors and secret doors are in the area. Furniture is a nice secondary tool. A table can be tipped over for cover, or someone can stand on it for a high ground bonus.</p><p></p><p>Basic Tactics:</p><p></p><p>Draw them out - Players who use melee weapons love to chase down missle attackers. If you have a group of say, 10 Orcs, have 5 of them use bows at medium range and have the other 5 Hide. Hiding gets a bonus for distance from players, poor lighting, and other terrain features. Once the melee types run off after the archers, have the other 5 charge the non melee types.</p><p></p><p>Moving Targets - With low level humanoids using ranged weapons, have the fire, and then move away from their targets. Ideally in sepearate directions. This will give your archers more chances to attack your players.</p><p></p><p>Divide and Conquer - If you have spell casters with access to Web, or any wall spell, use the spells to split the party. Spell casters on the wrong side of a Wall of Ice cannot do much to help the barbarian who charged on ahead.</p><p></p><p>Obstacles - If you can place missile attackers on either the top of a small cliff or the far side of a chasm, go for it. This is especially brutal if the archers have good cover.</p><p></p><p>Prepared Traps - If your dungeon has Pit Traps, falling Rock traps, or Spear traps, have humanoids take positions so that the trap is between the players and the humanoids. With luck, the player will spring the trap when they try to close with the humanoids.</p><p></p><p>Use Alternative Attacks - If you have Bugbears using Great Axes, go for Sunder attacks. If you have a fighter with Improved Disarm, have the others hold their actions until after the Disarm. If the disarm works, have one of the humanoids pick up the fallen weapon instead. If someone is surrounded and you have a few to spare, have the first few to go try a Trip attack, followed by a 5 foot step to let another attacker in. If it works, you can get +6 to hit (+2 flanking, +4 prone).</p><p></p><p>Exploit Immunities - If you are using Fire Giants, have them fight in an area full of fire. The pc's will take fire damage, and giants take none. If your using Orcs underground or at night, apply the sight related penalties to those without light. Undead do not breath, so if they are fighting in water, you can Grapple and hold the PC's under water until they Drown.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 576399, member: 704"] [b]More Tactics[/b] Note and Use Terrain: It helps alot to plan your battles out in advance. To that end, take a look at where your players are going to be having this fight. The most helpful thing to do is to take a look at the situational modifiers for combat. Things like cover, bonus to hit from high ground, movement penalties for water, climb DC's for surfaces that must be climbed. Pick a few to exploit, and then have your NPC's use them. Once you know where your fighting, you will have a better idea of what to do. Outdoors: If your in open terrain, open with missile fire. Use grass, bushes and the like to hide. In battle, use Tree's, Rocks, and changes in elevation to gain cover and concealment. Indoors: Make note of what doors and secret doors are in the area. Furniture is a nice secondary tool. A table can be tipped over for cover, or someone can stand on it for a high ground bonus. Basic Tactics: Draw them out - Players who use melee weapons love to chase down missle attackers. If you have a group of say, 10 Orcs, have 5 of them use bows at medium range and have the other 5 Hide. Hiding gets a bonus for distance from players, poor lighting, and other terrain features. Once the melee types run off after the archers, have the other 5 charge the non melee types. Moving Targets - With low level humanoids using ranged weapons, have the fire, and then move away from their targets. Ideally in sepearate directions. This will give your archers more chances to attack your players. Divide and Conquer - If you have spell casters with access to Web, or any wall spell, use the spells to split the party. Spell casters on the wrong side of a Wall of Ice cannot do much to help the barbarian who charged on ahead. Obstacles - If you can place missile attackers on either the top of a small cliff or the far side of a chasm, go for it. This is especially brutal if the archers have good cover. Prepared Traps - If your dungeon has Pit Traps, falling Rock traps, or Spear traps, have humanoids take positions so that the trap is between the players and the humanoids. With luck, the player will spring the trap when they try to close with the humanoids. Use Alternative Attacks - If you have Bugbears using Great Axes, go for Sunder attacks. If you have a fighter with Improved Disarm, have the others hold their actions until after the Disarm. If the disarm works, have one of the humanoids pick up the fallen weapon instead. If someone is surrounded and you have a few to spare, have the first few to go try a Trip attack, followed by a 5 foot step to let another attacker in. If it works, you can get +6 to hit (+2 flanking, +4 prone). Exploit Immunities - If you are using Fire Giants, have them fight in an area full of fire. The pc's will take fire damage, and giants take none. If your using Orcs underground or at night, apply the sight related penalties to those without light. Undead do not breath, so if they are fighting in water, you can Grapple and hold the PC's under water until they Drown. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Basic battle tactics
Top