Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Basic battle tactics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dremen" data-source="post: 577878" data-attributes="member: 6773"><p>Pick up a copy of The Art of War by Sun Tzu. I have one that includes 3 different translations so you get a good feel for what he was really trying to say. The Book of 5 rings is also good. This is your theory. Others have already posted good specifics.</p><p></p><p>Here is how I set up a battle co-dming a Slaver module 1e converted to 3e. I can't remember the name right now. Anyway I was given the task of Building and running a 7th level wizard. There were various henchmen mostly 0 level orcs and mooks. and 1 Blind fighter with Blind sight 30'. The wizard was a chick named Markessa or some such.</p><p></p><p>Anyway here's what I did. I as feats I got extend spell and brew potions. I made a bunch of potions for the fighter to buff him, all extended. As soon as the alarm was set off I knew that a certain group of heros were invading. We had plenty of time to prepare. All I knew was some basics 2 or 3 spell casters and some tanks.</p><p></p><p>The fighter drank potions of: Bulls Strenth, Cats grace, and Endurance, and Owls Wisdom (to help with will saves.) He also had a 2 potions of haste and 2 of blinking. And he had a few pebles with darkness cast on them covered by baked clay to be thrown down breaking the clay creating darkness.</p><p></p><p>I also set up a narrow passage way about 80ft long. It was already dark. I laid out some pebles with darkness on them and a few other pebles just to confuse things. I hung bags at various hieghts filled with alchemist fire with a smoke stick tied on, and tanglefoot bags. The floor was littered with caltrops. I had 8 archers 0 level orcs 2 abreast in 4 rows. With heavy x-bows. 1 row would fire then duck untill the other 3 fired. They were also equiped with numerous alchemist fire and tangle foot bags as well as smoke stick and thunder stones. With alarm spells set at every 10 feet.</p><p></p><p>The magic I had was a cloak of arachnidia and already drank all the buff potions sam as fighter + intellegence, mage armour and shield and improved invis. Haste when the party came down. and a blinking for if things got tight. I also had a ring that let me see in magical darkness.</p><p></p><p>When the Pc's first get into the passage way and alarm spell went off and 2 minitours charged the PC's from the rear (Invisibility potions). Then the archers started fireing blindly through the darkness beyond.</p><p></p><p>The minitours softened up some of the weaker members of the party staying back behind the fighters. The fighters spend a few rounds moving to the back of the party. The weaker members started into the darkness. There were roughly 10 pebles with darkness every 20 feet. They couldn't dispell the darkness and went in. 2nd alarm goes off. I use the cast WEB from the cloak and back off The web is about 10 feet from the party's spell casters and they are steping on caltrops and whacked a alchemist fire bag not knowing what it was.</p><p></p><p>They finally finish off the minitours and the figther move back to the front using a staff to sweep caltrops. Then they encounter the WEB. They start hacking at it (Remember there are tangle foot bags, alchemist fire and smoke sticks now susspended in the webbing they are hacking, not to mention caltrops. After the webs go up in flames (setting off some more alchemist fire, ) The blind fighter charges in from behind. dropping darkness pebles. He drops the wizard in the first round and the party tries to switch possitions. Many of the other spell casters couldn't target spells but sent a lighting bolt down the corridor (takes out all my archers).</p><p></p><p>The PC's had a heck of a time with the blind fighter. Their attacks were ineffective with the darkness and the hasted blinking fighter. He wore down the parties damage dealers VERY well before dying. In the mean time I cast a few more web spells in the trapped corridor and fled, sending a bunch of mooks to soften them up more and prepare for the final battle.</p><p></p><p>I only got 1 PC down to 0hp, but a 7th level Wizard 7th level fighter 2 minitours and 8 x-bow men and 10 orcs put on some major hurt to a group of 8 12-15th level PC's. I wasn't there for the final battle with this character so I don't know how it ended. But the PC's were weakened VERY badly from something that if they were in the open or had prep time, could have easilly walked right through.</p><p></p><p>It was over a year ago and there may be some details I forgot. But I used none of my memorised spells used up a bunch of potions and a couple scrolls and used 1 magic item, and a few henchmen.</p><p></p><p>She was at full strength for the final confrontation. Which I did not prep or run.</p><p></p><p>Anyway basically I made it difficult for the spell casters to do ANYTHING other than get whacked. I neutralized the fighters. Blink + Darkness = VERY HARD TO HIT. Espeacially when you can "see" and the PC's cannot. The smoke and fire + webs every 10 feet and caltrops used up allot of party resources. For very little money. The cleric had to burn up nearly all of his healing magic. The archers were very ineffective. So were the mooks.</p><p></p><p>Anyway know 1 or 2 strengths each monster/npc's have. I prefer to be more indirect in assults if I have time to prep. </p><p></p><p>Hope you liked it.</p><p></p><p>-D</p></blockquote><p></p>
[QUOTE="Dremen, post: 577878, member: 6773"] Pick up a copy of The Art of War by Sun Tzu. I have one that includes 3 different translations so you get a good feel for what he was really trying to say. The Book of 5 rings is also good. This is your theory. Others have already posted good specifics. Here is how I set up a battle co-dming a Slaver module 1e converted to 3e. I can't remember the name right now. Anyway I was given the task of Building and running a 7th level wizard. There were various henchmen mostly 0 level orcs and mooks. and 1 Blind fighter with Blind sight 30'. The wizard was a chick named Markessa or some such. Anyway here's what I did. I as feats I got extend spell and brew potions. I made a bunch of potions for the fighter to buff him, all extended. As soon as the alarm was set off I knew that a certain group of heros were invading. We had plenty of time to prepare. All I knew was some basics 2 or 3 spell casters and some tanks. The fighter drank potions of: Bulls Strenth, Cats grace, and Endurance, and Owls Wisdom (to help with will saves.) He also had a 2 potions of haste and 2 of blinking. And he had a few pebles with darkness cast on them covered by baked clay to be thrown down breaking the clay creating darkness. I also set up a narrow passage way about 80ft long. It was already dark. I laid out some pebles with darkness on them and a few other pebles just to confuse things. I hung bags at various hieghts filled with alchemist fire with a smoke stick tied on, and tanglefoot bags. The floor was littered with caltrops. I had 8 archers 0 level orcs 2 abreast in 4 rows. With heavy x-bows. 1 row would fire then duck untill the other 3 fired. They were also equiped with numerous alchemist fire and tangle foot bags as well as smoke stick and thunder stones. With alarm spells set at every 10 feet. The magic I had was a cloak of arachnidia and already drank all the buff potions sam as fighter + intellegence, mage armour and shield and improved invis. Haste when the party came down. and a blinking for if things got tight. I also had a ring that let me see in magical darkness. When the Pc's first get into the passage way and alarm spell went off and 2 minitours charged the PC's from the rear (Invisibility potions). Then the archers started fireing blindly through the darkness beyond. The minitours softened up some of the weaker members of the party staying back behind the fighters. The fighters spend a few rounds moving to the back of the party. The weaker members started into the darkness. There were roughly 10 pebles with darkness every 20 feet. They couldn't dispell the darkness and went in. 2nd alarm goes off. I use the cast WEB from the cloak and back off The web is about 10 feet from the party's spell casters and they are steping on caltrops and whacked a alchemist fire bag not knowing what it was. They finally finish off the minitours and the figther move back to the front using a staff to sweep caltrops. Then they encounter the WEB. They start hacking at it (Remember there are tangle foot bags, alchemist fire and smoke sticks now susspended in the webbing they are hacking, not to mention caltrops. After the webs go up in flames (setting off some more alchemist fire, ) The blind fighter charges in from behind. dropping darkness pebles. He drops the wizard in the first round and the party tries to switch possitions. Many of the other spell casters couldn't target spells but sent a lighting bolt down the corridor (takes out all my archers). The PC's had a heck of a time with the blind fighter. Their attacks were ineffective with the darkness and the hasted blinking fighter. He wore down the parties damage dealers VERY well before dying. In the mean time I cast a few more web spells in the trapped corridor and fled, sending a bunch of mooks to soften them up more and prepare for the final battle. I only got 1 PC down to 0hp, but a 7th level Wizard 7th level fighter 2 minitours and 8 x-bow men and 10 orcs put on some major hurt to a group of 8 12-15th level PC's. I wasn't there for the final battle with this character so I don't know how it ended. But the PC's were weakened VERY badly from something that if they were in the open or had prep time, could have easilly walked right through. It was over a year ago and there may be some details I forgot. But I used none of my memorised spells used up a bunch of potions and a couple scrolls and used 1 magic item, and a few henchmen. She was at full strength for the final confrontation. Which I did not prep or run. Anyway basically I made it difficult for the spell casters to do ANYTHING other than get whacked. I neutralized the fighters. Blink + Darkness = VERY HARD TO HIT. Espeacially when you can "see" and the PC's cannot. The smoke and fire + webs every 10 feet and caltrops used up allot of party resources. For very little money. The cleric had to burn up nearly all of his healing magic. The archers were very ineffective. So were the mooks. Anyway know 1 or 2 strengths each monster/npc's have. I prefer to be more indirect in assults if I have time to prep. Hope you liked it. -D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Basic battle tactics
Top