Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Basic battle tactics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 578534" data-attributes="member: 704"><p><strong>Min/Maxing NPC's to the PC's</strong></p><p></p><p>As helpful and effective as it is for a DM to design his NPC's so that they are tailored to fight the PC's of a given adventure, it is not a good habit to become dependent on. Just because your PC's might be getting alot of use out of a Maximized Fireball spell does not mean that the bulk of NPC's should suddenly have Potions of protection from fire. All that accomplishes is for your players to become frustrated.</p><p></p><p>To that end, you should almost never completly customize your NPC's equipment and combat tactics specifically to fit the players.</p><p></p><p>But, with good recon, mundane or otherwise, you can often get alot of justification.</p><p></p><p>Example 1:</p><p>An evil wizard gets reports of a group of meddlesome heroes attacking his minions. He then sends out a patrol to engage them, but gives the leader an item which he can use to alert the wizard. When the PC's are spotted, the wizard is alerted, and casts Clarvoyance and Clairaudience, and watches the fight. The evil wizard now knows what the players look like, which ones are likely spell casters, and knows a bit about their combat capability. He can note which players are clerics, and what holy symbols they use. After the PC's leave, the mage might be able to have some other minions recover the bodies so he can use Speak with Dead to learn even more.</p><p></p><p>Example 2:</p><p>The Broken Fist Orc's are a brutal band with hostile neigbors, so they have patrolls regularly sweep their borders. A patrol encounters the PC's. One of the Orcs is a runner, with ranks in Hide, and Move Silently, and the Run feat. He gets himself out of sight while the Orcs prepare for battle. The orcs are massacared, but the runner who was hiding about 50 meters away see's and hears what happens. He stays out of sight until the PC's leave, and then runs like hell back to the tribe. He tells the cheif what happened. The cheif then orders an ambush prepared.</p><p></p><p>As a DM, I like the idea of a recurring villian. To that end, I try to remember to do two things with villians I want to have around for a while. In addition to planning how they will fight the players, I also figure out a way for the villian to gather information on the players, and I plan out a few likely escape routes.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 578534, member: 704"] [b]Min/Maxing NPC's to the PC's[/b] As helpful and effective as it is for a DM to design his NPC's so that they are tailored to fight the PC's of a given adventure, it is not a good habit to become dependent on. Just because your PC's might be getting alot of use out of a Maximized Fireball spell does not mean that the bulk of NPC's should suddenly have Potions of protection from fire. All that accomplishes is for your players to become frustrated. To that end, you should almost never completly customize your NPC's equipment and combat tactics specifically to fit the players. But, with good recon, mundane or otherwise, you can often get alot of justification. Example 1: An evil wizard gets reports of a group of meddlesome heroes attacking his minions. He then sends out a patrol to engage them, but gives the leader an item which he can use to alert the wizard. When the PC's are spotted, the wizard is alerted, and casts Clarvoyance and Clairaudience, and watches the fight. The evil wizard now knows what the players look like, which ones are likely spell casters, and knows a bit about their combat capability. He can note which players are clerics, and what holy symbols they use. After the PC's leave, the mage might be able to have some other minions recover the bodies so he can use Speak with Dead to learn even more. Example 2: The Broken Fist Orc's are a brutal band with hostile neigbors, so they have patrolls regularly sweep their borders. A patrol encounters the PC's. One of the Orcs is a runner, with ranks in Hide, and Move Silently, and the Run feat. He gets himself out of sight while the Orcs prepare for battle. The orcs are massacared, but the runner who was hiding about 50 meters away see's and hears what happens. He stays out of sight until the PC's leave, and then runs like hell back to the tribe. He tells the cheif what happened. The cheif then orders an ambush prepared. As a DM, I like the idea of a recurring villian. To that end, I try to remember to do two things with villians I want to have around for a while. In addition to planning how they will fight the players, I also figure out a way for the villian to gather information on the players, and I plan out a few likely escape routes. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Basic battle tactics
Top