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Basic D&D/D20 setting: Single vs. multiple Pantheons
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<blockquote data-quote="Feldspar" data-source="post: 3104307" data-attributes="member: 20450"><p>I'd say that going with a single pantheon is better for a Basic setting. Its the easiest to pull off and allows you to focus your energy on making that one pantheon as rich as possible (both in flavor text and crunchy stuff like church specific feats, domains and PRC's).</p><p></p><p>The Kalamar setting goes with the one set of gods many names approach, so you might want to hit devotees of that setting up for info on how they like it. I remember there being some things that I really liked <ul> <li data-xf-list-type="ul">a feat that lets clerics convert a turn/rebuke undead use into some other kind of effect depending on which diety was worshipped</li> <li data-xf-list-type="ul">description of the main religious text for each faith</li> <li data-xf-list-type="ul">description of church organization (names of ranks within, identifying garb, etc)</li> </ul><p></p><p>Interestingly, one of the things I didn't like was that it seemed like there were too many evil gods. The basically have an equal number of gods for each possible alignment type. When you have 4-5 LE, 4-5 NE and 4-5 CE gods, well that's a lot of evil gods. Especially since these are overt flat out obviously evil dudes. </p><p></p><p>I like my evil to come in subtler packages - I want the church of Hextor, for example, to roll in to town saying "we bring Order" not "we bring Evil". But when one of the followers of one of these gods make their presence known ...</p><p><span style="font-family: 'Courier New'"><strong>Diety:</strong> <strong>Church:</strong> <strong>Clergy:</strong></span></p><p><span style="font-family: 'Courier New'">The Overlord The House of Shackles Bringers of the New Order</span></p><p><span style="font-family: 'Courier New'">The Flaymaster Order of Agony Ministry of Misery</span></p><p><span style="font-family: 'Courier New'">Rotlord Conveticle of Affliction The Pestilent Ones</span></p><p><span style="font-family: 'Courier New'">Prince of Terror Temple of Sleepless Nights Fellowship of Terror</span></p><p>... then even the dumbest yokel is going to realize that the grass is probably greener on the other side of hill and that they should get outta dodge while they still have feet attached to their legs.</p><p></p><p>Anyway, while I think multiple pantheons can be really interesting, you then have to deal with how those pantheons interact. Just how many gods of War are there? If they're all brawling with each Highlander style to be the only one left, it does tend to reduce them to gods with a little 'g'. I mean, they're powerful entities, but once they lose that sort of uniqueness, they lose (IMO) a lot of their divinity as well. I hate the way they do things in FR - you expect me to WORSHIP some middle manager who was appointed, possibly being raised from mortal status, to manage a "portfolio" by some other more powerful being? I might make deals and bargains with such powers, but worship them out of awe? Never.</p><p></p><p>For a homebrew, I'm working on an idea of multiple pantheons, but with gods that are so completely non-interfering that no one can even be sure that they truly exist. Trying to put some faith back into these religions. Of course, how that then interacts with lots of spells, alignment, outsider type creatures, etc is a big old mess I have yet to get a firm grip on.</p></blockquote><p></p>
[QUOTE="Feldspar, post: 3104307, member: 20450"] I'd say that going with a single pantheon is better for a Basic setting. Its the easiest to pull off and allows you to focus your energy on making that one pantheon as rich as possible (both in flavor text and crunchy stuff like church specific feats, domains and PRC's). The Kalamar setting goes with the one set of gods many names approach, so you might want to hit devotees of that setting up for info on how they like it. I remember there being some things that I really liked[list][*]a feat that lets clerics convert a turn/rebuke undead use into some other kind of effect depending on which diety was worshipped [*]description of the main religious text for each faith [*]description of church organization (names of ranks within, identifying garb, etc) [/list] Interestingly, one of the things I didn't like was that it seemed like there were too many evil gods. The basically have an equal number of gods for each possible alignment type. When you have 4-5 LE, 4-5 NE and 4-5 CE gods, well that's a lot of evil gods. Especially since these are overt flat out obviously evil dudes. I like my evil to come in subtler packages - I want the church of Hextor, for example, to roll in to town saying "we bring Order" not "we bring Evil". But when one of the followers of one of these gods make their presence known ... [FONT=Courier New][b]Diety:[/b] [b]Church:[/b] [b]Clergy:[/b] The Overlord The House of Shackles Bringers of the New Order The Flaymaster Order of Agony Ministry of Misery Rotlord Conveticle of Affliction The Pestilent Ones Prince of Terror Temple of Sleepless Nights Fellowship of Terror[/FONT] ... then even the dumbest yokel is going to realize that the grass is probably greener on the other side of hill and that they should get outta dodge while they still have feet attached to their legs. Anyway, while I think multiple pantheons can be really interesting, you then have to deal with how those pantheons interact. Just how many gods of War are there? If they're all brawling with each Highlander style to be the only one left, it does tend to reduce them to gods with a little 'g'. I mean, they're powerful entities, but once they lose that sort of uniqueness, they lose (IMO) a lot of their divinity as well. I hate the way they do things in FR - you expect me to WORSHIP some middle manager who was appointed, possibly being raised from mortal status, to manage a "portfolio" by some other more powerful being? I might make deals and bargains with such powers, but worship them out of awe? Never. For a homebrew, I'm working on an idea of multiple pantheons, but with gods that are so completely non-interfering that no one can even be sure that they truly exist. Trying to put some faith back into these religions. Of course, how that then interacts with lots of spells, alignment, outsider type creatures, etc is a big old mess I have yet to get a firm grip on. [/QUOTE]
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