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Basic D&D/D20 setting: Single vs. multiple Pantheons
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<blockquote data-quote="Feldspar" data-source="post: 3104769" data-attributes="member: 20450"><p>That's pretty much what I'm trying to create for my homebrew. In mine, some believe that the complex and convoluted ritual prayers used by Clerics are merely a different way to bind and make use of the same magic forces tapped into by arcane casters. Clerics take it on faith that in fact a greater power has responded to a ritualized plea and granted them their powers.</p><p></p><p>I want to have all kinds of different faiths and creation beliefs and set things up (in terms of gods, spells, etc) so that no one can prove or disprove any belief system.</p><p></p><p>I've got monotheistic Dwarves who were created to help their god forge the world but were cast out for the crime of attempting to imitate his work while he rested - some even think that the whole race will be taken back if they just clean up and wipe out their mistakes: orcs, goblinoids and giants. Others think that a life spent perfecting their craft will grant them readmittance to the forge upon their death. As they do not expect their god to answer prayers they have no clerics - but they do have Shugenjas (renamed and Dwarf flavored) who manipulate the base elements of life to craft spells. Favored classes of Shugenja, Artificer and Fighter.</p><p></p><p>I've got zen-hippy-jedi Elves who think that they are near the highest state reincarnated state and that further progress will free them from the mortal coil to unite and become part of the great world spirit which created and is everything. And they believe that to touch magic is to touch, experience and commune with that spirit. Some seek inwards unlocking sorcerous powers; others follow a druidic tradition seeking outwards to try to experience and gain a perfect understanding of nature. Still others look for transendence not by trying to manipulate magic to their ends, but by developing inner powers and physical perfection. Favored classes of Druid, Sorceror and Monk.</p><p></p><p>I've got vision questing Gnomes whose lives and society are strongly influenced by learning from burrowing creatures - both real and from the spirit world. Favored classes of Spirit Shaman, Wu Jen and Scout.</p><p></p><p>And then, of course, lots of different pantheons that people believe in. And with that you get syncretic faiths, atheists and agnostics and everything else feel like throwing in.</p><p></p><p>Eberron has fairly distant gods and has some cool things with regards to planes and outsider creature types that I may have to steal and adapt. I still need to figure out how much of that stuff to fit in (how could we live without Slaad) - all while removing the alignment system. Still have tons of work ahead of me.</p><p></p><p>Hmmm, not really something that would work for a "basic setting" is it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Feldspar, post: 3104769, member: 20450"] That's pretty much what I'm trying to create for my homebrew. In mine, some believe that the complex and convoluted ritual prayers used by Clerics are merely a different way to bind and make use of the same magic forces tapped into by arcane casters. Clerics take it on faith that in fact a greater power has responded to a ritualized plea and granted them their powers. I want to have all kinds of different faiths and creation beliefs and set things up (in terms of gods, spells, etc) so that no one can prove or disprove any belief system. I've got monotheistic Dwarves who were created to help their god forge the world but were cast out for the crime of attempting to imitate his work while he rested - some even think that the whole race will be taken back if they just clean up and wipe out their mistakes: orcs, goblinoids and giants. Others think that a life spent perfecting their craft will grant them readmittance to the forge upon their death. As they do not expect their god to answer prayers they have no clerics - but they do have Shugenjas (renamed and Dwarf flavored) who manipulate the base elements of life to craft spells. Favored classes of Shugenja, Artificer and Fighter. I've got zen-hippy-jedi Elves who think that they are near the highest state reincarnated state and that further progress will free them from the mortal coil to unite and become part of the great world spirit which created and is everything. And they believe that to touch magic is to touch, experience and commune with that spirit. Some seek inwards unlocking sorcerous powers; others follow a druidic tradition seeking outwards to try to experience and gain a perfect understanding of nature. Still others look for transendence not by trying to manipulate magic to their ends, but by developing inner powers and physical perfection. Favored classes of Druid, Sorceror and Monk. I've got vision questing Gnomes whose lives and society are strongly influenced by learning from burrowing creatures - both real and from the spirit world. Favored classes of Spirit Shaman, Wu Jen and Scout. And then, of course, lots of different pantheons that people believe in. And with that you get syncretic faiths, atheists and agnostics and everything else feel like throwing in. Eberron has fairly distant gods and has some cool things with regards to planes and outsider creature types that I may have to steal and adapt. I still need to figure out how much of that stuff to fit in (how could we live without Slaad) - all while removing the alignment system. Still have tons of work ahead of me. Hmmm, not really something that would work for a "basic setting" is it :D [/QUOTE]
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