Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Basic D&D, Holmes Edition - a review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iosue" data-source="post: 6157872" data-attributes="member: 6680772"><p>Holmes was published in 1977, which meant it was written mostly during 1976. At the time, TSR was working on AD&D, but at that point only the Monster Manual. Holmes had some contact with Gygax, as can be seen by the new alignment rules, but had no inside information on how AD&D would turn out. Hence, he still uses "Fighting-man" instead of "Fighter". His alignment has 5 points, instead of nine. His initiative system is completely unique. TSR wouldn't actually begin codifying the AD&D rules until 1978, when they wrote the DMG.</p><p></p><p>So Holmes was operating in something of a vacuum. He had the little brown books and supplements, and a vague idea that after finishing the Basic set players would go on to AD&D. And even that was something he learned in the course of doing it. Originally he simply wanted to do an introductory set for the original three books. At this point, no one had ever written a basic set for an RPG before. Wargamers were used to the kind of supplements Gygax and Arneson put out in 1974. Non-wargamers were used to boardgames or card games where the instructions fit on the inside of the box top.</p><p></p><p>So he put out his Basic set. When the AD&D DMG came out, it was actually with same presentation as Holmes: headings following headings without any real chapter breaks, and only a vague sense of thematic structure. Not to mention it had just as many inconsistencies as Holmes, if not more. For example, there are no Neutral Good or Neutral Evil monsters in the Monster Manual. Because when the Monster Manual was written, they were intending the same alignment system as in Holmes, but sometime afterward they decided to go with the 9-point system.</p><p></p><p>So while Holmes is by no means as good as Moldvay (published with the hindsight of the LBBs, the Holmes Basic, and AD&D), I think it's pretty clearly much easier for a newbie to learn the game from than the LBBs or AD&D. Which is probably why it was so successful.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6157872, member: 6680772"] Holmes was published in 1977, which meant it was written mostly during 1976. At the time, TSR was working on AD&D, but at that point only the Monster Manual. Holmes had some contact with Gygax, as can be seen by the new alignment rules, but had no inside information on how AD&D would turn out. Hence, he still uses "Fighting-man" instead of "Fighter". His alignment has 5 points, instead of nine. His initiative system is completely unique. TSR wouldn't actually begin codifying the AD&D rules until 1978, when they wrote the DMG. So Holmes was operating in something of a vacuum. He had the little brown books and supplements, and a vague idea that after finishing the Basic set players would go on to AD&D. And even that was something he learned in the course of doing it. Originally he simply wanted to do an introductory set for the original three books. At this point, no one had ever written a basic set for an RPG before. Wargamers were used to the kind of supplements Gygax and Arneson put out in 1974. Non-wargamers were used to boardgames or card games where the instructions fit on the inside of the box top. So he put out his Basic set. When the AD&D DMG came out, it was actually with same presentation as Holmes: headings following headings without any real chapter breaks, and only a vague sense of thematic structure. Not to mention it had just as many inconsistencies as Holmes, if not more. For example, there are no Neutral Good or Neutral Evil monsters in the Monster Manual. Because when the Monster Manual was written, they were intending the same alignment system as in Holmes, but sometime afterward they decided to go with the 9-point system. So while Holmes is by no means as good as Moldvay (published with the hindsight of the LBBs, the Holmes Basic, and AD&D), I think it's pretty clearly much easier for a newbie to learn the game from than the LBBs or AD&D. Which is probably why it was so successful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Basic D&D, Holmes Edition - a review
Top