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Basic D&D rides again!
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<blockquote data-quote="jrients" data-source="post: 1252703" data-attributes="member: 13559"><p>It's all a matter of perspective. The Basic, Expert, Companion, Master, & Immortal Rules altogether were fairly complex. By themselves, all the D&D Basic Rules I've seen were pretty light and breezy by today's standards. The '81 Basic/Expert duo was pretty simple but still had tons and tons of potential. I still say the '81 Basic/Expert rules are the pinnacle of game design. Those little booklets are some of the tighest game writing I've ever seen.</p><p></p><p></p><p></p><p>I think you might want to crack open your 1st edition AD&D books. Try reading the sections on making sure the dice rolls you made qualify you for the class and race you want. Or the attribute charts. Or the weapon charts. (Speed factor? Weapon vs armor type? Space needed?) Or the rules on spell components. Or the alignment system. Movement by inches means 10 feet indoors but 10 yards outdoors, but areas in inches work differently? Training to level. Or the entire DMG chapter on combat.</p><p></p><p></p><p></p><p>Strongholds have been a core feature in Dungeons & Dragons games up until 3e came out. The marginalization of these rules has been to the deteriment of the game, IMHO.</p></blockquote><p></p>
[QUOTE="jrients, post: 1252703, member: 13559"] It's all a matter of perspective. The Basic, Expert, Companion, Master, & Immortal Rules altogether were fairly complex. By themselves, all the D&D Basic Rules I've seen were pretty light and breezy by today's standards. The '81 Basic/Expert duo was pretty simple but still had tons and tons of potential. I still say the '81 Basic/Expert rules are the pinnacle of game design. Those little booklets are some of the tighest game writing I've ever seen. I think you might want to crack open your 1st edition AD&D books. Try reading the sections on making sure the dice rolls you made qualify you for the class and race you want. Or the attribute charts. Or the weapon charts. (Speed factor? Weapon vs armor type? Space needed?) Or the rules on spell components. Or the alignment system. Movement by inches means 10 feet indoors but 10 yards outdoors, but areas in inches work differently? Training to level. Or the entire DMG chapter on combat. Strongholds have been a core feature in Dungeons & Dragons games up until 3e came out. The marginalization of these rules has been to the deteriment of the game, IMHO. [/QUOTE]
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