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Basic D&D rides again!
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<blockquote data-quote="howandwhy99" data-source="post: 1254339" data-attributes="member: 3192"><p>And I predict you may be right. </p><p> </p><p>I think the main reason for making an basic version of the current D&D system is to open up the game to 6 - 12 year olds. Sure some kids are really bright and may be able to pick up the full game, but why limit your sales to just those with the capacity to buy and read 3 300+ page books?</p><p> </p><p>If WotC can make the game rules' "presentation" a bit simpler and lower the entry cost, I would hope D&D becomes popular with actual kids again. Wouldn't you love to see some 10 year old running the game for his younger brothers and sisters? I just don't see that happening as often under the current ruleset.</p><p> </p><p>And if the set (or book?) comes with lots of dice, figurines, maps, terrain, etc., then there is all the more 'cool' factor for younger children. Kids love visual stuff! At least look at the current toy market and see what you're competing against. </p><p> </p><p>My big hope is that they might include more than one (short) adventure (maybe continuous?) that teaches a newbie DM how to run a game. (better yet, how to create an adventure.)</p><p> </p><p>For the kid players, I'm willing to bet some simple example text and character sheets are already planned for. </p><p> </p><p>I expect NBD&D to be something more along the lines of "open up and play".</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 1254339, member: 3192"] And I predict you may be right. I think the main reason for making an basic version of the current D&D system is to open up the game to 6 - 12 year olds. Sure some kids are really bright and may be able to pick up the full game, but why limit your sales to just those with the capacity to buy and read 3 300+ page books? If WotC can make the game rules' "presentation" a bit simpler and lower the entry cost, I would hope D&D becomes popular with actual kids again. Wouldn't you love to see some 10 year old running the game for his younger brothers and sisters? I just don't see that happening as often under the current ruleset. And if the set (or book?) comes with lots of dice, figurines, maps, terrain, etc., then there is all the more 'cool' factor for younger children. Kids love visual stuff! At least look at the current toy market and see what you're competing against. My big hope is that they might include more than one (short) adventure (maybe continuous?) that teaches a newbie DM how to run a game. (better yet, how to create an adventure.) For the kid players, I'm willing to bet some simple example text and character sheets are already planned for. I expect NBD&D to be something more along the lines of "open up and play". [/QUOTE]
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