Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Basic D&D rides again!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 1254611" data-attributes="member: 151"><p>More complex than earlier editions, no. Not complex at all? I'd argue that's a relative thing. Is D&D really that complicated at it's core? Not at all, I'd agree.</p><p> </p><p>But to a 10 year-old who's never played before? All the necessary concepts to absorb is quite a bit, and it's intimidating. The rules can be esoteric, even in 3E, where everything is relatively consistent across the board (an 18 stat gives you a +4 bonus, regardless....and there is no 18/00). The fact that we have a rules forum, and that folks are still discussing rules ambiguities 3 years later (and I've seen plenty of discussions where people discover that something worked under 3.0 the same way as 3.5, but they missed it) means that there's plenty of room for confusion.</p><p> </p><p>You may say that you weren't confused by anything in 3.0 from the get-go, but many of us, who are long-time gamers, were. AoOs took two sessions to really understand, and only then because some cat named Eric Noah had a cool website that explained them more clearly than the first printing did (wonder whatever happened to him?). Things like Bull Rushes, grapple checks (especially with monsters with Improved grab or trip attacks) and dispel checks all are examples of where things start to get complicated. </p><p> </p><p>And while you don't need all that right out of the box, the books show so many options over the space of 320 pages that it can be very intimidating. Now add into that the fact that you're not ready to play, yet. That novice DM has to either buy some modules or the Monster Manual, and unless you know how to run a game, you'll really need the DMG to learn how to run a game...or you may end up quitting before you've run more than a game or two.</p><p> </p><p>Why do I use 10 years-old as the baseline? Because that's when almost everybody I've ever gamed with started, with the exception of my wife and my female players in high-school, who started a couple of years later. And of those players both past and present, almost all of them started D&D with the Red Box, and then graduated to the AD&D tomes when they were ready. 3.5e is much less intimidating, I agree, but I still see a new Red Box as a great idea for the above and other reasons.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1254611, member: 151"] More complex than earlier editions, no. Not complex at all? I'd argue that's a relative thing. Is D&D really that complicated at it's core? Not at all, I'd agree. But to a 10 year-old who's never played before? All the necessary concepts to absorb is quite a bit, and it's intimidating. The rules can be esoteric, even in 3E, where everything is relatively consistent across the board (an 18 stat gives you a +4 bonus, regardless....and there is no 18/00). The fact that we have a rules forum, and that folks are still discussing rules ambiguities 3 years later (and I've seen plenty of discussions where people discover that something worked under 3.0 the same way as 3.5, but they missed it) means that there's plenty of room for confusion. You may say that you weren't confused by anything in 3.0 from the get-go, but many of us, who are long-time gamers, were. AoOs took two sessions to really understand, and only then because some cat named Eric Noah had a cool website that explained them more clearly than the first printing did (wonder whatever happened to him?). Things like Bull Rushes, grapple checks (especially with monsters with Improved grab or trip attacks) and dispel checks all are examples of where things start to get complicated. And while you don't need all that right out of the box, the books show so many options over the space of 320 pages that it can be very intimidating. Now add into that the fact that you're not ready to play, yet. That novice DM has to either buy some modules or the Monster Manual, and unless you know how to run a game, you'll really need the DMG to learn how to run a game...or you may end up quitting before you've run more than a game or two. Why do I use 10 years-old as the baseline? Because that's when almost everybody I've ever gamed with started, with the exception of my wife and my female players in high-school, who started a couple of years later. And of those players both past and present, almost all of them started D&D with the Red Box, and then graduated to the AD&D tomes when they were ready. 3.5e is much less intimidating, I agree, but I still see a new Red Box as a great idea for the above and other reasons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Basic D&D rides again!
Top