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Basic D&D rides again!
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<blockquote data-quote="Ulrick" data-source="post: 1288586" data-attributes="member: 775"><p>Yeah, I guess it was worth $10. </p><p></p><p></p><p></p><p>I don't like complex rules. Why should I have to memorize complex rules just to tell a cool story? I shouldn't. A few weeks ago my gaming group played in an Basic D&D game (The red 1980 booklet) They were astounded by how simple the rules were--all tucked into a 68 page booket. The rules worked. Anything that happened outside those rules the DM (Me) arbitrated accordingly. </p><p></p><p>I just find it amazing that the d20 system was supposed to simplify everything but instead it seemed to create a monster set of rules that detail every aspect of a character. </p><p></p><p>For me, the wonder of playing D&D is going away. Yes, the older editions rules were clunkier, but the magic seemed to be there. Now D&D sometimes feels like I'm playing a video game or a game of chess.</p><p></p><p>When I come to the gaming table I want to play, not get tangled up in the rules. I want to be immersed in fantasy worlds like those I read about in books. Those books inspired the game we play (just look at the inspirational reading lists in the 1st ed. DMG and the Basic D&D books), not the other way around. </p><p></p><p>If you come to my gaming table with the soul purpose of mastering complex rules or memorizing the details of a campaing setting, instead of getting involved in the story, I will ask you to leave. </p><p></p><p>end rant</p></blockquote><p></p>
[QUOTE="Ulrick, post: 1288586, member: 775"] Yeah, I guess it was worth $10. I don't like complex rules. Why should I have to memorize complex rules just to tell a cool story? I shouldn't. A few weeks ago my gaming group played in an Basic D&D game (The red 1980 booklet) They were astounded by how simple the rules were--all tucked into a 68 page booket. The rules worked. Anything that happened outside those rules the DM (Me) arbitrated accordingly. I just find it amazing that the d20 system was supposed to simplify everything but instead it seemed to create a monster set of rules that detail every aspect of a character. For me, the wonder of playing D&D is going away. Yes, the older editions rules were clunkier, but the magic seemed to be there. Now D&D sometimes feels like I'm playing a video game or a game of chess. When I come to the gaming table I want to play, not get tangled up in the rules. I want to be immersed in fantasy worlds like those I read about in books. Those books inspired the game we play (just look at the inspirational reading lists in the 1st ed. DMG and the Basic D&D books), not the other way around. If you come to my gaming table with the soul purpose of mastering complex rules or memorizing the details of a campaing setting, instead of getting involved in the story, I will ask you to leave. end rant [/QUOTE]
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