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basic differences in rules per edition
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<blockquote data-quote="Nagol" data-source="post: 5461710" data-attributes="member: 23935"><p>2e </p><p>-- rounds didn't change time duration -- both 1e and 2e had 1 minute rounds</p><p>-- spell damage received caps to dice</p><p>-- added bards as base class; dropped assassin</p><p>-- dropped half-orcs</p><p>-- raised demi-human level limits</p><p></p><p></p><p>3e</p><p>-- replaced saving throw system with the trinity (Fort, Will, Reflex)</p><p>-- flattened curve for attribute bonuses</p><p>-- substantially removed item damage (failing a save vs fireball didn't require all exposed items to check, for example)</p><p>-- added semi-customisable leveling choices (feats and similar chosen class abilities)</p><p>-- revamped multiclassing</p><p>-- added prestige classes</p><p>-- huge hit point inflation by mid levels</p><p>-- converted weapon immunities into damage reduction</p><p>-- returned half-orc</p><p>-- removed demi-human level limits</p><p>-- made xp progression the same for all classes</p><p>-- converted to a linear #encounter per level gain paradigm</p><p>-- dropped system shock / resurrection survival and maximum number of raises per character? (I think this still existed in 2e)</p><p></p><p></p><p>3.5e</p><p>-- replaced damage reduction system</p><p>-- tweaked spells to be less general in use (splitting some into several spells, removing variability, shortening durations)</p></blockquote><p></p>
[QUOTE="Nagol, post: 5461710, member: 23935"] 2e -- rounds didn't change time duration -- both 1e and 2e had 1 minute rounds -- spell damage received caps to dice -- added bards as base class; dropped assassin -- dropped half-orcs -- raised demi-human level limits 3e -- replaced saving throw system with the trinity (Fort, Will, Reflex) -- flattened curve for attribute bonuses -- substantially removed item damage (failing a save vs fireball didn't require all exposed items to check, for example) -- added semi-customisable leveling choices (feats and similar chosen class abilities) -- revamped multiclassing -- added prestige classes -- huge hit point inflation by mid levels -- converted weapon immunities into damage reduction -- returned half-orc -- removed demi-human level limits -- made xp progression the same for all classes -- converted to a linear #encounter per level gain paradigm -- dropped system shock / resurrection survival and maximum number of raises per character? (I think this still existed in 2e) 3.5e -- replaced damage reduction system -- tweaked spells to be less general in use (splitting some into several spells, removing variability, shortening durations) [/QUOTE]
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