Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
basic differences in rules per edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 5461734" data-attributes="member: 58197"><p>3E:</p><ul> <li data-xf-list-type="ul">Experience points adjusted by PC level (lower-level characters earn more XP from the same encounter than higher-level ones).</li> <li data-xf-list-type="ul">Prestige classes.</li> <li data-xf-list-type="ul">Scaling difficulties on saving throws.</li> <li data-xf-list-type="ul">Ability score caps removed (previously 25 was absolute maximum).</li> <li data-xf-list-type="ul">Clear and specific rules for magic item creation.</li> <li data-xf-list-type="ul">Greatly expanded access to stat-boosting magic items, and 2E's "there are no magic item shops" replaced with the expectation that PCs will be able to buy and sell items freely, resulting in the "Christmas tree effect."</li> <li data-xf-list-type="ul">Class limits for nonhuman characters removed. Dwarves can now be wizards.</li> </ul><p></p><p>4E:</p><ul> <li data-xf-list-type="ul">Applied the same mechanical framework (at-will, encounter, daily, utility) to all classes. Essentials has moved away from this, however.</li> <li data-xf-list-type="ul">Experience points back to not being adjusted by PC level.</li> <li data-xf-list-type="ul">Eliminated skill points, replaced with skill training. (Seemingly a minor change, but a major sticking point for some folks.)</li> <li data-xf-list-type="ul">Made powers and abilities self-contained and rigidly defined. Instead of open-ended effects like <em>charm person</em> that rely on DM interpretation, all powers state their precise effects in unambiguous terms.</li> <li data-xf-list-type="ul">Fort/Ref/Will saves replaced with attacks versus Fort/Ref/Will defenses. Functionally the same, but now the attacker rolls instead of the defender. Saving throws redefined... again.</li> <li data-xf-list-type="ul">"X rounds" durations replaced with "save ends" and "sustain" effects.</li> <li data-xf-list-type="ul">Introduced the idea of "short rests" to partially recharge between encounters.</li> <li data-xf-list-type="ul">Removed stat-boosting items and effects.</li> </ul><p></p><p>(Also, they didn't get rid of wizard school specialization in 3E. In fact it looks pretty much the same in 3E as it did in 2E.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5461734, member: 58197"] 3E: [list][*]Experience points adjusted by PC level (lower-level characters earn more XP from the same encounter than higher-level ones). [*]Prestige classes. [*]Scaling difficulties on saving throws. [*]Ability score caps removed (previously 25 was absolute maximum). [*]Clear and specific rules for magic item creation. [*]Greatly expanded access to stat-boosting magic items, and 2E's "there are no magic item shops" replaced with the expectation that PCs will be able to buy and sell items freely, resulting in the "Christmas tree effect." [*]Class limits for nonhuman characters removed. Dwarves can now be wizards.[/list] 4E: [list][*]Applied the same mechanical framework (at-will, encounter, daily, utility) to all classes. Essentials has moved away from this, however. [*]Experience points back to not being adjusted by PC level. [*]Eliminated skill points, replaced with skill training. (Seemingly a minor change, but a major sticking point for some folks.) [*]Made powers and abilities self-contained and rigidly defined. Instead of open-ended effects like [i]charm person[/i] that rely on DM interpretation, all powers state their precise effects in unambiguous terms. [*]Fort/Ref/Will saves replaced with attacks versus Fort/Ref/Will defenses. Functionally the same, but now the attacker rolls instead of the defender. Saving throws redefined... again. [*]"X rounds" durations replaced with "save ends" and "sustain" effects. [*]Introduced the idea of "short rests" to partially recharge between encounters. [*]Removed stat-boosting items and effects.[/list] (Also, they didn't get rid of wizard school specialization in 3E. In fact it looks pretty much the same in 3E as it did in 2E.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
basic differences in rules per edition
Top