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basic differences in rules per edition
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<blockquote data-quote="Herremann the Wise" data-source="post: 5462630" data-attributes="member: 11300"><p>I think people have covered most of the main areas of change.</p><p></p><p>A noticeable change for me from 3e to 4e was the feel that a computer could "run" the encounter. All game effects are specifically defined so as a computer could judge exactly what would happen.</p><p></p><p>I occasionally play (and enjoy) MTGO (Magic: the Gathering Online) and the benefits of such a change are obvious: I can play Magic online at any time and "get my fix". With the Vitual Table Top (that looks like it is finally becoming a reality even if it will have reduced functionality to begin with), it looks like D&D will be in a similar boat.</p><p></p><p>Imagine if you could pay a ticket (or whatever the online currency would be) to play in a particular Dungeon Delve or Adventure Module where you craft a new character (or bring a previous one) and play with the servers acting as DM. Perhaps you could purchase monthly released "pieces" - perhaps even collectible pieces such as special monsters - so that you could craft your own modules and have other people play in them (and if they were "good" enough, be selected as an "official" module so that you earned online currency for your own creations)? Nirvana for some, a time & money sink for others, and "THE" nightmare for rest of us. </p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5462630, member: 11300"] I think people have covered most of the main areas of change. A noticeable change for me from 3e to 4e was the feel that a computer could "run" the encounter. All game effects are specifically defined so as a computer could judge exactly what would happen. I occasionally play (and enjoy) MTGO (Magic: the Gathering Online) and the benefits of such a change are obvious: I can play Magic online at any time and "get my fix". With the Vitual Table Top (that looks like it is finally becoming a reality even if it will have reduced functionality to begin with), it looks like D&D will be in a similar boat. Imagine if you could pay a ticket (or whatever the online currency would be) to play in a particular Dungeon Delve or Adventure Module where you craft a new character (or bring a previous one) and play with the servers acting as DM. Perhaps you could purchase monthly released "pieces" - perhaps even collectible pieces such as special monsters - so that you could craft your own modules and have other people play in them (and if they were "good" enough, be selected as an "official" module so that you earned online currency for your own creations)? Nirvana for some, a time & money sink for others, and "THE" nightmare for rest of us. Best Regards Herremann the Wise [/QUOTE]
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