Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
basic differences in rules per edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ProfessorCirno" data-source="post: 5463162" data-attributes="member: 65637"><p>No, because most monsters don't have weapons to disarm, overrun and bullrush were useless, and everything is too big and has too many feet to grapple or trip (or disarm or overrun or bullrush either, since size matters). Of all the above only tripping can "work" and that's only if a wizard is giving you a thousand buffs, <em>and even then</em> you lose it once everything starts flying. There's a reason there's only the "fighter trip monkey" and not one built around any of the other maneuvers - at best, you've done relatively little, and at worst, you've just wasted your turn.</p><p></p><p>As for homogenous, it's like claiming that everything in 3e is the same since they all use d20 take highest - a complaint I <em>did</em> see when 3e first came out, since in 2e every damned thing had it's own mechanic.</p><p></p><p>So yeah, my 4e fighter throws foes around and grabs them and trips them and taunts them. My free hand fighter is basically a luchadore, it's awesome. 3e fighters? Charge and full attack.</p><p></p><p>What kills me is that 3e fighters were advertised as being made for new players, but they're <strong>so</strong> not the newbie class. They're the <strong>most</strong> complex because you can <em>never change feats</em>. Ok you have a complete newbie making a wizard and they chose a bunch of terrible spells. Next day, they change them. Meanwhile the newbie fighter has terrible feats and welp, that's it. That's your class ability. And you can never, ever change it.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5463162, member: 65637"] No, because most monsters don't have weapons to disarm, overrun and bullrush were useless, and everything is too big and has too many feet to grapple or trip (or disarm or overrun or bullrush either, since size matters). Of all the above only tripping can "work" and that's only if a wizard is giving you a thousand buffs, [I]and even then[/I] you lose it once everything starts flying. There's a reason there's only the "fighter trip monkey" and not one built around any of the other maneuvers - at best, you've done relatively little, and at worst, you've just wasted your turn. As for homogenous, it's like claiming that everything in 3e is the same since they all use d20 take highest - a complaint I [I]did[/I] see when 3e first came out, since in 2e every damned thing had it's own mechanic. So yeah, my 4e fighter throws foes around and grabs them and trips them and taunts them. My free hand fighter is basically a luchadore, it's awesome. 3e fighters? Charge and full attack. What kills me is that 3e fighters were advertised as being made for new players, but they're [B]so[/B] not the newbie class. They're the [B]most[/B] complex because you can [I]never change feats[/I]. Ok you have a complete newbie making a wizard and they chose a bunch of terrible spells. Next day, they change them. Meanwhile the newbie fighter has terrible feats and welp, that's it. That's your class ability. And you can never, ever change it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
basic differences in rules per edition
Top