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General Tabletop Discussion
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basic differences in rules per edition
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<blockquote data-quote="Beginning of the End" data-source="post: 5464448" data-attributes="member: 55271"><p>If no reasonable person would say, "I'm not actually having fun because I was only able to do this because the wizard cast a spell on me." Then what type of person would it require, do you think, to say, "I'm not actually the one going on a rampage or knocking down support beams because the wizard cast a spell on me."?</p><p></p><p>I find the entire construct of this hypothetical game in which everyone plays solo, the fighters refuse to use magical items, the clerics refuse to buff the other party members, the wizards can throw an unlimited number of spells at every single encounter, and nobody takes any joy in the group's accomplishments because they didn't do solo it 100% for themselves to be utterly absurd.</p><p></p><p>Yes, if you choose to play that way then the game has a few issues. But it's so utterly trivial to <em>not</em> play that way, it's like complaining that <em>Monopoly</em> sucks if you start by setting the board on fire. Sure, it's true. But it's also irrelevant.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5464448, member: 55271"] If no reasonable person would say, "I'm not actually having fun because I was only able to do this because the wizard cast a spell on me." Then what type of person would it require, do you think, to say, "I'm not actually the one going on a rampage or knocking down support beams because the wizard cast a spell on me."? I find the entire construct of this hypothetical game in which everyone plays solo, the fighters refuse to use magical items, the clerics refuse to buff the other party members, the wizards can throw an unlimited number of spells at every single encounter, and nobody takes any joy in the group's accomplishments because they didn't do solo it 100% for themselves to be utterly absurd. Yes, if you choose to play that way then the game has a few issues. But it's so utterly trivial to [i]not[/i] play that way, it's like complaining that [i]Monopoly[/i] sucks if you start by setting the board on fire. Sure, it's true. But it's also irrelevant. [/QUOTE]
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