Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
basic differences in rules per edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 5465323" data-attributes="member: 11300"><p>Your logic there is wonky by the way. However, have you ever played MTGO? If so you would have more than likely seen what I meant automatically, but to rephrase: a computer could perfectly adjudicate all the actions taken by each of the players for their characters. In MTGO, the computer acts as a level 5 (the highest level) perfect judge. It can perfectly adjudicate the outcome of any action taken by a player. [The computer does not play the role of a player, it "simply" adjudicates the rules and outcomes of player actions.] Previous editions have a lot of loopholes and situations where such clear adjudication would not be possible. And this is referring to the rules as written, not some "computerized" derivation of the core rule books. To my mind, the 4e ruleset was designed so that a computer could perfectly adjudicate the actions of the players (and DM) similar to a computer's role of adjudicating actions on MTGO. Do you see what I mean now? I was not referring to the difficulty of coding the AI.</p><p> </p><p>You're skirting around the core issue here. A simplification was made to the rules that was made more for ease of play issues than what made sense. This was yet another reason for the feeling of "sameness" of characters in play. This bothered some but not others.</p><p> </p><p> Yes. Because of the alternative ability modifiers that could be used for defenses, all the values ended up in a similar range for almost all characters. Everyone's average or good at such things. Mathematically this works out nicely for holding a stable encounter duration and level of character involvement. It is a component of hardcoding effective characters into the game.</p><p> </p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5465323, member: 11300"] Your logic there is wonky by the way. However, have you ever played MTGO? If so you would have more than likely seen what I meant automatically, but to rephrase: a computer could perfectly adjudicate all the actions taken by each of the players for their characters. In MTGO, the computer acts as a level 5 (the highest level) perfect judge. It can perfectly adjudicate the outcome of any action taken by a player. [The computer does not play the role of a player, it "simply" adjudicates the rules and outcomes of player actions.] Previous editions have a lot of loopholes and situations where such clear adjudication would not be possible. And this is referring to the rules as written, not some "computerized" derivation of the core rule books. To my mind, the 4e ruleset was designed so that a computer could perfectly adjudicate the actions of the players (and DM) similar to a computer's role of adjudicating actions on MTGO. Do you see what I mean now? I was not referring to the difficulty of coding the AI. You're skirting around the core issue here. A simplification was made to the rules that was made more for ease of play issues than what made sense. This was yet another reason for the feeling of "sameness" of characters in play. This bothered some but not others. Yes. Because of the alternative ability modifiers that could be used for defenses, all the values ended up in a similar range for almost all characters. Everyone's average or good at such things. Mathematically this works out nicely for holding a stable encounter duration and level of character involvement. It is a component of hardcoding effective characters into the game. Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
basic differences in rules per edition
Top