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basic differences in rules per edition
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<blockquote data-quote="Neonchameleon" data-source="post: 5467299" data-attributes="member: 87792"><p>It's pretty poor.</p><p> </p><p></p><p> </p><p>That's a world away from the effect I want. Bull Rush replaces the attack. What I want is someone who is large and in the face of the opponent. It's what's done by the shoulders, the hips, and the footwork - not what's done by the entire attack. I don't want to push them. I want to get so far up in their faces when I'm attacking that they need to step back - a vastly different matter. 4e on the other hand normally supports me building characters who think and move the way I want them to.</p><p> </p><p></p><p></p><p>I'm not building the character concept around a power. The general approach in combat reflects the concept. And that I <em>can't</em> reflexively fight with sword and board the way I myself do is ... annoying.</p><p> </p><p></p><p> </p><p>If your concept involves disarming as a stock tactic, a bit, yes.</p><p> </p><p></p><p> </p><p>And once again you miss the point. This isn't how people fight <em>on the fly</em>. It's how they fight <em>when they can't see anything better to do</em>. The sort of stuff that should be the default.</p><p> </p><p></p><p> </p><p>There are a number of reasons I have no wish to play RCFG - but if I wanted to play the style of game it's written for, it sounds like a good one.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5467299, member: 87792"] It's pretty poor. That's a world away from the effect I want. Bull Rush replaces the attack. What I want is someone who is large and in the face of the opponent. It's what's done by the shoulders, the hips, and the footwork - not what's done by the entire attack. I don't want to push them. I want to get so far up in their faces when I'm attacking that they need to step back - a vastly different matter. 4e on the other hand normally supports me building characters who think and move the way I want them to. I'm not building the character concept around a power. The general approach in combat reflects the concept. And that I [I]can't[/I] reflexively fight with sword and board the way I myself do is ... annoying. If your concept involves disarming as a stock tactic, a bit, yes. And once again you miss the point. This isn't how people fight [I]on the fly[/I]. It's how they fight [I]when they can't see anything better to do[/I]. The sort of stuff that should be the default. There are a number of reasons I have no wish to play RCFG - but if I wanted to play the style of game it's written for, it sounds like a good one. [/QUOTE]
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