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basic differences in rules per edition
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<blockquote data-quote="CuRoi" data-source="post: 5468686" data-attributes="member: 98032"><p>So go for an Overrun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>If I were your DM I'd have little problem allowing you to do that, 2e, 1e, Basic-e, etc. etc. Sounds like you want to knock someone back with an attack? I'd use the rules presented as a guideline and figure out a way your PC could pull it off. With 2e, roll your attack, since it's a non-standard attack I'd probably apply a -2 penalty to the roll. If you hit I'd go for something like strength checks to decide if the opponent is moved back; maybe use your damage as a base and have the opponent roll a d20 + strength as a sort of ad hoc saving throw.</p><p> </p><p>With 3e or 3.5 it's a bit trickier cause they have feats and lots o' very specific rules. If I add a combat move which conflicts with an exist feat or combat move, I might unintentionally break something, make someone's feat useless etc. So just to keep the game rolling, I'd possibly go for a -4 on attack since it is non-standard attack and you will provoke an AoO trying to pull it off. If you hit, you deal damage. Then, maybe we'll do a standard opposed strength to see if opponent is pushed back 5 feet. Or...maybe I'll use the damage you caused as a Fort Save (using con, size and stability bonuses as modifiers) and if the target fails they stagger backward 5 feet (one square). I kinda like that now that I think of it...I can blow people back with spells, etc. This is all off the cuff mind you, so with 3.5e I would need to go back after the combat, examine it more closely and make sure I haven't broken something before allowing future use.</p><p> </p><p>In 4e, well, there's Tide of Iron. If you don't have it, tough <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CuRoi, post: 5468686, member: 98032"] So go for an Overrun ;) If I were your DM I'd have little problem allowing you to do that, 2e, 1e, Basic-e, etc. etc. Sounds like you want to knock someone back with an attack? I'd use the rules presented as a guideline and figure out a way your PC could pull it off. With 2e, roll your attack, since it's a non-standard attack I'd probably apply a -2 penalty to the roll. If you hit I'd go for something like strength checks to decide if the opponent is moved back; maybe use your damage as a base and have the opponent roll a d20 + strength as a sort of ad hoc saving throw. With 3e or 3.5 it's a bit trickier cause they have feats and lots o' very specific rules. If I add a combat move which conflicts with an exist feat or combat move, I might unintentionally break something, make someone's feat useless etc. So just to keep the game rolling, I'd possibly go for a -4 on attack since it is non-standard attack and you will provoke an AoO trying to pull it off. If you hit, you deal damage. Then, maybe we'll do a standard opposed strength to see if opponent is pushed back 5 feet. Or...maybe I'll use the damage you caused as a Fort Save (using con, size and stability bonuses as modifiers) and if the target fails they stagger backward 5 feet (one square). I kinda like that now that I think of it...I can blow people back with spells, etc. This is all off the cuff mind you, so with 3.5e I would need to go back after the combat, examine it more closely and make sure I haven't broken something before allowing future use. In 4e, well, there's Tide of Iron. If you don't have it, tough :) [/QUOTE]
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