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<blockquote data-quote="Arlough" data-source="post: 5469459" data-attributes="member: 79335"><p>I think <a href="http://www.penny-arcade.com/comic/2010/8/23/" target="_blank">this</a> exemplifies what has been happening here, again...</p><p></p><p></p><p>Back to the changes between editions...</p><p></p><p>My memory of those daze <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> is a little fuzzy, and my books have been lost in moves and stolen by roommates long since. Nonetheless, I will endeavor to remember and highlight some differences.</p><p></p><p>2e/AD&D</p><ul> <li data-xf-list-type="ul"><s>Stat requirements for race</s> <span style="font-size: 9px"><em>I just remembered that races didn't have stat requirements in 2nd. Wonder which game that was...</em></span></li> <li data-xf-list-type="ul">Stat requirements for classes</li> <li data-xf-list-type="ul">Fighters taking high Int for proficiency slots, but playing/being the stupid "kill" guy.</li> <li data-xf-list-type="ul">Different level tables for every class.</li> <li data-xf-list-type="ul">Lots more random</li> <li data-xf-list-type="ul">More TPKs</li> <li data-xf-list-type="ul">Point buy system added for attributes</li> </ul><p></p><p>3e</p><ul> <li data-xf-list-type="ul">Less random</li> <li data-xf-list-type="ul">Stat requirements moved to Feats</li> <li data-xf-list-type="ul">System Mastery Required</li> <li data-xf-list-type="ul">Tons of prep required on the DM's side.</li> <li data-xf-list-type="ul">Fights primarily static positions and then the roll-off</li> </ul><p></p><p>4e</p><ul> <li data-xf-list-type="ul">Predictable outcome of interactions</li> <li data-xf-list-type="ul">Easy for beginners to adopt.</li> <li data-xf-list-type="ul">Easy for experience players to then adjust without starting a new character.</li> <li data-xf-list-type="ul">Mastery rewarded, but not game breaking. AKA, someone with system mastery would not cause a beginner to be pushed into the background.</li> <li data-xf-list-type="ul">Everybody is involved in almost everything.</li> <li data-xf-list-type="ul">Increased tactical combat.</li> <li data-xf-list-type="ul">Long combat. (result of increased tactical combat, and presentation of combat options)</li> <li data-xf-list-type="ul"><em>Much</em> shorter prep time for DM</li> </ul><p></p><p>Since I DM mostly now, I prefer the shorter prep time. I also prefer the predictablility of interactions, be they combat or skill challenges. It allows me to craft events that the players feel they have to overcome, without accidentally destroying them.</p><p></p><p>Another thing that I think has changed with the new stock of players and DMs is exemplified by "My party" vs. <a href="http://www.penny-arcade.com/comic/2009/3/4/" target="_blank">"The Old Ways"</a></p><p></p><p>I used to think of D&D as a conflict between the players and the DM. The rules were the sword and shield as we battled it out. Most of my early experiences with D&D, I was certain the DM was trying to toy with me before <a href="http://www.penny-arcade.com/comic/2009/6/22/" target="_blank">killing me</a>. And thus I became a similar DM.</p><p></p><p>Now, though, I see the DM as an entertainer and party host. The job of the DM is to make sure everyone can have fun. The job of the player is to have fun. I think this type of thinking started in 3rd, but really came to fruition in 4th, due in large part to the 4th edition DMG.</p><p></p><p>Anyone else experience a similar shift?</p></blockquote><p></p>
[QUOTE="Arlough, post: 5469459, member: 79335"] I think [URL="http://www.penny-arcade.com/comic/2010/8/23/"]this[/URL] exemplifies what has been happening here, again... Back to the changes between editions... My memory of those daze ;) is a little fuzzy, and my books have been lost in moves and stolen by roommates long since. Nonetheless, I will endeavor to remember and highlight some differences. 2e/AD&D [list] [*][s]Stat requirements for race[/s] [SIZE="1"][i]I just remembered that races didn't have stat requirements in 2nd. Wonder which game that was...[/i][/SIZE] [*]Stat requirements for classes [*]Fighters taking high Int for proficiency slots, but playing/being the stupid "kill" guy. [*]Different level tables for every class. [*]Lots more random [*]More TPKs [*]Point buy system added for attributes [/list] 3e [list] [*]Less random [*]Stat requirements moved to Feats [*]System Mastery Required [*]Tons of prep required on the DM's side. [*]Fights primarily static positions and then the roll-off [/list] 4e [list] [*]Predictable outcome of interactions [*]Easy for beginners to adopt. [*]Easy for experience players to then adjust without starting a new character. [*]Mastery rewarded, but not game breaking. AKA, someone with system mastery would not cause a beginner to be pushed into the background. [*]Everybody is involved in almost everything. [*]Increased tactical combat. [*]Long combat. (result of increased tactical combat, and presentation of combat options) [*][i]Much[/i] shorter prep time for DM [/list] Since I DM mostly now, I prefer the shorter prep time. I also prefer the predictablility of interactions, be they combat or skill challenges. It allows me to craft events that the players feel they have to overcome, without accidentally destroying them. Another thing that I think has changed with the new stock of players and DMs is exemplified by "My party" vs. [URL="http://www.penny-arcade.com/comic/2009/3/4/"]"The Old Ways"[/URL] I used to think of D&D as a conflict between the players and the DM. The rules were the sword and shield as we battled it out. Most of my early experiences with D&D, I was certain the DM was trying to toy with me before [URL="http://www.penny-arcade.com/comic/2009/6/22/"]killing me[/URL]. And thus I became a similar DM. Now, though, I see the DM as an entertainer and party host. The job of the DM is to make sure everyone can have fun. The job of the player is to have fun. I think this type of thinking started in 3rd, but really came to fruition in 4th, due in large part to the 4th edition DMG. Anyone else experience a similar shift? [/QUOTE]
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