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General Tabletop Discussion
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Basic DM encounter building tips
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<blockquote data-quote="Cernor" data-source="post: 6566278" data-attributes="member: 6780066"><p>If you allow grappling with whips, then they can be used for great area control: two goblins grapple/prone someone while an owlbear capitalizes on the advantage its attacks have.</p><p>Ghouls paralyze a target, and Violet Fungi go to town with their multiattacks.</p><p>Swapping out anything's weapons for a greataxe can be extremely dangerous... Good candidates are bugbears and gladiators (because of Brute), and thugs, due to the combination of Pack Tactics and Multiattacks.</p><p>A Mezzoloth with a Rug of Smothering can trap someone in a Cloudkill spell. If the person is stuck in an enclosed area then they take the damage every turn while the Mezzoloth and Rug are unharmed.</p><p></p><p>Other than that, having the enemies approach from multiple directions at once is a tried and true way to put pressure on your players. If the party is split by the new arrivals, even better.</p></blockquote><p></p>
[QUOTE="Cernor, post: 6566278, member: 6780066"] If you allow grappling with whips, then they can be used for great area control: two goblins grapple/prone someone while an owlbear capitalizes on the advantage its attacks have. Ghouls paralyze a target, and Violet Fungi go to town with their multiattacks. Swapping out anything's weapons for a greataxe can be extremely dangerous... Good candidates are bugbears and gladiators (because of Brute), and thugs, due to the combination of Pack Tactics and Multiattacks. A Mezzoloth with a Rug of Smothering can trap someone in a Cloudkill spell. If the person is stuck in an enclosed area then they take the damage every turn while the Mezzoloth and Rug are unharmed. Other than that, having the enemies approach from multiple directions at once is a tried and true way to put pressure on your players. If the party is split by the new arrivals, even better. [/QUOTE]
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