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Basic DMing - The Advice of the Times
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<blockquote data-quote="LostSoul" data-source="post: 6143835" data-attributes="member: 386"><p>That's pretty much how I play these days.</p><p></p><p></p><p></p><p>I would. It might even be that the troll with a very positive reaction is a polymorphed elf who has been looking for someone to remove the curse. Or anything like that.</p><p></p><p>On randomness in the game: [sblock]In my last game the PC ranger went hunting. He got a "stunning success". (I have been working on my wilderness/hexploration rules lately so I let the player pick some other kind of foraging result - as if she had taken two actions. She picked the "gemstone" result; I rolled on the treasure parcel table and got something worth 25 GP.) </p><p></p><p>Anyway, I said that he found a rabbit warren and had time to grab a bunch of rabbits or pick up the gem. Then I realized that was stupid - where's the gem going to go? - so I said that a rabbit was wearing a piece of jewellery. So he could catch that one or a bunch of the other ones.</p><p></p><p>She (the player) thought there must have been something special about that rabbit, so her PC tried talking to it. I made another random roll and it indicated that yes, he could talk. (Just a d6; I use a 1 is bad and 6 is good ad-hoc system. I rolled a 6.) He turned out to be the prince of rabbits in the area defined by the overland map.</p><p></p><p>Then I made a reaction roll ("uncertain, cautious and wary" was the result) and we social skill challenged it out; the ranger vowed to become a vegetarian, to be a protector of rabbits, and to drive out the local gnoll presence that was killing their warren. In exchange the ranger would be marked as a friend to all rabbits, and the prince would give him the ability to speak with rabbits. Which he did.[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6143835, member: 386"] That's pretty much how I play these days. I would. It might even be that the troll with a very positive reaction is a polymorphed elf who has been looking for someone to remove the curse. Or anything like that. On randomness in the game: [sblock]In my last game the PC ranger went hunting. He got a "stunning success". (I have been working on my wilderness/hexploration rules lately so I let the player pick some other kind of foraging result - as if she had taken two actions. She picked the "gemstone" result; I rolled on the treasure parcel table and got something worth 25 GP.) Anyway, I said that he found a rabbit warren and had time to grab a bunch of rabbits or pick up the gem. Then I realized that was stupid - where's the gem going to go? - so I said that a rabbit was wearing a piece of jewellery. So he could catch that one or a bunch of the other ones. She (the player) thought there must have been something special about that rabbit, so her PC tried talking to it. I made another random roll and it indicated that yes, he could talk. (Just a d6; I use a 1 is bad and 6 is good ad-hoc system. I rolled a 6.) He turned out to be the prince of rabbits in the area defined by the overland map. Then I made a reaction roll ("uncertain, cautious and wary" was the result) and we social skill challenged it out; the ranger vowed to become a vegetarian, to be a protector of rabbits, and to drive out the local gnoll presence that was killing their warren. In exchange the ranger would be marked as a friend to all rabbits, and the prince would give him the ability to speak with rabbits. Which he did.[/sblock] [/QUOTE]
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