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Basic DMing - The Advice of the Times
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<blockquote data-quote="Iosue" data-source="post: 6144011" data-attributes="member: 6680772"><p>Yup. I think the Classic D&D style* can perhaps put more responsibility on a DM than they are comfortable with, and/or provide less mechanical control than some players would like. Thus, the "modern" system works for them, as the responsibility and the control is evenly spread. OTOH, the Classic D&D style allows players to engage the game less through the mechanics, and more from an "in-character" stance.</p><p></p><p></p><p>I think those are eminently fair and sensible takes. As far as fictional positioning, I think it becomes the players' <em>primary</em> entry to resolution in virtually everything in Classic D&D, aside from combat, and even then it can play a major role. One might say that loading most meta-game onto the DM is to allow players smooth access to fictional positioning. I think we can expand on this as we get further in the other materials, but one can see this in frequent admonitions to not get involved in rules discussions; the players are encouraged to engage the game through the fiction, and leave virtually all mechanics to the DM. Even such things as spells, turning undead, and thieves skills, while ostensibly mechanical ins for engaging the game, resolution of such resources are almost entirely DM-side. </p><p></p><p>*Classic D&D in this case (and pretty much all throughout this thread) refers to the game as described and suggested by the materials we're looking at. It should go without saying that not everyone played this way, even way back in the 70s.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6144011, member: 6680772"] Yup. I think the Classic D&D style* can perhaps put more responsibility on a DM than they are comfortable with, and/or provide less mechanical control than some players would like. Thus, the "modern" system works for them, as the responsibility and the control is evenly spread. OTOH, the Classic D&D style allows players to engage the game less through the mechanics, and more from an "in-character" stance. I think those are eminently fair and sensible takes. As far as fictional positioning, I think it becomes the players' [i]primary[/i] entry to resolution in virtually everything in Classic D&D, aside from combat, and even then it can play a major role. One might say that loading most meta-game onto the DM is to allow players smooth access to fictional positioning. I think we can expand on this as we get further in the other materials, but one can see this in frequent admonitions to not get involved in rules discussions; the players are encouraged to engage the game through the fiction, and leave virtually all mechanics to the DM. Even such things as spells, turning undead, and thieves skills, while ostensibly mechanical ins for engaging the game, resolution of such resources are almost entirely DM-side. *Classic D&D in this case (and pretty much all throughout this thread) refers to the game as described and suggested by the materials we're looking at. It should go without saying that not everyone played this way, even way back in the 70s. [/QUOTE]
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