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<blockquote data-quote="hopeless" data-source="post: 3460777" data-attributes="member: 36349"><p><strong>Reg: GM Mistakes</strong></p><p></p><p>27) Keep an open mind and be impartial</p><p></p><p>If you previously declared that you were going to whittle down two adventuring groups specifically so each player didn't have to run more than one character as a result of having two separate campaigns crossover with each other please remember that if one of the players pulls something that actually prevents you from eliminating a few characters don't the following week decide to ignore the facts that occurred the previous session because they're inconvenient.</p><p></p><p>28) Don't punish a player for imaginative and creative use of their characters abilities because you don't know better,</p><p></p><p>29) Treat new players better</p><p>I've personally seen a dm treat a new player who has next to no experience of playing the game lose three characters purely because the dm decided anyone outside of his chosen clique were immune to his player killer habits. He even gave an npc character to an occasional player and then made sure he couldn't receive an enchanted weapon even when offered by another player's character (Magic weapon spell) because he was running a confused form of sentient undead who was stuck until he could redeem himself which in that case was fighting a black dragon.</p><p>In the first case that new player ended up walking on tables because he had nobody to talk to on the matter and I am STILL kicking myself for not doing anything about it myself except to let a mutual friend know so he could talk to him about it.</p><p></p><p>30) Remember its a game for a group of players not a chosen minority</p><p>Being ignored because another player likes to be the main "hero" is no excuse to ignore another player who openly asks you questions say buying stuff that he thinks would be useful only to discover you have moved the game on and deliberately ignored what he was saying which in this case he later claimed he didn't hear me, BUT I know darn well he did.</p><p></p><p>31) Ignoring these examples can lose you players</p><p>Tired after finally realising I was wasting my time I finally quit and wish I hadn't gone back after the first time when he assassinated my character in a church dedicated to his own god after the first time in several years of game that he actually met another member of his own faith outside of Waterdeep. The group were en route to fight an army of devils and had the only cleric assassinated not such a good idea when you don't even bother to have an npc cleric available to step in now is it?</p><p></p><p>32) Its supposed to be a game for mutual enjoyment not a way to prove you're the alpha wolf</p><p></p><p>By the end I was simply turning up because I didn't want anyone else to go through what he did to the others but that meant I was his chief rival and having a character aged 60 years to be told repeatedly that he couldn't be healed even though he had the money available to pay for it is hardly called being "fair"</p><p>My cleric became a sorceror purely because he had been aged 60 years and I wanted to see what sorceror's were about since noone had run one before... and then we suddenly had a couple of sorceror characters with me being teased because a 7th level cleric/1st level sorceror wasn't considered much use, well it would if the dm didn't choose the character's spells and then declared the character was corrupted even after I asked if the church of helm didn't have arcane spellcaster amoung their faithful.</p><p>Sorry better stop there reopening too many old wounds that I thought I'd got over.</p></blockquote><p></p>
[QUOTE="hopeless, post: 3460777, member: 36349"] [b]Reg: GM Mistakes[/b] 27) Keep an open mind and be impartial If you previously declared that you were going to whittle down two adventuring groups specifically so each player didn't have to run more than one character as a result of having two separate campaigns crossover with each other please remember that if one of the players pulls something that actually prevents you from eliminating a few characters don't the following week decide to ignore the facts that occurred the previous session because they're inconvenient. 28) Don't punish a player for imaginative and creative use of their characters abilities because you don't know better, 29) Treat new players better I've personally seen a dm treat a new player who has next to no experience of playing the game lose three characters purely because the dm decided anyone outside of his chosen clique were immune to his player killer habits. He even gave an npc character to an occasional player and then made sure he couldn't receive an enchanted weapon even when offered by another player's character (Magic weapon spell) because he was running a confused form of sentient undead who was stuck until he could redeem himself which in that case was fighting a black dragon. In the first case that new player ended up walking on tables because he had nobody to talk to on the matter and I am STILL kicking myself for not doing anything about it myself except to let a mutual friend know so he could talk to him about it. 30) Remember its a game for a group of players not a chosen minority Being ignored because another player likes to be the main "hero" is no excuse to ignore another player who openly asks you questions say buying stuff that he thinks would be useful only to discover you have moved the game on and deliberately ignored what he was saying which in this case he later claimed he didn't hear me, BUT I know darn well he did. 31) Ignoring these examples can lose you players Tired after finally realising I was wasting my time I finally quit and wish I hadn't gone back after the first time when he assassinated my character in a church dedicated to his own god after the first time in several years of game that he actually met another member of his own faith outside of Waterdeep. The group were en route to fight an army of devils and had the only cleric assassinated not such a good idea when you don't even bother to have an npc cleric available to step in now is it? 32) Its supposed to be a game for mutual enjoyment not a way to prove you're the alpha wolf By the end I was simply turning up because I didn't want anyone else to go through what he did to the others but that meant I was his chief rival and having a character aged 60 years to be told repeatedly that he couldn't be healed even though he had the money available to pay for it is hardly called being "fair" My cleric became a sorceror purely because he had been aged 60 years and I wanted to see what sorceror's were about since noone had run one before... and then we suddenly had a couple of sorceror characters with me being teased because a 7th level cleric/1st level sorceror wasn't considered much use, well it would if the dm didn't choose the character's spells and then declared the character was corrupted even after I asked if the church of helm didn't have arcane spellcaster amoung their faithful. Sorry better stop there reopening too many old wounds that I thought I'd got over. [/QUOTE]
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