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<blockquote data-quote="Thunderfoot" data-source="post: 3462326" data-attributes="member: 34175"><p>So then I should probably take the row of skulls off my DM screen showing the number of 'kills' I have then?</p><p></p><p>Actually as a corrallary to rule 37 (even if there is gloating) make it fun - I issue death certificates to players when a character dies, usually with a witty saying or supplimented by a certificate of bravery or stupidity (depending upon whichever is more appropriate). While a character death can be somewhat traumatic to the player, taking the sting out with a little humor can go a long way to keeping said player, especially if they are new, at the table. Which leads me to</p><p></p><p>#52: Never be too prideful to stop the action and say - oops. If the CR 3 Ancient Great Red Wyrm Necromancer Lich you rolled up is suddenly much more powerful than you thought...oops, admit it. Step back, call foul and ask for forgivness - reset the scales to 0 and start over from said oops. It may take a few more minutes to get your bearins or it may end the session for the night, but admitting you goofed and letting the players know is better than slaughtering the party because you are a bonehead, losing a player because you are too arrogant to admit you were wrong or losing your firends because you are too prideful to ask that they overlook your stupidity. You probably shouldn't have to bribe them to forgive you (if you do then THEY have issues), but be prepared to suck up the ribbing you're going to get for the next few weeks/month/years/decades and don't be surprised if you end up reading about it in an electronic or printed format in the humor or MY DM IS SO DUMB columns.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3462326, member: 34175"] So then I should probably take the row of skulls off my DM screen showing the number of 'kills' I have then? Actually as a corrallary to rule 37 (even if there is gloating) make it fun - I issue death certificates to players when a character dies, usually with a witty saying or supplimented by a certificate of bravery or stupidity (depending upon whichever is more appropriate). While a character death can be somewhat traumatic to the player, taking the sting out with a little humor can go a long way to keeping said player, especially if they are new, at the table. Which leads me to #52: Never be too prideful to stop the action and say - oops. If the CR 3 Ancient Great Red Wyrm Necromancer Lich you rolled up is suddenly much more powerful than you thought...oops, admit it. Step back, call foul and ask for forgivness - reset the scales to 0 and start over from said oops. It may take a few more minutes to get your bearins or it may end the session for the night, but admitting you goofed and letting the players know is better than slaughtering the party because you are a bonehead, losing a player because you are too arrogant to admit you were wrong or losing your firends because you are too prideful to ask that they overlook your stupidity. You probably shouldn't have to bribe them to forgive you (if you do then THEY have issues), but be prepared to suck up the ribbing you're going to get for the next few weeks/month/years/decades and don't be surprised if you end up reading about it in an electronic or printed format in the humor or MY DM IS SO DUMB columns. [/QUOTE]
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