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<blockquote data-quote="Erithtotl" data-source="post: 3462735" data-attributes="member: 1971"><p>58) Here's one that always gets me when I'm DM'ing. It's especially possible for this to happen when running a published adventure and you have an unorthodox party makeup. Think about what challenges you want major encounters to give the party, and plan accordingly. As nice as the EL and CR systems are, they don't always translate very well depending on party makeup. In my current game I have a lot of high-attack bonus, high damage melee types in the party. If you want that evil wizard to be a threat, even if his level is 3 higher than the party, he's going down pretty darn quick if there's nothing between him and a bunch of greatsword wielding fighters in 40' long room.</p><p></p><p>Likewise, if you throw a bunch of CR appropriate, high damage output monsters with DR 10/magic against a party without magic weapons, you might have a total party kill on your hands even though the EL says they should be fine.</p></blockquote><p></p>
[QUOTE="Erithtotl, post: 3462735, member: 1971"] 58) Here's one that always gets me when I'm DM'ing. It's especially possible for this to happen when running a published adventure and you have an unorthodox party makeup. Think about what challenges you want major encounters to give the party, and plan accordingly. As nice as the EL and CR systems are, they don't always translate very well depending on party makeup. In my current game I have a lot of high-attack bonus, high damage melee types in the party. If you want that evil wizard to be a threat, even if his level is 3 higher than the party, he's going down pretty darn quick if there's nothing between him and a bunch of greatsword wielding fighters in 40' long room. Likewise, if you throw a bunch of CR appropriate, high damage output monsters with DR 10/magic against a party without magic weapons, you might have a total party kill on your hands even though the EL says they should be fine. [/QUOTE]
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