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<blockquote data-quote="ignayshus" data-source="post: 4404889" data-attributes="member: 71355"><p>Brutal Scoundrels get OAs and charges.</p><p></p><p>Artful Dodgers get a three encounter powers from Bluff and Intimidate.</p><p>1. Gain combat advantage. Bluff v Insight (passive).</p><p>2. Stealth in plain sight against all enemies that can see you. Bluff v Insight (passive) + Stealth v Perception (passive).</p><p>3. Remove all bloodied enemies from combat. Intimidate v Will</p><p></p><p>I fail to see how the Dodger is getting the short end of the stick.</p><p></p><p>See below for details.</p><p></p><p><strong>BLUFF</strong></p><p>Bluff: Standard action in combat or part of a skill challenge.</p><p></p><p><img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Opposed Check: Bluff vs. Insight.</p><p></p><p><img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Gain Combat Advantage: Once per combat encounter</strong>, you can try to gain combat advantage against an adjacent enemy by feinting. As a standard action, make a Bluff check opposed by the enemy’s passive Insight check. If you succeed, you gain combat advantage against the enemy until the end of your next turn.</p><p></p><p><img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Create a Diversion to Hide: Once per combat encounter</strong>, you can create a diversion to hide. As a standard action, make a Bluff check opposed by the passive Insight check of any enemy that can see you. If you succeed, make a Stealth check opposed by the passive Perception check of any enemy present. If the Stealth check succeeds against an enemy, you are hidden from that enemy until the end of your turn or until you attack.</p><p></p><p>------------------------------------------------------------------------------------</p><p></p><p><strong>INTIMIDATE</strong></p><p>Intimidate: Standard action in combat or part of a skill challenge.</p><p></p><p><img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Opposed Check: Intimidate vs. Will</strong> (see the table for modifiers to your target’s defense). If you can’t speak a language your target understands, you take a –5 penalty to your check. If you attempt to intimidate multiple enemies at once, make a separate Intimidate check against each enemy’s Will defense. Each target must be able to see and hear you.</p><p></p><p><img src="http://ww2.wizards.com/dnd/images/bullet.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Success: You force a bloodied target to surrender</strong>, get a target to reveal secrets against its will, or cow a target into taking some other action.</p></blockquote><p></p>
[QUOTE="ignayshus, post: 4404889, member: 71355"] Brutal Scoundrels get OAs and charges. Artful Dodgers get a three encounter powers from Bluff and Intimidate. 1. Gain combat advantage. Bluff v Insight (passive). 2. Stealth in plain sight against all enemies that can see you. Bluff v Insight (passive) + Stealth v Perception (passive). 3. Remove all bloodied enemies from combat. Intimidate v Will I fail to see how the Dodger is getting the short end of the stick. See below for details. [B]BLUFF[/B] Bluff: Standard action in combat or part of a skill challenge. [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] Opposed Check: Bluff vs. Insight. [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Gain Combat Advantage: Once per combat encounter[/B], you can try to gain combat advantage against an adjacent enemy by feinting. As a standard action, make a Bluff check opposed by the enemy’s passive Insight check. If you succeed, you gain combat advantage against the enemy until the end of your next turn. [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Create a Diversion to Hide: Once per combat encounter[/B], you can create a diversion to hide. As a standard action, make a Bluff check opposed by the passive Insight check of any enemy that can see you. If you succeed, make a Stealth check opposed by the passive Perception check of any enemy present. If the Stealth check succeeds against an enemy, you are hidden from that enemy until the end of your turn or until you attack. ------------------------------------------------------------------------------------ [B]INTIMIDATE[/B] Intimidate: Standard action in combat or part of a skill challenge. [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Opposed Check: Intimidate vs. Will[/B] (see the table for modifiers to your target’s defense). If you can’t speak a language your target understands, you take a –5 penalty to your check. If you attempt to intimidate multiple enemies at once, make a separate Intimidate check against each enemy’s Will defense. Each target must be able to see and hear you. [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG] [B]Success: You force a bloodied target to surrender[/B], get a target to reveal secrets against its will, or cow a target into taking some other action. [/QUOTE]
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