Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Basic PC Motivations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 5044851" data-attributes="member: 54707"><p>When you're young you can go a long ways on ale and whores. When you're older the benefit to cost ratio inverts.</p><p></p><p>Anywho, these are my entries...</p><p></p><p><strong>Exploration (of the unknown)</strong> - Going someplace first, or going someplace few others have ever gone to. Which is very similar to adventure in some respects, but not the same.</p><p></p><p><strong>Danger</strong> - Because only danger really makes one feel entirely alive. Very similar to adventure, but not quite.</p><p></p><p><strong>Saintliness, or Champion of Goo</strong>d - The desire to embark on a Crusade to do good, because you cannot stand the thought of the evil in the world being free to operate as it does now. And/or because you wish to be a representative of the best aspects of God operating within the world. Very similar to Heroism, or rather a particular variant of Heroism, which is more religiously and spiritually based, than psychologically and personality based.</p><p></p><p><strong>Service</strong> - The desire to be of service to others, and to "fix things." Not necessarily Heroic or Saintly service, but just to be of simple service to others when they are in need. In one respect this is a form of Charity, or Philanthropy tied to adventure. The adventure of being of in-the-field, hand's-on service to others, especially of service to those who cannot really help themselves.</p><p></p><p><strong>Renaissance Man</strong> - This is similar to Vocation but the motivation is to be many things in life, not just a single thing for the entire course of one's life. "Going out into the world," discovering it, and working in it, is one mesons of achieving this end.</p><p></p><p><strong>Wisdom</strong> - Similar to Knowledge/Discovery, but the motivation for the motivation is different, because wisdom is different from knowledge.</p><p></p><p><strong>Worldliness</strong> - Similar to Knowledge/Discovery, but you have a definite end and reason for what you are discovering about the world. You want to use it for your own benefit, to make contacts, to establish yourself, to socially and professionally advance. You don't neat money for the sake of money, but to use for the power and influence it brings within certain spheres of activity. I've even seen others use it as a status symbol, but to me the real motivation with worldliness is "influence towards those with power."</p><p></p><p><strong>Mastery</strong> - To become and expert in your field or fields, to know how tings actually work, and to know how the universe operates. This is similar to what in one sense we today would call "science" but the intent is nit just to know, but to "master."</p><p></p><p><strong>Evil</strong> - Some people are motivated by evil and enjoy committing acts of evil.</p><p></p><p></p><p>I would suggest though, as with any individual, motivations are complex clusters and sets of drives and desires (including both internal drives, and external ones - i.e. both <em>invocations and evocations</em>), and any functional fictional character (or real person) is very likely to be driven by more than one basic motivation. Or they may have one chief motivation and a series of shaded sub-motivations that color behavior. As well as the truth that, to be honest, motivations change over time. Not to mention the fact that motivations can obviously or subtly shift in importance depending upon situational circumstances in particular situations.</p><p></p><p>For instance in my case, when young, my (real world) motivations were primarily (borrowing from this list):</p><p></p><p><strong>Probably Primary:</strong> Heroism, and Duty/Commitment (to God)</p><p><strong>Secondary Motivations:</strong> Fate (I prefer the term Wyrd), Proving Worth, Exploration, Knowledge/Discovery, Danger, Mastery, Adventure, Building Stuff (Construction), Proving Worth, Rebellion, Love (Romantic), Fortune, Worldliness</p><p></p><p></p><p>But at this stage in my life my motivations are mainly:</p><p></p><p><strong>Primary</strong>: Saintliness, Duty/Commitment (God, Family, Community, Church, Nation, World), and Wisdom</p><p><strong>Secondary:</strong> Renaissance Man, Wyrd, Mastery, Service, Exploration, Knowledge/Discovery, Building Stuff</p><p><strong>Tertiary:</strong> Adventure, Danger, Rebellion</p><p></p><p></p><p>Romantic and sexual love is not really a motivation per se, because being married, I possess it and am in no danger of doing without to any significant degree. Things I safely possess are no longer motivating factors to me, or of much interest as far as "desiring or hoarding." I have, so I do not need. I suspect that same phenomenon would be same for fictional characters as well, even gaming ones. </p><p></p><p>Other things, like Rebellion, well I still feel rebellion against the government and other things (I've never been a big fan per se of large, inefficient, and ineffective organizations) in one sense, and want them reformed and improved and made functional, but I don't rebel anymore against organizations just to rebel against them. Nor do I feel any animus against the stupid inefficiency of large, corporate organizations, I've come to accept that this is just the way they are to some extent, by nature and structure. Nevertheless I still automatically rebel against their wastefulness and inefficiency, but not in the same way, or to the same extent. I point this out to show that a motivation itself can remain, and yet mutate or change in character over time.</p><p></p><p>The same with danger to me. I still adore situations of danger, but I am much more 'cautious about the kinds and types and extent and frequency of dangers in which I engage because I have other obligations, and others relying upon my survival. My family, for instance. So my obligations towards them sometimes make me outweigh my natural desire for and inclination towards danger for the sake of danger. But when I was young and single danger was an untempered and very enticing drive, all by itself. (I never thought back then I'd live past thirty, once I did things began to change in the way I view the world.) So I would say that motivations always exist on an "<em>environmental scale</em>," relative to what else is occurring in the background.</p><p></p><p>One other thing I would point out from my psychological observations of myself and others; many times an individual may possess contradictory or at least competing sets of motivations. The very best people and very best characters often do (also sometimes making them unpredictable) and it is in the acts of tensions between these obverse or competing motivations that one finds the birth of exceptional deeds and achievements.</p><p></p><p>Personally though, I would allow for and let motivations be flexible and fluid in the setting (whatever that is), not set in stone or fixed in time. Over a period of maturation of the character you let the character's motivations develop naturally and organically and to change as they evolve. Time changes not only the motivations one feels impelled by, but how those motivations actually work on, for, and around the character.</p><p></p><p>Well, I gotta breakfast and get ready for church.</p><p></p><p>See ya, and good thread.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5044851, member: 54707"] When you're young you can go a long ways on ale and whores. When you're older the benefit to cost ratio inverts. Anywho, these are my entries... [B]Exploration (of the unknown)[/B] - Going someplace first, or going someplace few others have ever gone to. Which is very similar to adventure in some respects, but not the same. [B]Danger[/B] - Because only danger really makes one feel entirely alive. Very similar to adventure, but not quite. [B]Saintliness, or Champion of Goo[/B]d - The desire to embark on a Crusade to do good, because you cannot stand the thought of the evil in the world being free to operate as it does now. And/or because you wish to be a representative of the best aspects of God operating within the world. Very similar to Heroism, or rather a particular variant of Heroism, which is more religiously and spiritually based, than psychologically and personality based. [B]Service[/B] - The desire to be of service to others, and to "fix things." Not necessarily Heroic or Saintly service, but just to be of simple service to others when they are in need. In one respect this is a form of Charity, or Philanthropy tied to adventure. The adventure of being of in-the-field, hand's-on service to others, especially of service to those who cannot really help themselves. [B]Renaissance Man[/B] - This is similar to Vocation but the motivation is to be many things in life, not just a single thing for the entire course of one's life. "Going out into the world," discovering it, and working in it, is one mesons of achieving this end. [B]Wisdom[/B] - Similar to Knowledge/Discovery, but the motivation for the motivation is different, because wisdom is different from knowledge. [B]Worldliness[/B] - Similar to Knowledge/Discovery, but you have a definite end and reason for what you are discovering about the world. You want to use it for your own benefit, to make contacts, to establish yourself, to socially and professionally advance. You don't neat money for the sake of money, but to use for the power and influence it brings within certain spheres of activity. I've even seen others use it as a status symbol, but to me the real motivation with worldliness is "influence towards those with power." [B]Mastery[/B] - To become and expert in your field or fields, to know how tings actually work, and to know how the universe operates. This is similar to what in one sense we today would call "science" but the intent is nit just to know, but to "master." [B]Evil[/B] - Some people are motivated by evil and enjoy committing acts of evil. I would suggest though, as with any individual, motivations are complex clusters and sets of drives and desires (including both internal drives, and external ones - i.e. both [I]invocations and evocations[/I]), and any functional fictional character (or real person) is very likely to be driven by more than one basic motivation. Or they may have one chief motivation and a series of shaded sub-motivations that color behavior. As well as the truth that, to be honest, motivations change over time. Not to mention the fact that motivations can obviously or subtly shift in importance depending upon situational circumstances in particular situations. For instance in my case, when young, my (real world) motivations were primarily (borrowing from this list): [B]Probably Primary:[/B] Heroism, and Duty/Commitment (to God) [B]Secondary Motivations:[/B] Fate (I prefer the term Wyrd), Proving Worth, Exploration, Knowledge/Discovery, Danger, Mastery, Adventure, Building Stuff (Construction), Proving Worth, Rebellion, Love (Romantic), Fortune, Worldliness But at this stage in my life my motivations are mainly: [B]Primary[/B]: Saintliness, Duty/Commitment (God, Family, Community, Church, Nation, World), and Wisdom [B]Secondary:[/B] Renaissance Man, Wyrd, Mastery, Service, Exploration, Knowledge/Discovery, Building Stuff [B]Tertiary:[/B] Adventure, Danger, Rebellion Romantic and sexual love is not really a motivation per se, because being married, I possess it and am in no danger of doing without to any significant degree. Things I safely possess are no longer motivating factors to me, or of much interest as far as "desiring or hoarding." I have, so I do not need. I suspect that same phenomenon would be same for fictional characters as well, even gaming ones. Other things, like Rebellion, well I still feel rebellion against the government and other things (I've never been a big fan per se of large, inefficient, and ineffective organizations) in one sense, and want them reformed and improved and made functional, but I don't rebel anymore against organizations just to rebel against them. Nor do I feel any animus against the stupid inefficiency of large, corporate organizations, I've come to accept that this is just the way they are to some extent, by nature and structure. Nevertheless I still automatically rebel against their wastefulness and inefficiency, but not in the same way, or to the same extent. I point this out to show that a motivation itself can remain, and yet mutate or change in character over time. The same with danger to me. I still adore situations of danger, but I am much more 'cautious about the kinds and types and extent and frequency of dangers in which I engage because I have other obligations, and others relying upon my survival. My family, for instance. So my obligations towards them sometimes make me outweigh my natural desire for and inclination towards danger for the sake of danger. But when I was young and single danger was an untempered and very enticing drive, all by itself. (I never thought back then I'd live past thirty, once I did things began to change in the way I view the world.) So I would say that motivations always exist on an "[I]environmental scale[/I]," relative to what else is occurring in the background. One other thing I would point out from my psychological observations of myself and others; many times an individual may possess contradictory or at least competing sets of motivations. The very best people and very best characters often do (also sometimes making them unpredictable) and it is in the acts of tensions between these obverse or competing motivations that one finds the birth of exceptional deeds and achievements. Personally though, I would allow for and let motivations be flexible and fluid in the setting (whatever that is), not set in stone or fixed in time. Over a period of maturation of the character you let the character's motivations develop naturally and organically and to change as they evolve. Time changes not only the motivations one feels impelled by, but how those motivations actually work on, for, and around the character. Well, I gotta breakfast and get ready for church. See ya, and good thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Basic PC Motivations
Top