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<blockquote data-quote="gamerprinter" data-source="post: 5367389" data-attributes="member: 50895"><p>You remember weapon and non-weapon proficiencies, right? Well now there are feats, they are much more powerful, and many feats have a chain of more powerful feats above it that is required prerequisite. Skills are similar in purpose though a bit redressed from 2e.</p><p></p><p>Lots of 2e spells and magic items are pretty the same as what you might find, though the mechanics may have changed a bit. A ring of regeneration in 1e or Pathfinder is almost identically worded. So while there are some big changes, there are other aspects that didn't change at all.</p><p></p><p>I don't know 4e, so I can't tell you a thing there.</p><p></p><p>If you remember how combat and adventuring worked and felt in AD&D, Pathfinder is largely the same (of course there are rule changes) If you liked AD&D you should have no real trouble with Pathfinder.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5367389, member: 50895"] You remember weapon and non-weapon proficiencies, right? Well now there are feats, they are much more powerful, and many feats have a chain of more powerful feats above it that is required prerequisite. Skills are similar in purpose though a bit redressed from 2e. Lots of 2e spells and magic items are pretty the same as what you might find, though the mechanics may have changed a bit. A ring of regeneration in 1e or Pathfinder is almost identically worded. So while there are some big changes, there are other aspects that didn't change at all. I don't know 4e, so I can't tell you a thing there. If you remember how combat and adventuring worked and felt in AD&D, Pathfinder is largely the same (of course there are rule changes) If you liked AD&D you should have no real trouble with Pathfinder. GP [/QUOTE]
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