Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Basic Roleplay Design Challenge Finalists Announced
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abstruse" data-source="post: 9457431" data-attributes="member: 6669048"><p style="text-align: center">[ATTACH=full]379724[/ATTACH]</p><p></p><p>Chaosium announced the finalists for <a href="https://www.chaosium.com/blogshortlist-for-the-10000-brp-design-challenge-announced-vote-for-the-peoples-choice/" target="_blank">the <em>Basic Roleplay Universal Game Engine </em>Design Contest</a>. Out of 195 entries, ten have been selected by the judges for final voting by the public. Each finalist will receive a $500 prize with the designers of the top three entries in the voting getting $2000 each.</p><p></p><p>Voting is <a href="https://forms.gle/moV4FRanpG72JNb88" target="_blank">open to the public right now</a>.</p><p></p><p>The finalists are:</p><p></p><p><strong>Titanosphere by Rakados</strong></p><p>Titanosphere immerses players in the pulp science fiction action of giant monsters, colossal mecha, and transforming heroes of classic TV shows and Monster movies using a unique bonded characters system putting them in control of both a human protagonist a gigantic counterpart called titan. This split allows Titanosphere to seamlessly weave together scenes of human drama and action alongside earth-shaking brawls between giant monsters, robots, and super powered heroes.</p><p></p><p><strong>Vanguard by Tyrant Nemesis</strong></p><p>A cutting-edge space cruiser, lost in a remote and unexplored region of space with its worst enemy, together they must unite to survive or die separately. Aliens, scarce resources, secret experiments, deranged soldiers and conspiracies in the darkness of space are just some of the threats that will loom over the crew.</p><p></p><p><strong>In Death by J.D. Trotte</strong>r</p><p>IN DEATH is the only tabletop roleplaying game which takes grounded and realistic player characters and throws them into the dark and tragic world of the Afterlife. Players take on the role of Souls to explore purgatory, the underworld, and where the world of the living overlaps with the dead. Brandishing ancient and historical weapons, abilities such as ghostly hauntings or godly miracles, and fighting against the diminishing undead, demons, and worse, what will your players achieve IN DEATH?</p><p></p><p><strong>Rustbelt by Matthew Tansek</strong></p><p>Imagine a ruined world where you get to choose what is restored and what is not. Rustbelt is an absolute blast, both to create games for and to play in. Full of innovative abilities, it gives players loads of strategic choices while giving GMs the ability to leverage the bedrock of the BRP core rules. Fresh ways to approach workhorse interactions like combat and skill checks make it stand out from the crowd while keeping to a unique metallic theme of gritty adventure and heart-pounding action.</p><p></p><p><strong>Season of Magic by Sam Robson</strong></p><p>How far would you go for someone in need? Play as a witch equipped with knowledge, magic, and the kind heart necessary to heal even the deepest wounds and bitterest hearts.</p><p></p><p><strong>Starlust Secrets by Μάριος Καγιασης</strong></p><p>Starlust: Secrets establishes itself in a previously unexplored market; it's a sci-fi intrigue game set in space, that focuses on the social aspect of the game and dramatic conflict. The game includes alien species, advanced weapons, starships and robots to discover, but it’s primary features are its rules for social interactions. Its rules encourage players to consider NPCs and PCs as individuals. Critical and creative thinking is encouraged in social confrontations.</p><p></p><p><strong>A Looking Glass Jukebox by Mark Holsworth</strong></p><p>A Looking Glass Jukebox is a genre mashup of sixties rock bands, psychedelic absurdity, and alternate realities. It is Spinal Tap through the looking glass, The Beatles on The Magical Mystery Tour, The Monkeys in Head, The Archies knocking on The Doors of Perception, and The Partridge Family on acid…</p><p></p><p><strong>Kleio by Ian Hathaway & Errico Borro</strong></p><p>Kleio is a game written by a historian and an archeologist in collaboration with the History and Games Lab of the University of Edinburgh. We want to create a fun ttrpg usable for public history and in-class education at different levels. In Kleio, you play as a history enthusiast known as a Diver who, thanks to advanced AI, can experience the past firsthand. Each of Kleio’s scenarios contain quick to explore nodes combining traditional BPR gameplay with that of board games.</p><p></p><p><strong>The Prince of Masks by Steve Devaney</strong></p><p>The Prince of Masks is a surreal, baroque, dark fantasy setting inspired by psychological archetypes, and mythological/religious symbolism. Humanity is trapped in a region surrounded by ancient cyclopean statues that radiate such intense fear that no mortal can pass between them and escape. The primary adversary is a fey, vampiric race that uses eldritch sorcery to manipulate humanity, and prevent it from attaining its true potential.</p><p></p><p><strong>Nuna by Tedankhamen Bonnah</strong></p><p>Welcome to Nuna (The Land), a world where ice entombs the old cities of men and mystical beasts stalk the tundra. Here, Inuit and Settlers (Vikings, Whalers, & Scientists) co-operate to survive, uncover the lost treasures of the frozen world, and bring them back to build their communities. Created by a NunatuKavut (Labrador Inuit) and professor of Global Society Studies, this game straddles both the indigenous and modern worlds in which the author grew up.</p><p></p><p>The designers in the contest retain all rights to their entries even if they’re selected as winners, so everyone has the right to publish the material on their own. Voting is open until September 26, 2024, at 11 PM Pacific time.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 9457431, member: 6669048"] [CENTER][ATTACH type="full" alt="brpfinalist.jpeg"]379724[/ATTACH][/CENTER] Chaosium announced the finalists for [URL='https://www.chaosium.com/blogshortlist-for-the-10000-brp-design-challenge-announced-vote-for-the-peoples-choice/']the [I]Basic Roleplay Universal Game Engine [/I]Design Contest[/URL]. Out of 195 entries, ten have been selected by the judges for final voting by the public. Each finalist will receive a $500 prize with the designers of the top three entries in the voting getting $2000 each. Voting is [URL='https://forms.gle/moV4FRanpG72JNb88']open to the public right now[/URL]. The finalists are: [B]Titanosphere by Rakados[/B] Titanosphere immerses players in the pulp science fiction action of giant monsters, colossal mecha, and transforming heroes of classic TV shows and Monster movies using a unique bonded characters system putting them in control of both a human protagonist a gigantic counterpart called titan. This split allows Titanosphere to seamlessly weave together scenes of human drama and action alongside earth-shaking brawls between giant monsters, robots, and super powered heroes. [B]Vanguard by Tyrant Nemesis[/B] A cutting-edge space cruiser, lost in a remote and unexplored region of space with its worst enemy, together they must unite to survive or die separately. Aliens, scarce resources, secret experiments, deranged soldiers and conspiracies in the darkness of space are just some of the threats that will loom over the crew. [B]In Death by J.D. Trotte[/B]r IN DEATH is the only tabletop roleplaying game which takes grounded and realistic player characters and throws them into the dark and tragic world of the Afterlife. Players take on the role of Souls to explore purgatory, the underworld, and where the world of the living overlaps with the dead. Brandishing ancient and historical weapons, abilities such as ghostly hauntings or godly miracles, and fighting against the diminishing undead, demons, and worse, what will your players achieve IN DEATH? [B]Rustbelt by Matthew Tansek[/B] Imagine a ruined world where you get to choose what is restored and what is not. Rustbelt is an absolute blast, both to create games for and to play in. Full of innovative abilities, it gives players loads of strategic choices while giving GMs the ability to leverage the bedrock of the BRP core rules. Fresh ways to approach workhorse interactions like combat and skill checks make it stand out from the crowd while keeping to a unique metallic theme of gritty adventure and heart-pounding action. [B]Season of Magic by Sam Robson[/B] How far would you go for someone in need? Play as a witch equipped with knowledge, magic, and the kind heart necessary to heal even the deepest wounds and bitterest hearts. [B]Starlust Secrets by Μάριος Καγιασης[/B] Starlust: Secrets establishes itself in a previously unexplored market; it's a sci-fi intrigue game set in space, that focuses on the social aspect of the game and dramatic conflict. The game includes alien species, advanced weapons, starships and robots to discover, but it’s primary features are its rules for social interactions. Its rules encourage players to consider NPCs and PCs as individuals. Critical and creative thinking is encouraged in social confrontations. [B]A Looking Glass Jukebox by Mark Holsworth[/B] A Looking Glass Jukebox is a genre mashup of sixties rock bands, psychedelic absurdity, and alternate realities. It is Spinal Tap through the looking glass, The Beatles on The Magical Mystery Tour, The Monkeys in Head, The Archies knocking on The Doors of Perception, and The Partridge Family on acid… [B]Kleio by Ian Hathaway & Errico Borro[/B] Kleio is a game written by a historian and an archeologist in collaboration with the History and Games Lab of the University of Edinburgh. We want to create a fun ttrpg usable for public history and in-class education at different levels. In Kleio, you play as a history enthusiast known as a Diver who, thanks to advanced AI, can experience the past firsthand. Each of Kleio’s scenarios contain quick to explore nodes combining traditional BPR gameplay with that of board games. [B]The Prince of Masks by Steve Devaney[/B] The Prince of Masks is a surreal, baroque, dark fantasy setting inspired by psychological archetypes, and mythological/religious symbolism. Humanity is trapped in a region surrounded by ancient cyclopean statues that radiate such intense fear that no mortal can pass between them and escape. The primary adversary is a fey, vampiric race that uses eldritch sorcery to manipulate humanity, and prevent it from attaining its true potential. [B]Nuna by Tedankhamen Bonnah[/B] Welcome to Nuna (The Land), a world where ice entombs the old cities of men and mystical beasts stalk the tundra. Here, Inuit and Settlers (Vikings, Whalers, & Scientists) co-operate to survive, uncover the lost treasures of the frozen world, and bring them back to build their communities. Created by a NunatuKavut (Labrador Inuit) and professor of Global Society Studies, this game straddles both the indigenous and modern worlds in which the author grew up. The designers in the contest retain all rights to their entries even if they’re selected as winners, so everyone has the right to publish the material on their own. Voting is open until September 26, 2024, at 11 PM Pacific time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Basic Roleplay Design Challenge Finalists Announced
Top