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<blockquote data-quote="fjw70" data-source="post: 6077813" data-attributes="member: 80924"><p>I admit my model was a little simplistic, but no snobbery was implied on my part. Going from basic to 1e to 2e to 3e there was a definite trend of adding more to the game. However, more options <> a better game (at least not for everyone).</p><p></p><p></p><p>There were a few abnormalities like BECMI having the War Machine rules that AD&D didn't have. Also 1e was different from Basic in more ways than adding more character options (but my friends and I played it like Basic with more options for the most part).</p><p></p><p></p><p>So the Basic edition I described above might be a good BX approximation, but to get an even better approximation of BECMI then maybe adding in a couple things from the advanced game or a stand alone module (such as mass combat), or adding the monk and druid classes from the Standard game would help.</p><p></p><p></p><p>When I mentioned the advanced stuff for 4e I was thinking mostly about the Advanced Tactical module. To get a better approximation of 4e maybe the Standard or Advanced modules would have an alternate multi-classing system or a way to make the game more encounter-based or healing surges. If these things are in the Advanced game it wouldn't mean they were necessarily better.</p><p></p><p></p><p>Of course adding some tactical rules would help to make a better 3e approximation.</p><p></p><p></p><p>So I would say my model was a good simple one. A more complex model could be more accurate. Also, when we get more info about what is in each module then we can refine the model more.</p></blockquote><p></p>
[QUOTE="fjw70, post: 6077813, member: 80924"] I admit my model was a little simplistic, but no snobbery was implied on my part. Going from basic to 1e to 2e to 3e there was a definite trend of adding more to the game. However, more options <> a better game (at least not for everyone). There were a few abnormalities like BECMI having the War Machine rules that AD&D didn't have. Also 1e was different from Basic in more ways than adding more character options (but my friends and I played it like Basic with more options for the most part). So the Basic edition I described above might be a good BX approximation, but to get an even better approximation of BECMI then maybe adding in a couple things from the advanced game or a stand alone module (such as mass combat), or adding the monk and druid classes from the Standard game would help. When I mentioned the advanced stuff for 4e I was thinking mostly about the Advanced Tactical module. To get a better approximation of 4e maybe the Standard or Advanced modules would have an alternate multi-classing system or a way to make the game more encounter-based or healing surges. If these things are in the Advanced game it wouldn't mean they were necessarily better. Of course adding some tactical rules would help to make a better 3e approximation. So I would say my model was a good simple one. A more complex model could be more accurate. Also, when we get more info about what is in each module then we can refine the model more. [/QUOTE]
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