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<blockquote data-quote="Raith5" data-source="post: 6078712" data-attributes="member: 56051"><p>I mostly agree with this. But I think another way to look at the difference between basic, standard and advanced is how foregrounded the rules are (rather than their complexity or realism, etc). In terms of task resolution basic just has attribute checks, standard will have another layer of rules in the form of skill checks and advanced will presumably have some version of skill challenges. In the latter case the rules are not only more complex but also more overt and in your face - you have to use the rules to resolve a task. The core feature of 4th ed was that its rules (especially in the form of powers) were very overt in combat and in social settings. I liked this, but I can see that some want the rules to be backgrounded.</p></blockquote><p></p>
[QUOTE="Raith5, post: 6078712, member: 56051"] I mostly agree with this. But I think another way to look at the difference between basic, standard and advanced is how foregrounded the rules are (rather than their complexity or realism, etc). In terms of task resolution basic just has attribute checks, standard will have another layer of rules in the form of skill checks and advanced will presumably have some version of skill challenges. In the latter case the rules are not only more complex but also more overt and in your face - you have to use the rules to resolve a task. The core feature of 4th ed was that its rules (especially in the form of powers) were very overt in combat and in social settings. I liked this, but I can see that some want the rules to be backgrounded. [/QUOTE]
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