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<blockquote data-quote="Nellisir" data-source="post: 6079244" data-attributes="member: 70"><p>I think you're reading a huge amount of attitude into his post and the terminology that just isn't there. Right off the bat, you're assuming Basic = Bad, and Advanced = Good. I think that's flat-out wrong (and pretty judgmental all by itself). It's pretty clear that Basic = Simple, Standard = Complex, and Advanced = Too Weird to Fit Into Another Box (*cough* 4e *cough*).</p><p></p><p>My experience playing AD&D, 2e, 3e, 4e, and various OSRs is that there's a clear increase in general complexity from "classic" to 3e, with the exception of some rule sub-systems (which is exactly what "Advanced" options would handle" Classic + Warmachine, or Basic D&D + Glantri mages). 4e doesn't really follow that trend, but it definitely deviates in many other ways that put it outside the establish normative history of the D&D game.</p><p></p><p>On the topic of adventures, it looks to me like most of the adjustments fall on the player's side, so adventures should be pretty standard for most groups. If you get heavy into Advanced options, it might take some modification (hit point variants), or there'll be less support (if you do a lot of mass combat, for instance, most published adventures probably won't have big set-piece army battles)</p></blockquote><p></p>
[QUOTE="Nellisir, post: 6079244, member: 70"] I think you're reading a huge amount of attitude into his post and the terminology that just isn't there. Right off the bat, you're assuming Basic = Bad, and Advanced = Good. I think that's flat-out wrong (and pretty judgmental all by itself). It's pretty clear that Basic = Simple, Standard = Complex, and Advanced = Too Weird to Fit Into Another Box (*cough* 4e *cough*). My experience playing AD&D, 2e, 3e, 4e, and various OSRs is that there's a clear increase in general complexity from "classic" to 3e, with the exception of some rule sub-systems (which is exactly what "Advanced" options would handle" Classic + Warmachine, or Basic D&D + Glantri mages). 4e doesn't really follow that trend, but it definitely deviates in many other ways that put it outside the establish normative history of the D&D game. On the topic of adventures, it looks to me like most of the adjustments fall on the player's side, so adventures should be pretty standard for most groups. If you get heavy into Advanced options, it might take some modification (hit point variants), or there'll be less support (if you do a lot of mass combat, for instance, most published adventures probably won't have big set-piece army battles) [/QUOTE]
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