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Basic Thoughts on All the PHB Classes
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<blockquote data-quote="dco" data-source="post: 7078791"><p>I don't like those classes:</p><p></p><p>- Berserker is problematic, their basic class feature works differently to all class features, instead of a limited number of uses it gets exhaustion and you need a high level spell or a long rest to recover 1 level of exhaustion. It's absurd when you think it's only an extra attack using a bonus action when you rage which is also a limited resource per long rest, all classes can have an extra attack using 2 weapons without exhaustion, fighters can have more attacks than the berserker without exhaustion. Intimidating presence at level 10 is useless if the DM uses the intimidate skill with the same effect.</p><p>At least it can be easily fixed, I don't use exhaustion and at lvl 10 it gets 2x proficiency to Intimidate.</p><p></p><p>- Bard college of valor is in no mans's land, you get some armor and weapon proficiencies, an extra attack and lastly you can cast a spell and make one attack. This is a very limited dip for warrior features that ends practically inconsequential at higher levels.</p><p></p><p>- Ranger sucks. Favored enemy and natural explorer have a very limited utility. Primeval awareness wastes your spells slots (compare it with divine sense). TWF has a bad mechanic but it has the worst synergies for a ranger which is the class more associated with that fighting style. Foe slayer is completely underwhelming.</p><p>Hide in plain sight is a bit absurd when other classes get invisible, hide in shadows, etc. What's the purpose of a class with spells if you have to dedicate 10min to hide?</p><p>The beast master has horrible mechanics and instead of the beast being a follower of the ranger it ends the other way in combat. </p><p>Multiattack for hunters doesn't work well comparatively speaking with other class features at lvl 11. You need hordes, whirlwind attack is the worst case, you need at least 3 enemies at the same time to be comparable to an extra attack, but 1 attack to each is far worse that 3 attacks to one, and being surrounded by enemies is dangerous.</p><p></p><p>Contrary to some people I really like Warlocks and Sorcerers:</p><p>- The warlock as a man with a lasgun can be a bit boring in combat but it works very well, outside of combat with CHA and DEX skills and some invocations he is very interesting. The melee warlock also works very well, I've been playing one and he tanks good without a shield thanks to armor of agathys, darkness and killing enemies, damage is good thanks to armor of agathys and hellish rebuke. He can also stay back and shoot the lasgun or a bow. </p><p>- The sorcerer has less spells than the wizard, yes, on the other hand thanks to twinned spell they are more efficient damage dealers with cantrips and the best with buffs, they can also cast charms and other things without being noticed, etc.</p></blockquote><p></p>
[QUOTE="dco, post: 7078791"] I don't like those classes: - Berserker is problematic, their basic class feature works differently to all class features, instead of a limited number of uses it gets exhaustion and you need a high level spell or a long rest to recover 1 level of exhaustion. It's absurd when you think it's only an extra attack using a bonus action when you rage which is also a limited resource per long rest, all classes can have an extra attack using 2 weapons without exhaustion, fighters can have more attacks than the berserker without exhaustion. Intimidating presence at level 10 is useless if the DM uses the intimidate skill with the same effect. At least it can be easily fixed, I don't use exhaustion and at lvl 10 it gets 2x proficiency to Intimidate. - Bard college of valor is in no mans's land, you get some armor and weapon proficiencies, an extra attack and lastly you can cast a spell and make one attack. This is a very limited dip for warrior features that ends practically inconsequential at higher levels. - Ranger sucks. Favored enemy and natural explorer have a very limited utility. Primeval awareness wastes your spells slots (compare it with divine sense). TWF has a bad mechanic but it has the worst synergies for a ranger which is the class more associated with that fighting style. Foe slayer is completely underwhelming. Hide in plain sight is a bit absurd when other classes get invisible, hide in shadows, etc. What's the purpose of a class with spells if you have to dedicate 10min to hide? The beast master has horrible mechanics and instead of the beast being a follower of the ranger it ends the other way in combat. Multiattack for hunters doesn't work well comparatively speaking with other class features at lvl 11. You need hordes, whirlwind attack is the worst case, you need at least 3 enemies at the same time to be comparable to an extra attack, but 1 attack to each is far worse that 3 attacks to one, and being surrounded by enemies is dangerous. Contrary to some people I really like Warlocks and Sorcerers: - The warlock as a man with a lasgun can be a bit boring in combat but it works very well, outside of combat with CHA and DEX skills and some invocations he is very interesting. The melee warlock also works very well, I've been playing one and he tanks good without a shield thanks to armor of agathys, darkness and killing enemies, damage is good thanks to armor of agathys and hellish rebuke. He can also stay back and shoot the lasgun or a bow. - The sorcerer has less spells than the wizard, yes, on the other hand thanks to twinned spell they are more efficient damage dealers with cantrips and the best with buffs, they can also cast charms and other things without being noticed, etc. [/QUOTE]
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