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Basic Thoughts on All the PHB Classes
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<blockquote data-quote="Chaosmancer" data-source="post: 7078952" data-attributes="member: 6801228"><p>I’ve seen haste used more for the AC buff than the extra attack, so my first thought is who is going to get hit followed by who can use the movement. </p><p></p><p>I grant, it’s an oversight on my part. </p><p></p><p></p><p></p><p></p><p></p><p>Solid offense for six attacks, without burning slots. And that precludes the use of your other abilities. </p><p></p><p>And, while Twin is amazing, it represents a large investment of opportunity costs since you only get 2 metamagic options until level 10. With Quicken potentially also being just as powerful it means the vast majority of sorcerers are going to have Quicken and Twin and not much else. </p><p></p><p>Subtle is often talked about but seems to only be good in campaigns high in either politics or anti-caster abilities. </p><p></p><p>I just find it odd that to be an effective sorcerer you need to twin concentration buffs, but the new subclasses push you towards being closer to the front-line and no other full caster and even most other martial characters are so limited in their tricks that a single build is seen as so highly dominant. </p><p></p><p>Be an effective fighter with 3 or 4 different types of builds. Sentinel/Polearm, GWM, Shield and Defensive, Archer, Dex-Based Rapier, ect. </p><p>Be an effective sorcerer by twinning buff spells at mid-levels and heightening debuff spells at high levels. </p><p></p><p></p><p>I’d recommend looking at the Revised Ranger UA. Quite a few of the things you are complaining about were addressed in that, for example, the new Hide in Plain Sight is a pretty awesome ability I think</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7078952, member: 6801228"] I’ve seen haste used more for the AC buff than the extra attack, so my first thought is who is going to get hit followed by who can use the movement. I grant, it’s an oversight on my part. Solid offense for six attacks, without burning slots. And that precludes the use of your other abilities. And, while Twin is amazing, it represents a large investment of opportunity costs since you only get 2 metamagic options until level 10. With Quicken potentially also being just as powerful it means the vast majority of sorcerers are going to have Quicken and Twin and not much else. Subtle is often talked about but seems to only be good in campaigns high in either politics or anti-caster abilities. I just find it odd that to be an effective sorcerer you need to twin concentration buffs, but the new subclasses push you towards being closer to the front-line and no other full caster and even most other martial characters are so limited in their tricks that a single build is seen as so highly dominant. Be an effective fighter with 3 or 4 different types of builds. Sentinel/Polearm, GWM, Shield and Defensive, Archer, Dex-Based Rapier, ect. Be an effective sorcerer by twinning buff spells at mid-levels and heightening debuff spells at high levels. I’d recommend looking at the Revised Ranger UA. Quite a few of the things you are complaining about were addressed in that, for example, the new Hide in Plain Sight is a pretty awesome ability I think [/QUOTE]
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